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Final Fantasy XIII-2


SixTwoSixFour
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The only thing I'm worried about is the story. How much is known?

 

Looked it up- here's what we got so far.

 

Once upon a time, every country had FFV-esque crystals, and they basically allowed the people of that country to use magic and shit. Now, it's the present day, and only one nation still has a crystal. Noctis, our protag, is the prince of the nation that still has a crystal. The other nations of the world, in lieu of having magic, have had to develop advanced technology, and there's a sort of Cold War going on between them, a magic vs. tech war, it looks like. Though I think the magic side has tech as WELL, so that's hardly fair XD And basically, the Cold War turns very, very hot, and Noctis is left having to fight for the freedom of his country.

 

So what little we know actually sounds really really cool.

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I saw a video of this from the premiere event a few days ago. It looks veryyyy Kindgom Hearts esque. Few attacks then step back, combos, etc. I saw the protagonist take control of a mech (FFVI?!) and I saw a party member being controlled, and firing a magnum (looked like one anyway).

 

Seems like it will turn out well; and he also qualmed everyones fears. It's still an exclusive. I read somewhere too that the protagonists name is... Ignis. That, is still in the air though; I don't know any Japanese. I'm sure someone will figure it out.

 

I have the link. They will be released by the end of the month anyway in HD (other link is broken, or I can't see it. T_T); fucking 6 minutes long: http://finalfantasy-...r-revealed.html

 

And Scans: http://finalfantasy-...pe-0-scans.html

 

/Shameless plug for another forum I visit.

Edited by Iamaquaman
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Sounds like VI in terms between magic and stuff. Also, Kingdom Heart like? Sounds good but would it still be a Final Fantasy as we know it?

 

I'd love to hear what you think "Final Fantasy" even is. As far as I'm concerned, it's crystals or similar, and not much else.

 

Also, qualming fears= exclusive? Wouldn't it being multi-platform be the best? Sorry, but I don't know why anyone would FEAR multi-platform gaming and more people enjoying something.

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Also, qualming fears= exclusive? Wouldn't it being multi-platform be the best? Sorry, but I don't know why anyone would FEAR multi-platform gaming and more people enjoying something.

There was a big difference in quality between the PS3 version, and 360 version of XIII (or, noticeable at least, your opinion to call it a "big" difference). Nit picky yes, but the PS3 version was clearly better, and the fans don't want the PS3 version to be gimped in any way because it's an exclusive. In since the PS3 version of XIII version was better, dunno why they still think it would be gimped, but hey! It is what it is.

 

Plus, I prefer actual full, exclusive games instead of those lame attempts to make one better if it's multi. I can only think of Batman: AA doing that right now though. No real exclusives, and it'd degrade to that. No thanks. Go buy both systems.

 

And, I think he means FF as we know it as in, will it have the same feel / experience (Right? D;). I think of FF as a broad term, just meaning magic somehow , and traditional Jap. stories. Other people get a bit more picky.

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Yeah. Its the feeling. Its hard to discribe and it has changed slightly over the years. However, I think I can accept a Kingdom Heart like Final Fantasy.

 

Also, I just noticed for Versus... I don't see a lot of belts...! Facial hair!?

Edited by MaliciousH
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Even his idol Gackt sama isn't staying young forever...

 

Actually, he kinda is.

 

Gackt holds the Philosopher's Stone- he will be toasting his reign when we are all long in the grave.

 

As to what it means to be a Final Fantasy... it seems like a dangerous question, but I would say it means a couple of things. It means an RPG- to me, Dirge of Cerberus wasn't a Final Fantasy, it was just FF-inspired. It means swords and sorcery- if there were no swords, or no magic, I don't know that we could call it a FF. It means preset characters- if a Final Fantasy were to allow you to create the main character, like name, face, features, class, all that, I don't feel it would still be a Final Fantasy. And finally, it means plot-driven. If they were to just drop us in an open world with no goals, I don't feel it would still be a Final Fantasy.

 

Of course, they're changing the definition all the time. Once upon a time, I would have added "menu-based combat" to that list, but FFXII kinda derailed that one. And I'm sure some people will disagree- this is not a definitive list, this is just what I think when I think of Final Fantasy.

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FF12 was entirely menu based if you wanted it to be. I mean, hell, no matter what you were doing something in the menus even if you were setting up gambits.

 

"If you wanted it to be" being the important phrase there. It was entirely possible to play without using the menu very much in combat. And sure, you used menus to set up the gambits... but if you're getting that nitpicky, then every game is menu-based because you need to navigate menus to start, load, and save games. FFXII's combat was different from what we've come to expect from a Final Fantasy, I'm pretty sure you agree with that. How we phrase it is a pretty unimportant point.

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I also don't think the combat was very different. It was essentially an ATB battle system except you could move around. It was the regular ATB experience but streamlined so there wasn't any loading into/out of the battles basically. Also, you would never see a western rpg with gnarly gambit menus. Menus on top of menus is very japanese and thus very final fantasy.

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I also don't think the combat was very different. It was essentially an ATB battle system except you could move around. It was the regular ATB experience but streamlined so there wasn't any loading into/out of the battles basically. Also, you would never see a western rpg with gnarly gambit menus. Menus on top of menus is very japanese and thus very final fantasy.

 

Well, if you disagree, I respect that. To me, the fact that you could position yourself during combat was a big enough change that it felt very different to me. I know, now you're going to say "You could do that in FF Tactics," and I really don't have a good response to that. It felt different to me. That's all I got.

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Seeing the FF XIII-2 trailer almost made me pick up FF XIII again. Almost. I never got to finish it, mainly because I got stuck at a particular boss.

 

 

Barthandelus

 

 

I tried a couple of times but decided the game was not worth my energy and time anymore. If the sequel turns out to be awesome, I may have to finish the story before picking it up. That said, I'm not convinced

(yet).

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  • 4 months later...

As much as I loved Final Fantasy XIII, there was still a few tweaks they could have done to improve the game. To me, this is them saying "OK we know we have some great characters, storylines, battlesystem, and concepts, let's see what we can do to improve the overall experience". And fortunately for them, they had a bunch of left over concepts from the original game, but we don't know how that will be implemented, if at all.

 

 

Until then, here's some screenshots to drool over. Look Lightning's cute sister is a playable character! Score!

2132450065.jpg

2132450063.jpg

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Oh hey... an outlet... so!

 

With me playing Legend of Legaia... I can't help but compare how the battle system are smiliar, in looks at least. Well, Legaia has something I think XIII lacked and is what help killed my like of the game: Visual variety during the battle.

 

The battles just looks bland, especially with the magic.

 

Edit: Huh? I thought I cancelled this reply. We'll, here's my halfassed thought.

Edited by MaliciousH
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