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Red Faction


Yantelope
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Armageddon is coming out soon and I'm pretty excited about it. I thought Guerilla was actually a pretty fun game and it looks like by making this one a little more linear it will be a better game. Since day 1 Red Faction has been working toward a goal of destructive environments and it looks like they're getting closer.

 

http://www.joystiq.com/2011/01/20/red-faction-armageddon-preview/

 

Did anyone else play Guerrilla? It seemed like an underrated game.

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Guerrilla was a lot of fun- I got my copy free thanks to the whole Darksiders thing, and I enjoyed it immensely. Don't think I'll buy the new one at release, but once the price goes down a little, I'm in.

 

The walkers were fucking awesome. I was playing it with my friends one time, and my friend found a walker, and went to one of the rebel bases. He walked the machine up to a lady who was standing next to a car, declared "Ma'am, I'm TAKING YOUR CAR" and then hit the swing arm button. One massive explosion later and we were all laughing our asses off.

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Darksiders what now? Anyways ya guerilla's destruction system was awesome. I remember when I used to cast on JTV I destroyed that massive bridge with just hammer cause of the fucking EDF destroyed my walkers. Even with that it was a lot of fun.

 

People who bought Darksiders within the first couple of days of release had a little slip inside their game, next to the manual. The slip said, basically, "Here is your secret code. What does it do? There will be an announcement at a later date."

 

Two months passed, I had forgotten about it, and then they said, "Go to the THQ website, punch in the code, and you get a free copy of Red Faction Guerrilla for the system of your choice, just pay shipping."

 

Made me very happy.

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RF1 had its share of that!

 

Honestly, what I would ideally would want is BOTH systems in play. That's what would be "next-gen" to me as other games (BFBC2) already have building destruction and it's not that implausible with this sort of hardware like how mind blowing geo-mod seemed at first.

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Yeah, I've been surprised by just how slowly the tech has evolved over the years. RF1 really proved just what was possible and I had high hopes that RF2 would expand and make the destruction thing a permanent staple of FPS. True destruction though has been very very slow coming.

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I liked guerilla. But it wasn't very fun to drive around Mars and once the map really opened up I hated slogging around to get to missions and I just sorta stopped playing. I still have my save on my PC, and I'll sometimes get a hankering for destruction, but it gets old after a while.

 

Armageddon may be good if the devs can find a better variety of things to do.

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