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Bulletstorm


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People all over the internet report various problems with graphics on PC.

12983846290594.jpg

 

Did you try turning post-processing off?

Yep. Tried it on different settings, still no dice. There was an update and it just... encrypted config files so you can't change them.

Also, textures seem to be 16 bit.

yzzp6.jpg

Edited by Maritan
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Yep. Tried it on different settings, still no dice. There was an update and it just... encrypted config files so you can't change them.

Also, textures seem to be 16 bit.

yzzp6.jpg

 

Strange, I'm playing on the mid-low settings and having no such issues (the game only looks as ugly as any game on my PC). Out of curiosity, are you running a radeon or nVidia card? I know these kind of problems used to happen with radeon cards and since I'm running an nVidia, it might be that?

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Strange, I'm playing on the mid-low settings and having no such issues (the game only looks as ugly as any game on my PC). Out of curiosity, are you running a radeon or nVidia card? I know these kind of problems used to happen with radeon cards and since I'm running an nVidia, it might be that?

Nvidia.

"Game over man, game over."

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  • 3 weeks later...

I don't want to derail the game opening thread further, so bump.

 

also http://www.escapistmagazine.com/videos/view/zero-punctuation/2863-Bulletstorm

 

normally I think Yahtzee makes great points, even when I find I disagree with him.

 

With this one, I really think it comes down to gameplay styles. The fast paced gameplay he lamented the lack of I found to be in abundance. Run, slide, shoot, I think I remember only two areas I really felt I needed cover, and that was because my usual tactic of barge in guns blazing wasn't working about 4 times over. I mean, Echoes is built around doing speed runs and racking up as many points as possible through sections of the level.

 

As for the enemies using cover and not grouping, leash + kick worked well for those, and the freaks grouped rather well. Burn, Acid Rain, and many other skillshots are easy to come by with the green faced weirdos.

 

It's a shame really, I remembered Yahtzee mentioning his love for Painkiller, so was actually hoping to see one of those rare "I liked this game" reviews of his, but I know, that's not what he's known for. I really hate to say "you're playing it wrong." But to me, it actually seems like he was.

 

It's funny, last time I took issue with a review based on the style of play was kotaku's review of Mirror's Edge by whatshernamewhosnolongerthere.

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  • 4 years later...

So People Can Fly have regained thier independence from Epic Games, people have mistakenly noted the whole "own the Bulletstorm IP" which PCF have had to clarify they always did, but interest has spiked for it again of late. Might see a sequel hopefully

http://www.pcgamer.com/bulletstorm-studio-people-can-fly-regain-independence-from-epic/

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Before talking about a sequel, how about patching GFWL out of the original? That's be nice.

 

I wonder what happened for them to return to being independent, though. Did they buy themselves out from under Epic kinda like Bungie did? Or did Epic just no longer feel the need to own them and opted to release them rather than shutting them down?

 

My guess would be the latter since PCF haven't done a whole lot in recent years to suggest they'd have that kind of spare cash whereas Bungie most definitely had a whole bunch of Halo money. Plus, it seems like Epic don't actually have a whole lot going on these days outside of UE development. Even the new Unreal Tournament game is basically outsourced to the community.

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