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PS Vita


staySICK
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I tried a Vita at Best Buy a few days ago.

 

Concern: Like in the Ashens video, the way I hold handhelds is that my fingers tend to cover the back of the handheld. There's the touch pad though and I would figure that's going to cause problems with games that utilize it. Not to mention the buttons and analog layout are awkward in my hands. I would press X just to nudge the right analog.

 

It's not like I can just grip the thing by the very edges as it's not exactly a light device either.

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There's the touch pad though and I would figure that's going to cause problems with games that utilize it.

 

...except you would be using the touch pad during those games and it's turned off when in other controller modes. Did you even play any games or just dink around in the menus?

 

Not to mention the buttons and analog layout are awkward in my hands. I would press X just to nudge the right analog.

 

It's not like I can just grip the thing by the very edges as it's not exactly a light device either.

 

Hold it like a PS1/2/3/ controller, not like a 360 controller where you palm it.

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Like FDS says, no palming - these things hold surprisingly tight if you just have fingertips in the dimples.

 

With that side-grip, I can't see myself accidentally hitting the stick - though I HAVE done it on purpose now. In Wipeout, I set it to the classic controls, and while holding X to accelerate, I used my thumb joint to nudge the right stick down to look behind me. It's kind of clever bunching them together like that, I think. Sort of like how we learned to use the joint to press buttons on the 4-button clusters on controllers today, now you can use buttons and stick with the same thumb, at least for crude movements.

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There's the touch pad though and I would figure that's going to cause problems with games that utilize it.

 

...except you would be using the touch pad during those games and it's turned off when in other controller modes. Did you even play any games or just dink around in the menus?

 

 

Yeah I played games, while I tried my best to hold the thing without goofing around with the touchpad much.

 

So it's turned off for other modes, but might be a problem still for when it's active. Maybe I can chalk it up to the device being tethered to a long metal security/charging cable for being weighted and awkward to handle. Not like I'm discounting the possibility of owning one; that's for my wallet to decide.

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Sorry to hear about your vita but you should get a replacement asap. There have been a few cases where there seems to be some issue or the other mostly with triggers for some and/or 1 dead pixel in the case of a few people.

 

And let me tell you this, several people have experienced the weirdness of not being able to hold it right when it's connected to the security cable - it's pretty nicely gripped when you're playing in fact the grooves at the back are the spots for you to rest your fingers, it's just hard to hold it right with the cable. Just see if you can try the vita on its own as most people big hands or little hands don't have problems with it with the exception of a few who do not like concave sticks and find their fingers slipping.

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I found another thing to suggest that OLED burn-in may be an issue Sony's guarding against. Games can limit brightness settings independent of the user setting.

 

I fired up the Unit 13 demo today and brought up the brightness controls. I slid it to 100% and it sprang back to about 80-90%. I tried it a few times and it snapped back. Then I switched out of the game and cranked it to 100% on my home screen and it stayed set - then I switched back to U13 and it was back down and impossible to crank up. So it seems that some games with fixed HUD elements will prevent maximum brightness from being set. I can't see it as an anti-cheating thing since ambient light levels are all over the place with portable, or even home systems.

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Copied from Yantelope's status update:

Glyphless AR demoed on Vita.

 

This looks awesome - I've seen point tracking for ages on desktops (wonder if they'll develop something like Photosynth for it?) but I've been waiting for someone to do it right on a handheld.

 

Now I feel like digging out

and watching it again. It's about things that happen in a near-future eyeglass-integrated AR world.
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They look pretty nice. It's scaled up, but the screen has a very fine dot pitch so it's still pretty sharp - and the black and top brightness levels of the OLED screen makes the colours um... *grasps blindly for a verb* sing.

 

(Though to be honest, I just have

that is not representative of most's graphics.)
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They look pretty nice. It's scaled up, but the screen has a very fine dot pitch so it's still pretty sharp - and the black and top brightness levels of the OLED screen makes the colours um... *grasps blindly for a verb* sing.

 

(Though to be honest, I just have

that is not representative of most's graphics.)

 

I have the 3rd birthday, and it doesn't look any better when I turn the color depth and bilinear filtering options On. I couldn't notice anything different at all.

 

Dissidia 012 i've read doesn't seem to be improved too. I even read it makes it worse. I don't have that game... yet... so I can't really say.

 

Half-minute Hero is as blocky as it was.

 

... UMvC3 looks amazing.

 

Yeah I agree! Although the PSP games really don't look that bad. They're jagged but I don't mind. They're PSP games after all. Even U:GA is jagged sometimes.

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