fuchikoma Posted March 3, 2012 Report Share Posted March 3, 2012 That sucks... though some percentage of any device will be defective. Hope the next one's 100% there and lasts! Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted March 4, 2012 Report Share Posted March 4, 2012 Yeah, I feel like in this day and age, where our devices are more complicated with ever and with an ever increasing amount of components, that the likelihood for shit going wrong has gone way up. 1 Quote Link to comment Share on other sites More sharing options...
TCP Posted March 4, 2012 Report Share Posted March 4, 2012 I never heard of anyone's SNES failing, back in the day. In fact most of them still run today. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted March 4, 2012 Report Share Posted March 4, 2012 It could be the simpler components and the fewer numer of them. Seriously? Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted March 4, 2012 Report Share Posted March 4, 2012 I tried a Vita at Best Buy a few days ago. Concern: Like in the Ashens video, the way I hold handhelds is that my fingers tend to cover the back of the handheld. There's the touch pad though and I would figure that's going to cause problems with games that utilize it. Not to mention the buttons and analog layout are awkward in my hands. I would press X just to nudge the right analog. It's not like I can just grip the thing by the very edges as it's not exactly a light device either. Quote Link to comment Share on other sites More sharing options...
TCP Posted March 4, 2012 Report Share Posted March 4, 2012 It could be the simpler components and the fewer numer of them. Seriously? I was just agreeing with you. Seriously? Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted March 4, 2012 Report Share Posted March 4, 2012 There's the touch pad though and I would figure that's going to cause problems with games that utilize it. ...except you would be using the touch pad during those games and it's turned off when in other controller modes. Did you even play any games or just dink around in the menus? Not to mention the buttons and analog layout are awkward in my hands. I would press X just to nudge the right analog. It's not like I can just grip the thing by the very edges as it's not exactly a light device either. Hold it like a PS1/2/3/ controller, not like a 360 controller where you palm it. Quote Link to comment Share on other sites More sharing options...
fuchikoma Posted March 4, 2012 Report Share Posted March 4, 2012 Like FDS says, no palming - these things hold surprisingly tight if you just have fingertips in the dimples. With that side-grip, I can't see myself accidentally hitting the stick - though I HAVE done it on purpose now. In Wipeout, I set it to the classic controls, and while holding X to accelerate, I used my thumb joint to nudge the right stick down to look behind me. It's kind of clever bunching them together like that, I think. Sort of like how we learned to use the joint to press buttons on the 4-button clusters on controllers today, now you can use buttons and stick with the same thumb, at least for crude movements. Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted March 5, 2012 Report Share Posted March 5, 2012 There's the touch pad though and I would figure that's going to cause problems with games that utilize it. ...except you would be using the touch pad during those games and it's turned off when in other controller modes. Did you even play any games or just dink around in the menus? Yeah I played games, while I tried my best to hold the thing without goofing around with the touchpad much. So it's turned off for other modes, but might be a problem still for when it's active. Maybe I can chalk it up to the device being tethered to a long metal security/charging cable for being weighted and awkward to handle. Not like I'm discounting the possibility of owning one; that's for my wallet to decide. Quote Link to comment Share on other sites More sharing options...
WTF Posted March 5, 2012 Report Share Posted March 5, 2012 Sorry to hear about your vita but you should get a replacement asap. There have been a few cases where there seems to be some issue or the other mostly with triggers for some and/or 1 dead pixel in the case of a few people. And let me tell you this, several people have experienced the weirdness of not being able to hold it right when it's connected to the security cable - it's pretty nicely gripped when you're playing in fact the grooves at the back are the spots for you to rest your fingers, it's just hard to hold it right with the cable. Just see if you can try the vita on its own as most people big hands or little hands don't have problems with it with the exception of a few who do not like concave sticks and find their fingers slipping. Quote Link to comment Share on other sites More sharing options...
fuchikoma Posted March 6, 2012 Report Share Posted March 6, 2012 I found another thing to suggest that OLED burn-in may be an issue Sony's guarding against. Games can limit brightness settings independent of the user setting. I fired up the Unit 13 demo today and brought up the brightness controls. I slid it to 100% and it sprang back to about 80-90%. I tried it a few times and it snapped back. Then I switched out of the game and cranked it to 100% on my home screen and it stayed set - then I switched back to U13 and it was back down and impossible to crank up. So it seems that some games with fixed HUD elements will prevent maximum brightness from being set. I can't see it as an anti-cheating thing since ambient light levels are all over the place with portable, or even home systems. Quote Link to comment Share on other sites More sharing options...
Chronixal Posted March 9, 2012 Report Share Posted March 9, 2012 Well, I've had my replacement Vita for a few days and all seems well. Re-setting up and getting the content off the old card was surprisingly painless so that was nice. Quote Link to comment Share on other sites More sharing options...
fuchikoma Posted March 10, 2012 Report Share Posted March 10, 2012 Copied from Yantelope's status update: Glyphless AR demoed on Vita. This looks awesome - I've seen point tracking for ages on desktops (wonder if they'll develop something like Photosynth for it?) but I've been waiting for someone to do it right on a handheld. Now I feel like digging out and watching it again. It's about things that happen in a near-future eyeglass-integrated AR world. Quote Link to comment Share on other sites More sharing options...
WTF Posted March 10, 2012 Report Share Posted March 10, 2012 There was another AR demo too at GDC. I forgot what was that about but basically magnet and something else were two game implementations that were actually works in progress. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted March 12, 2012 Report Share Posted March 12, 2012 Amazing, that water effects one was rather cool. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted March 15, 2012 Report Share Posted March 15, 2012 Do vita trophies count toward your overall PSN trophy score at all? Quote Link to comment Share on other sites More sharing options...
TCP Posted March 15, 2012 Report Share Posted March 15, 2012 Yes. You just can't see the trophies on PS3, but you'll see your level go up. Quote Link to comment Share on other sites More sharing options...
Eleven Posted May 12, 2012 Report Share Posted May 12, 2012 (edited) The Vita's right analog stick does wonders for The 3rd Birthday. Really enjoying this at the moment. Edited May 12, 2012 by elev3n Quote Link to comment Share on other sites More sharing options...
Strangelove Posted May 26, 2012 Report Share Posted May 26, 2012 How do PSP games look on the Vita? Any better? Quote Link to comment Share on other sites More sharing options...
TCP Posted May 26, 2012 Report Share Posted May 26, 2012 You can get into the settings and make them look pretty decent. Also you can map right stick to whatever you want, which is good for games that had d-pad controlled cameras. Quote Link to comment Share on other sites More sharing options...
fuchikoma Posted May 27, 2012 Report Share Posted May 27, 2012 They look pretty nice. It's scaled up, but the screen has a very fine dot pitch so it's still pretty sharp - and the black and top brightness levels of the OLED screen makes the colours um... *grasps blindly for a verb* sing. (Though to be honest, I just have that is not representative of most's graphics.) Quote Link to comment Share on other sites More sharing options...
Strangelove Posted May 27, 2012 Report Share Posted May 27, 2012 Man, I don't think I can ever go back to lesser graphics on a handheld. UMvC3 looks amazing. Quote Link to comment Share on other sites More sharing options...
Eleven Posted May 27, 2012 Report Share Posted May 27, 2012 They look pretty nice. It's scaled up, but the screen has a very fine dot pitch so it's still pretty sharp - and the black and top brightness levels of the OLED screen makes the colours um... *grasps blindly for a verb* sing. (Though to be honest, I just have that is not representative of most's graphics.) I have the 3rd birthday, and it doesn't look any better when I turn the color depth and bilinear filtering options On. I couldn't notice anything different at all. Dissidia 012 i've read doesn't seem to be improved too. I even read it makes it worse. I don't have that game... yet... so I can't really say. Half-minute Hero is as blocky as it was. ... UMvC3 looks amazing. Yeah I agree! Although the PSP games really don't look that bad. They're jagged but I don't mind. They're PSP games after all. Even U:GA is jagged sometimes. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted June 7, 2012 Report Share Posted June 7, 2012 I dont know if anyone with a Vita here knows this or not, but you can use transparent wallpapers. The moving background will show through and it looks really cool. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted June 7, 2012 Report Share Posted June 7, 2012 Why so sad Batman? Quote Link to comment Share on other sites More sharing options...
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