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PS Vita


staySICK
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Well to be fair that's just the full list of games on the PSN, most are playable some aren't. Some aren't downloadable yet for those who have their vitas on them (that's just the store not being ready yet since the thing isn't out till the 22nd of course and they're in the process of sorting that) but can be downloaded from their PS3s or their PCs if they have them downloaded via mediago.

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HOLY CRAP! My Vita... it arrived. I have never had a package go from Ontario to BC (that's basically one side of Canada to the other) in a 24 hour period. Unfortunately, the delivery guy threw it on the doorstep and walked away, so it say there from noon to 3pm when my girlfriend got home. Fortunately, no one took it! I will post initial thoughts and maybe some photos later tonight. At the moment I am copying over Uncharted.

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6854591091_9579f54b27_b.jpg

Vita!! Sorry for the crappy picture, but look how much bigger it is than the PSP. Honestly, as someone with bigger hands, I probably wouldn't have minded it being a bit bigger, just to give the face buttons and d-pad a bit more breathing room. No worries though, because it feels great in your hands. I was a big fan of the XMB but the Vita interface is great. Uncharted looks great, the aiming is different and will probably take some getting use to. Modnation Racers still has long load times. The screen is amazing. Not only does it look great, but it doesn't pick up many smudges (that was one of my worries), which is good because the Vita will require a lot of touches. The trophy, friends list, party apps all need to be combined into one. Near didn't seem to want to work in my area... maybe it's because Sony hates Canada? What's cool and unexpected was being able to play PS1 games when using remote play over the internet. So no matter where I am, I'll be able to sign on, and play some Final Fantasy VI. Anyways, back to Uncharted I go!

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All the system menus make you use the touch controls and don't respond to buttons, but it's not so bad, they're probably quicker with the touch controls. All the games made you "touch to start" which shouldn't be necessary. I can only comment on Uncharted (which I haven't played a ton of), the first level comes up with some tutorials that recommend using the touch/tilt controls but nothing I've seen is mandatory, except having to click the gun/ammo logo in the top right corner to reload (but there might be another way I haven't seen yet). You can move the Vita for aiming, which isn't ideal but you can use the right stick and do some minor tweaking by moving the Vita a bit. I think that might be helpful.

 

Helpful hint: when playing a PSP game, touch and hold the screen, you can then have options to smooth the screen and map the dpad (hello camera control!).

Edited by TheCowboyPoet
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So far, how's the tendency to force you to use touch and tilt in games vs just the standard "controller?"

I've gotten further in Uncharted and there's multiple things that require touch screen. It's never too bad, in fact some of the touch screen puzzles are pretty cool, but having to perform counter melee attacks are a drag.

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Thanks for the update. Honestly I'm almost certain to get a Vita, though I won't lie - if a company like GamePark dropped similar system with only controller type inputs, I'd get it first. I loved the PSP so much more than the DS (and 3DS so far) I'm afraid gimmick inputs are spoiling console gaming.

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I've decided to get the 3G version. I mean yeah all i'd need is wifi but here's the thing the 3G one comes with the GPS chipset inside of it so when we do end up getting 4G MiFi here in the UK (properly that is) this would give me more accurate positioning data which could be interesting if certain games decide to use it properly. Basically after the first month I intend to use my 3G phone as a wifi hotspot for the vita. However when you think about the future it's probably best to go 3G.

 

At the moment Sony has said that looking at Japanese sales it's 1:1 ratio between the two and technically the price difference after you discount wipeout for £5 with the first vodafone topup it comes to a difference of £26 approx (if you could wipeout as £28 which is what it's going for). So really save £26 just to get wifi. Really? Honestly I don't see the saving if you're getting one at launch. If you aren't then yes there's probably going to be major savings. (in addendum: for me the price difference works post wipeout out to £25 but for those with amazon it should work out to £27 approx (if you're getting wipeout from say zavvi it's 27.95) )

 

Currently Launch lineup for me is

Uncharted, Lumines retail

Wipeout 2048 (i know the loadtimes even after the patch but eh), escape plan and motorstorm rc on digital.

 

Will wait on the pricedrop for the rest.

 

This isn't me trying to ratify my decision but rather the price difference is far too little to be of actual significance (it's the price of a single game, which would drop in price eventually anyway). Plus data is confirmed to be topup here and 3G isn't locked to a network in the UK so after the first month you're free to do whatever. The only cost of getting the 3G if you went by the amazon deal is wipeout would be on the mem card hogging 1.6GB and being slightly slower due to access times. It's up to the individual to weigh their choices :)

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http://www.develop-online.net/news/39900/Vita-anti-piracy-tech-offers-long-term-protection

 

So the memory cards are part of their anti-piracy tech. Which I guess makes sense. Stupid though. What is the difference between Memeory Stick and this?

 

In other Vita news:

http://www.mcvuk.com/news/read/game-ubisoft-vita-stock-shock-a-fluid-situation/09159

GAME are fucked aren't they? This isn't the first "GAME can't supply the stock they already had pre-ordered" article I've posted this week to the forum.

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That's more about the game cartridges, but I'm sure the memory cards are likewise - it sounds like you have to manage them through the machine and not just any memory card reader. I'm guessing there may be some kind of signing going on when you load games onto it that can't be found in the regular files the user could access or something like that.

 

Cartridges also let them employ much more sophisticated tech, not that I've ever seen it in a home system. With a PSP (or Dreamcast or Gamecube) once you get homebrew on it, it's a small step to make a disc reader that streams the disc to memory or over a communications port. A smart cartridge hypothetically, even if the Vita is totally cracked, might watch its I/O and go "hey! I'm being read sequentially from start to finish!" and send garbage data or reset itself, or even blow an internal fuse/resistor, bricking the cart. All speculation whether or not they will though since I've only seen madness like that in arcade boards.

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It's not just anti-piracy but also memory seek times. The thing is till now most carts were quite small in size but these games are all over a few gigs. So when you have multiple files on one memory card if it works like the old SDHC or memory core duo type cards they'd be a lot slower. As is it is slightly slower reading from the memory card's made for the vitas. Now if they used the older type the seek times would be terrible that loading would suck, not to mention the system has more RAM so more of the game is loaded onto the memory which can also cause initial load times to be higher but refresh and reloading times should be a much better pace and wipeout actually lets you see this in action due it's slightly slower load times.

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I gotta say, as a gaming device I absolutely love the Vita and I definitely see more potential for it than I do with the 3DS. Of course, with all the features it has it's easy to fall into the trap of gimmicky gameplay, but there's no denying that a developer who knows what they're doing has all the tools they need to make a truly amazing game for this machine without having to worry about the restrictions of a handheld.

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I'd really like a Vita, despite the cost of memory cards... but I can't find any games I want for it. I'd like to play Blazblue, but fighting games are trouble enough when I'm not holding the screen and controller at the same time.

 

Edit: Forgot about Gravity Rush.

Edited by Saturnine Tenshi
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Well... I have to say it's a load of BS that you have to sign into PSN in order to connect the Vita to your PC via a cable. It's an unrelated arbitrary requirement that stinks of Big Brother... I'm not loading PSN content - I'm loading MP4s I encoded myself! But it absolutely refuses to progress until installing the desktop app, updating the firmware and validating a sign-in with them.

 

Dammit, Sony... putting your customers in shackles is not how to make a good first impression.

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Well... I have to say it's a load of BS that you have to sign into PSN in order to connect the Vita to your PC via a cable. It's an unrelated arbitrary requirement that stinks of Big Brother... I'm not loading PSN content - I'm loading MP4s I encoded myself! But it absolutely refuses to progress until installing the desktop app, updating the firmware and validating a sign-in with them.

 

Dammit, Sony... putting your customers in shackles is not how to make a good first impression.

 

Sony's clamping down hard on piracy and it screws legit customers.

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