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I think Tearaway is going to make the backtouchpad legit. I really do.

Im not a big fan of touch myself, or moving shit, waggle. I hate it because 90% of the time its crappy. It takes the place of an easy button press.

Nintendo went full retard with the Wii and the DS in this respect. Every game had to add something to do with the stylus or some kind of waggle and it was annoying. At least Sony admitted failure(for the most part) with Sixaxis and didnt demand anyone use it.

That being said, I like touch menus. I love them. I think the Vita's menus work wonderfully with touch controls, as does the 3DS's, my iPhone, and the last Android phone I had. I can get behind that.

It's gameplay that gets hindered by it.

Touch and waggle needs to be complimentary or it needs to be everything. Not in the middle. There has to be a point to it. Sadly, a lot of developers don't get that.

 

That's not true at all about the DS at any rate, and the Wii in its later years. Mario Kart DS and Super Mario Bros DS had no touch screen controls, heck most of Nintendo's games of their traditional franchises had no forced touch screen controls, like Advance Wars and Fire Emblem and a lot more.

 

Its nice to see the Vita remote play for the God of War and Ico & SOTC PS3 versions, but having actual proper PS3 games streaming to it would be a lot more impressive. Dark Souls and other PS3 titles streamed to Vita would be suhhhhweeettt.

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Playing Ico on my Vita. Looks great, and no delay in the controls. God of War was the same.

 

If Bethesda wanted to make nice with PS3 owners, they'd work on remote play for Skyrim (you know, after they fix it). Skyrim would be idea for playing in bed, lunch break in the office, or while your girlfriend is using the TV to watch Glee.

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@Strangelove: That was my first thought of Twilight Princess too (I played both versions at launch, because I had a Gamecube and my brother had a Wii), but I played it again on the Wii shortly before Skyward Sword came out and decided I actually liked the Wii controls better than the Gamcube controls.

 

Totally agree about the NSMBWii controls blowing goats for nickels, though.

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Nsmb wii had that stupid tilt move. Twilight princess was lame as hell too with waggle.

I don't know how that amounts to 90% of the DS library having forced touch screen controls or Wii motion controls being forced on every game. Even in NSMB Wii that shake barely played a factor for most of the time. And Twilight Princess at least had decent aiming controls and you had its Gamecube version if you really wanted regular gamepad controls.

 

I'd wager its not up to Besthesda to do remote play with the Vita. With the homebrew a while back, any PS3 game could be played on the Vita, so its up to Sony to patch it in.

Edited by excel_excel
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They said it, but you'd think a lot more of Sony's own PS3 titles would use it.

 

http://www.eurogamer.net/articles/2012-09-06-hacker-discovers-playstation-vita-exploit-starts-work-on-homebrew-loader-report

 

PS Vita homebrew is being worked on by someone. I presume its a plug Sony will soon block with firmware but its not a good thing to be around this early in its lifespan, even though there are obvious benefits to it.

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Someone on Kotaku was trying to say this was a good thing. Because hacking worked out so well for the PSP......

 

What are you trying to say? The PSP was the first ever handheld to actually compete with Nintendo. Selling 70 million units isn't exactly a failure.

 

The software numbers were a major problem, especially in the West. You can't deny that.

 

As far as it being a 'good thing'. I mean having PSP games that you can't buy on the PSN store like Crisis Core is cool I guess, but c'mon. Piracy will be its main use, regardless of how its intended to be used.

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What numbers could we say? the abysmal software sale numbers in the West? I mean there's a variety of different factors of course but there's no doubt piracy played some role, you know that.

Ok did some searching. Here's a Siliconera article with some handy graphs, comparing piracy on the DS and PSP.

http://www.siliconer...ed-in-pictures/

comparison_chart.jpg

 

not to mention just how easy it install custom firmware on a PSP. Just looked up and its easier then ever these days. You download the latest 6.60 Sony firmware for your PSP, transfer the custom firmware programme into the PSP, it shows up as a programme in the PSP and you run it. Job done.

Edited by excel_excel
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Should be taken with a grain of salt though, since obviously how many people pirate a game is extremely difficult to track.

 

I wonder what the numbers would look like if they were scaled based on how many systems were sold.

 

Anyway, piracy of course has some kind of impact, but trying to say what that impact is is next to impossible.

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You're absolutely right, it is hard to point out the impact piracy would have, but the easier it is, the more people will do it. Its worth pointing out that those games Dissidia and Phantasy Star Portable 2 both had demos available, so even the 'downloaded to try' excuse can't be made.

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What numbers could we say? the abysmal software sale numbers in the West? I mean there's a variety of different factors of course but there's no doubt piracy played some role, you know that.

Ok did some searching. Here's a Siliconera article with some handy graphs, comparing piracy on the DS and PSP.

http://www.siliconer...ed-in-pictures/

comparison_chart.jpg

 

not to mention just how easy it install custom firmware on a PSP. Just looked up and its easier then ever these days. You download the latest 6.60 Sony firmware for your PSP, transfer the custom firmware programme into the PSP, it shows up as a programme in the PSP and you run it. Job done.

 

It's easier to pirate on a DS than a PSP though. Installing CFW is a much more involved process than putting some files onto a microSD card and loading them into a R4.

 

How do we know the lack of sales isn't because a perceived lack of value? Many games on the PSP from the get go just haven't been marketed at westerners. When it didn't get traction that became even more true. I'm not saying that piracy isn't part of the reason, but I don't think it's the reason for low software sales. Hell, we could even try and make a correlation between people who are into Japanese-style games being more adept at installing CFW (with there being a culture around it), vs casual users who had PSPs but barely bought games for them due to lack of interest. There's all sorts of fun unprovable stuff going on here.

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This is also unprovable but I think part of it is that the DS and PSP had different demographics. The DS was sold for kids much more than adults, whereas the PSP appealed more to older gamers. The DS might have been EASIER to pirate, but it seems unlikely that the kids playing the DS were as savvy about this as the teens and adults playing the PSP.

 

Just to clarify, I'm not saying that ONLY kids play the DS and ONLY adults play the PSP, I'm saying that it's a majority. I see kids with a DS all the freakin time but I almost never see one with a PSP.

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What numbers could we say? the abysmal software sale numbers in the West? I mean there's a variety of different factors of course but there's no doubt piracy played some role, you know that.

Ok did some searching. Here's a Siliconera article with some handy graphs, comparing piracy on the DS and PSP.

http://www.siliconer...ed-in-pictures/

comparison_chart.jpg

 

not to mention just how easy it install custom firmware on a PSP. Just looked up and its easier then ever these days. You download the latest 6.60 Sony firmware for your PSP, transfer the custom firmware programme into the PSP, it shows up as a programme in the PSP and you run it. Job done.

 

It's easier to pirate on a DS than a PSP though. Installing CFW is a much more involved process than putting some files onto a microSD card and loading them into a R4.

 

How do we know the lack of sales isn't because a perceived lack of value? Many games on the PSP from the get go just haven't been marketed at westerners. When it didn't get traction that became even more true. I'm not saying that piracy isn't part of the reason, but I don't think it's the reason for low software sales. Hell, we could even try and make a correlation between people who are into Japanese-style games being more adept at installing CFW (with there being a culture around it), vs casual users who had PSPs but barely bought games for them due to lack of interest. There's all sorts of fun unprovable stuff going on here.

 

I just told you how simple it is. Its simpler than buying an R4 because with the PSP you don't even have to buy one. http://wololo.net/installing-pro-cfw-on-a-psp-go/ Read that. Its as simple as transferring a file to your PSP and running it.

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Yeah, I admit I cracked both of mine, and it's a bit of a toss-up... The DS was pretty much load n' play with an R4, but once in a while it required an update, which was about as hard as loading the games onto a card... but it did require buying the card from someone who was dealing them and hadn't been shut down yet.

 

The PSP, there have been various methods of enabling CFW over the years, but they tend to vary greatly and often take an evening of studying to get a new method figured out... but they're doable by anyone with an Internet connection, a PC, and the guts to risk bricking their system.

 

I do believe piracy probably severely took away from PSP game sales. Could it have also promoted some games, gaining additional sales? Sure, I suppose, but I don't see that outpacing piracy losses for the vast majority. Statistics? Sure... show me how to monitor every action by millions of people who are trying not to get caught, when basically I'd have to prove each one of them visited the applicable webpages and then followed the instructions to crack their systems, then downloaded games from any of the N sources of each one... it's impossible (for us non-spooks anyway...) Even then, after that, I'd have to show their hypothetical intent to buy. That said, I think with the ease and prevalence of piracy on the PSP, it'd be pretty delusional to say it probably didn't make a significant difference.

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What numbers could we say? the abysmal software sale numbers in the West? I mean there's a variety of different factors of course but there's no doubt piracy played some role, you know that.

Ok did some searching. Here's a Siliconera article with some handy graphs, comparing piracy on the DS and PSP.

http://www.siliconer...ed-in-pictures/

comparison_chart.jpg

 

not to mention just how easy it install custom firmware on a PSP. Just looked up and its easier then ever these days. You download the latest 6.60 Sony firmware for your PSP, transfer the custom firmware programme into the PSP, it shows up as a programme in the PSP and you run it. Job done.

 

It's easier to pirate on a DS than a PSP though. Installing CFW is a much more involved process than putting some files onto a microSD card and loading them into a R4.

 

How do we know the lack of sales isn't because a perceived lack of value? Many games on the PSP from the get go just haven't been marketed at westerners. When it didn't get traction that became even more true. I'm not saying that piracy isn't part of the reason, but I don't think it's the reason for low software sales. Hell, we could even try and make a correlation between people who are into Japanese-style games being more adept at installing CFW (with there being a culture around it), vs casual users who had PSPs but barely bought games for them due to lack of interest. There's all sorts of fun unprovable stuff going on here.

 

I just told you how simple it is. Its simpler than buying an R4 because with the PSP you don't even have to buy one. http://wololo.net/in...fw-on-a-psp-go/ Read that. Its as simple as transferring a file to your PSP and running it.

 

What about the other models? The PSP Go was the least popular model last time I checked, and the other models required much more extensive methods of modding.

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What numbers could we say? the abysmal software sale numbers in the West? I mean there's a variety of different factors of course but there's no doubt piracy played some role, you know that.

Ok did some searching. Here's a Siliconera article with some handy graphs, comparing piracy on the DS and PSP.

http://www.siliconer...ed-in-pictures/

comparison_chart.jpg

 

not to mention just how easy it install custom firmware on a PSP. Just looked up and its easier then ever these days. You download the latest 6.60 Sony firmware for your PSP, transfer the custom firmware programme into the PSP, it shows up as a programme in the PSP and you run it. Job done.

 

It's easier to pirate on a DS than a PSP though. Installing CFW is a much more involved process than putting some files onto a microSD card and loading them into a R4.

 

How do we know the lack of sales isn't because a perceived lack of value? Many games on the PSP from the get go just haven't been marketed at westerners. When it didn't get traction that became even more true. I'm not saying that piracy isn't part of the reason, but I don't think it's the reason for low software sales. Hell, we could even try and make a correlation between people who are into Japanese-style games being more adept at installing CFW (with there being a culture around it), vs casual users who had PSPs but barely bought games for them due to lack of interest. There's all sorts of fun unprovable stuff going on here.

 

I just told you how simple it is. Its simpler than buying an R4 because with the PSP you don't even have to buy one. http://wololo.net/in...fw-on-a-psp-go/ Read that. Its as simple as transferring a file to your PSP and running it.

 

What about the other models? The PSP Go was the least popular model last time I checked, and the other models required much more extensive methods of modding.

 

It is literally the exact same procedure for every iteration of the PSP. http://wololo.net/cfw4dummies/

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Its indeed to piss easy to pirate on the PSP. Everyone I know who had a PSP did it. I also now inherited one from my younger brother. I have Ys Seven loaded but... I feel dirty. I do intend to get a Vita in the future so my questions are these... the account can be the same between all system, correct? So I can redownload Ys Seven to my Vita in the future if I get it now?

 

I know you guys just finish discussing some changes with how many accounts you can have on a Vita so I wondering if anything I should know that I don't know right now. (And I feel like I am restarting my Steam collection)

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