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A good question is how it's gonna be pronounced. I believe the proper pronunciation is "VEETA" if its similar to "vida" in spanish, but that fact that that rhymes with pita gives me a chuckle. I would prefer "VAYTA" just because it sounds less awkward, but that reminds me how I once heard that that sounds like whore in Japanesse. That also makes me chuckle.

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Interview with Shuhei Yoshida on NGP

 

What lessons were learned from the PSP? What didn’t PSP achieve that NGP can?


Throughout the development process of NGP, obviously we looked at what worked with PSP and what didn’t. We were almost too happy with PSP’s core capabilities; CPU, GPU and the 4-inch display. At that time it was the largest display you could find on a portable [gaming] device, with very beautiful graphics capabilities. We were too happy having PS2 quality-games on the Go, and we didn’t go much further. We had Wi-Fi capabilities with PSP which was very fast, and some experiences like Monster Hunter were created using Wi-Fi, but other than that it was very hard for developers to create a unique experience on PSP that you couldn’t get on a console like PS2.

 

After PS3 came out, people got used to looking at PS3-quality graphics. So just having nice graphics is not enough; people prefer playing on a large screen at home. That was the biggest lesson we learned in designing NGP – of course we advanced the CPU and GPU again, and developed the 5-inch OLED, but I’m sure in a couple of years people will get used to seeing it, so if we stop there we’ll make the same mistake we did on PSP. So what we made sure was to bring enough new hooks on NGP so that we can continue to create unique gaming experiences that you cannot get on consoless. Touch capability on both front and back, AR, sensors, social connectivity: these features will challenge NGP developers’ ability to create longer than PSP [did].

 

Honestly, Yoshida working for Sony is the best thing that could have happened to their executive team. The guy is honest, humble, and is not afraid to say "Yeah, we were short-sighted with the PSP". Hopefully, that translates to better must-have features for the NGP.

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I just hope Sony does everything it can to spur on development for the NGP. That's why the PSone was so successful. If it turns into a portfest where they just want people to rebuy old PS3 games but not develop new games then many people like myself will check out. I think that was part of what I hated about the PSP and the DS.

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That's pretty cool. Especially about the camera control. Unfortunately my memory stick is already full of PSone Classics and DL only games so all my games are UMD. hopefully they make some sort of attachment, that'd be ideal... Or just have PSP DL's cheap, so I don't feel too ripped off buying Dissidia and Crisis Core again.

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Good news and bad news

 

Good news is that retail games seem to be the same price as PSP games

 

http://www.gamestop.com/psp/games/uncharted-golden-abyss-psvita/91436

 

Or maybe those are placeholder prices. I don't know.

 

The bad news is that it does seem the Vita is gonna use some sort of proprietary memory cards instead of SD

 

http://media.gear.ign.com/media/084/084065/img_8468986.html

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I'm not 100% sure but they all look like SD cards to me.

 

1529_1201950234.jpg

 

 

Minus the write protect.

 

Actually...

 

msmicro_compare.jpg

 

 

Which wouldn't be surprising given that Sony make them and used them in PSP.

 

They could even be the game carts.

 

Pricing wouldn't dare deviate.

 

 

Game carts look different. They're massive compared to the memory cards.

 

playstation-vita-20110607104817904.jpg

 

I guess they kinda look like SD cards. Wouldn't be surprised if they are special cards with some sort of security tho.

Edited by DarkMalice
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yeah, they're probably standard flash roms built into a special case probably with some encryption on it. I bet the would go with a larger size in order to help keep those things as cheap as possible. Flash carts kind of suck because you know the price to manufacture those things is never going to come down below $10 or so and that's considerably more than it costs to stamp out a disc. Personally I think Sony would love to push the digital distribution side and save some of that cost. If they want to do that though they'd be smart to pass some of that savings on to the customer as most customers will prefer the physical media.

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yeah, they're probably standard flash roms built into a special case probably with some encryption on it. I bet the would go with a larger size in order to help keep those things as cheap as possible. Flash carts kind of suck because you know the price to manufacture those things is never going to come down below $10 or so and that's considerably more than it costs to stamp out a disc. Personally I think Sony would love to push the digital distribution side and save some of that cost. If they want to do that though they'd be smart to pass some of that savings on to the customer as most customers will prefer the physical media.

 

Problem there is souring relationships with retail stores.

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That's the problem. They do mind. Retailers never make money from console units. It's usually sold at cost or maybe even a loss. What they really want to get you with is the special cases, the extra controllers, and most importantly, the games.

 

Wal-mart wouldn't want to reserve shelf space for a console when the consumer can get the games somewhere else at a cheaper price day one and they can't do anything about it.

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Wait I thought we're discussing games going digital. They wouldn't have any games to make shelf space for.

 

And being loss leaders seems to be about the only reason (at least in UK) supermarkets stock games. They like to see how much cheaper they can sell the latest n greatest thing in gaming than the specialists. Tesco got the 3DS so cheap for launch GAME made it company policy for staff to buy a few consoles from Tesco to make up their stock. (and selling them at pre-owned prices n still making a profit over the Tesco price)

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Wasn't shelf space for games that I was talking about. It's shelf space for consoles. The overall profits come from stores selling games and accessories. If those games are being sold online at a cheaper price from day one, then consumers will go there.

 

Why stock a console, then, if all you're gonna do is lose money?

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Wasn't shelf space for games that I was talking about. It's shelf space for consoles. The overall profits come from stores selling games and accessories. If those games are being sold online at a cheaper price from day one, then consumers will go there.

 

Why stock a console, then, if all you're gonna do is lose money?

 

Selling accessories is where the money is. Stores will still be around to sell cases and screen protectors and such. It's why they sell iPods even though there's no software for iPods. It'll be the same with game consoles soon. I'd think they'd like not having to stock games since those are almost no profit anyway.

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Wasn't shelf space for games that I was talking about. It's shelf space for consoles. The overall profits come from stores selling games and accessories. If those games are being sold online at a cheaper price from day one, then consumers will go there.

 

Why stock a console, then, if all you're gonna do is lose money?

 

http://en.wikipedia.org/wiki/Loss_leader

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Pre-ordered the 3G from Game. Not entirely sure how it's going to work with data carriers and so forth, but hey... I held off buying a 3DS so I can justify the extravagance here.

 

As far as annoying retailers goes, EA wouldn't pull a hair if brick and mortar retailers died tomorrow, of all the publishers I think we're the most ready (and willing) to go all digital. We had a great experience with BF1943 and with Burnout Paradise on PSN and XBLA.

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I'd be lying if I said I know how much stores make from accessories compared to how much is made from games. If Pachter is to be believed, he said retailers make about $12 from console games (didn't specify portable games though). I think there's plenty of profit to be made there.

 

Would love to see a figure on how much Wal-mart, for example, makes from having people go to their store to buy a DS and come out with a bag of cheetos. Makes sense now why the electronics section is always at the back or dead center of the store.

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Would love to see a figure on how much Wal-mart, for example, makes from having people go to their store to buy a DS and come out with a bag of cheetos. Makes sense now why the electronics section is always at the back or dead center of the store.

 

Yeah, I'm sure it's considerable. That's the exact same reason why milk and eggs are always in the very back of the store. Also, when I worked at Circuit City, the cost to the store for a game was about $52 so that made actual profit about $8 on a $60 game. This isn't awful but Gamestop gives $30 trade in "credit" for a game and then sells it for $55 which is a much better profit and on top of that they're only giving away credit so it's even better for them. It's why they've been so successful where other game stores have failed.

Edited by Yantelope
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