MasterDex Posted October 30, 2012 Report Share Posted October 30, 2012 That was my point - If you're going to put co-op in, at least implement it so that it's easily done. As it is, trying to get a co-op game going in Dark Souls is little more than a lesson in futility. Co-op should always be straight-forward because as I'm sure we've all experienced at some point or another, when we want to play online with friends, we'll quicker change what we're playing than try to figure out how to play our first choice if it's not straight-forward. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 30, 2012 Report Share Posted October 30, 2012 True dat. On many, many occasions my friends and I have been trying to play some new little indie game coop and finally been driven to "screw this, let's just play Starcraft." Quote Link to comment Share on other sites More sharing options...
Maritan Posted October 31, 2012 Report Share Posted October 31, 2012 Cooperation with strangers is just another layer of challenge. Here's how Dark Souls looks when I play it with friends: Challenging as fuck, I know. I think the system is not straightforward because otherwise bastards like me would abuse it(Its still abusable as it is, though). Without it the game loses it's atmosphere. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted November 1, 2012 Report Share Posted November 1, 2012 They could've limited the amount of times you get to summon somebody. If they haven't already never tried doing it. Quote Link to comment Share on other sites More sharing options...
Maritan Posted November 1, 2012 Report Share Posted November 1, 2012 Then its not a straightforward system. Quote Link to comment Share on other sites More sharing options...
MasterDex Posted November 1, 2012 Report Share Posted November 1, 2012 In my opinion, keep the summon stones in for strangers but allow friends to just invite each other into their games the same way 99% of co-op modes operate, regardless of level, last bonfire rested at, whatever. Quote Link to comment Share on other sites More sharing options...
Maritan Posted November 1, 2012 Report Share Posted November 1, 2012 PVP would suffer from that. My video proves it. Btw, It's not particularly difficult to set up a game with friends. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted November 1, 2012 Report Share Posted November 1, 2012 In my opinion, keep the summon stones in for strangers but allow friends to just invite each other into their games the same way 99% of co-op modes operate, regardless of level, last bonfire rested at, whatever. That wouldn't fit the lore. Quote Link to comment Share on other sites More sharing options...
MasterDex Posted November 1, 2012 Report Share Posted November 1, 2012 Fuck the lore. Maritan, I don't see how PvP would suffer. Also, the hour I spent with Excel trying to set up a co-op game the last time I played says that it is particularly difficult - Unless of course you've spent countless hours already playing the game and have gotten through the initial rigmarole of setting up a co-op game and are now used to the awkward process of doing so. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted November 2, 2012 Report Share Posted November 2, 2012 Demon's Souls and Dark Souls lore should not be fucked. It has a subtlety that many other games could learn from. Quote Link to comment Share on other sites More sharing options...
MasterDex Posted November 2, 2012 Report Share Posted November 2, 2012 I agree. However, I'm firmly in the games as games camp. I like when a developer thinks outside the box for gameplay mechanics, tying it to the lore or whatever as has been done with Dark Souls. When that thinking negatively impacts gameplay or my enjoyment of it however, I believe they've done something wrong. At the end of the day, it's not a big deal for me, especially as I view Dark Souls more as a single player anyway. Yet I'd still rather a straight-forward co-op to what's currently in place, even if it means closing myself and whoever I'm playing with off from other things like PvP. Quote Link to comment Share on other sites More sharing options...
deanb Posted November 10, 2012 Report Share Posted November 10, 2012 Metalcaveman picked this up for me what with the sale n all. Playing Demons Souls kinda works a bit against you with Dark Souls cos you expect to be killed by the boss at the end of the tutorial. Not so here, you kill the boss at the end of the tutorial. Also no central area as best I can work out, which is gonna be fun trying to buy/sell/store stuff. Anywho, all good fun. Even if it's probably fucking with article plans for Monday (Oh I'm playing a Pyromancer btw. Seemed close enough to the Royal with starting out with some magic, but still being decent enough at weapons) Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted November 13, 2012 Report Share Posted November 13, 2012 Is this any easier than the first game? I never finished it as I was pretty much screwed as a "thief" class. I could fall from high places, though! Quote Link to comment Share on other sites More sharing options...
deanb Posted November 13, 2012 Report Share Posted November 13, 2012 IT does kinda feel easier. I'm certainly not dying as often as I used to. Though it's also a bit more grindy as you're limited by "Estus flasks" instead of having a ton of grass for health, so you're popping back to the bonfire to replenish those (which in turns replenishes enemies). But grindy does mean more souls to level up/trade with. I'm not too far into the game mind, and only fought one boss. The bosses could be shit loads harder. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted November 13, 2012 Report Share Posted November 13, 2012 You're not dying as often because you played Demon's Souls. Also, Dark Souls is far less grindy. If you're running back to fill up your Estus you're doing it wrong since the enemies will just respawn. In Demon's Souls you could just farm grass and use that forever without having to worry. Also, enjoy Capra Demon and your broken controller. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted November 13, 2012 Report Share Posted November 13, 2012 i hear from everybody Dark Souls is harder. I like how even if you exploit the game, like the red dragon and you getting the souls from the enemies it kills, it still isn't ever SUPER easy. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted November 13, 2012 Report Share Posted November 13, 2012 Thanks, guys. Much as I want to play it, I guess it's not for me. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted November 14, 2012 Report Share Posted November 14, 2012 Anyone can learn to be patient. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted November 14, 2012 Report Share Posted November 14, 2012 But I can't learn to like grinding/difficulty any more than I can learn to like NASCAR. 2 Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted November 14, 2012 Report Share Posted November 14, 2012 Well it has difficulty but not grinding. And difficulty is simply a matter of learning and being patient and not of twitch reflexes like Super Meat Boy. Quote Link to comment Share on other sites More sharing options...
Waldorf and Statler Posted November 14, 2012 Report Share Posted November 14, 2012 Yeah the difficulty here, besides certain douchey parts, is learning from your mistakes. My cousin had a hard time because he started playing this like any other hack n slash and got killed instantly. You need patience. Learn the enemy's move pattern, wait for opening, strike twice or so, block/dodge again, repeat. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted November 14, 2012 Report Share Posted November 14, 2012 Well, in the first game I had the issue of doing that properly but being killed in one hit. So one little mistake and you're a goner. That, patient as you want to be, gets old fast. Especially so when you're losing souls because of it. Though I hear the souls mechanic works different in this game? Quote Link to comment Share on other sites More sharing options...
deanb Posted November 14, 2012 Report Share Posted November 14, 2012 It seems to be pretty much the same as last time, earn souls, souls = exp/currency. You die, you drop souls, you pick them up = woot, you die again = lose them. Quote Link to comment Share on other sites More sharing options...
Saturnine Tenshi Posted November 14, 2012 Report Share Posted November 14, 2012 I guess knights in the Souls games all have butterfingers. Anyway, I'm going to try Demon's Souls again thanks to of Dark Souls. I suppose I should try to get my $80 out of it. Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted November 14, 2012 Report Share Posted November 14, 2012 You shouldn't be dying in one hit. That's not normal. Quote Link to comment Share on other sites More sharing options...
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