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Super Games You Beat in 2024 Turbo Thread: Arcade Edition


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Metaphor: ReFantazio

 

I suppose there's some irony in finishing the game this week in particular. Having the selection of a leader end well is a nice escape from reality right now... :bun-cry:

 

Overall, this is a pretty solid offering from Atlus. While it is basically Fantasy Persona (to a shocking degree, honestly), I found that its main differences from Persona were its biggest strengths. The story doesn't quite reaches the same heights as P5R but the press-turn combat system and the Archetypes job system both felt like a huge improvement over the more repetitive and limited One More combat from Persona. Press-turn felt way more strategic to me. If you play your cards right, you can dispatch enemies without taking any damage and get a boost to your combat rewards. If you don't, an encounter that could've been trivial can end up kicking your ass.

 

The way archetypes work together also adds another neat strategic layer. It clicked for me early on in the first real dungeon. I unlocked a new archetype and equipped it on a character immediately. Then I proceeded to get my ass kicked the very next fight. I thought about it for a bit and considered how my current archetypes could work together and came up with a strategy that carried me through the rest of the dungeon. That was way more satisfying than I ever found the combat in Persona to be.

 

Being able to use every archetype with any character is also great. Need a second healer? Just level up the Healer tree on any character you like. Want that character to still keep its original role? No problem, switch back and use skill inheritance to re-equip the healing spells you want. It's a level of freedom and customization that just isn't present in Persona/Demon fusion. I know I always end up feeling like I have to compromise and lose useful abilities. Here, though, you can build your party members pretty much exactly how you want them. It's great!

 

So yeah, while the game feels very similar to Persona in terms of structure, the combat is the one thing I felt was an upgrade. The story, not so much. it's fine, really, and there's a few cool twists along the way but ultimately it felt pretty basic. It's the one aspect of the game that made me feel like it could benefit from a Royal-style rerelease with added content.

 

Oh and the game is way less strict than Persona as far as time management goes. I didn't quite manage to do everything because I'm dumb and suck at time management but the last month gives you enough free time that I still managed to complete all the requests and max out all the followers' ranks. And that's despite me wasting a bunch of days traveling to places I wasn't ready to tackle on more than one occasion... If you plan things out a little better, there's a ton of breathing room here.

 

So yeah, overall this was pretty damn good. The fantasy setting was a nice change from the usual Atlus fare although I wouldn't necessarily say i preferred it. It was just a nice change of pace.

 

But now that this and P3R are out of the way, I really need you to reveal Persona 6 already, Atlus! And don't you fucking dare go back to launching as a timed PlayStation exclusive, I swear to God...

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The Evil Within 2

 

Brief but accurate summary:

 

CbpiUhc.jpeg

 

This one definitively felt better to play, it is overall the better game, but the first one is the better survival horror. Not to say this one isn't scary, it does have some really creepy parts, but the general atmosphere and feel of this one doesn't quite reach the same heights.

 

The story was pretty cool

Spoiler

Starting around chapter 12 it does feel like everything goes to hell (more than usual lol):

Liam goes all "Burnice at home".

Torres' sacrifice led to an unintentionally funny moment with Sebastian going from "I'm free of my guilt!" to "Oh god this is all my fault, what have I done!" real quick.

Sykes thinks he found a way out but there's a 75% chance he's just gone.

Hoffman realizes that coming with us on a journey to hell tower was not the best idea.

 

Then there's the whole ending sequence with Myra.

 

Quite the ride. I was expecting Sebastian to be toast as well, leaving Kidman to take care of Lily.

 

Overall, this is a game I would totally recommend to anyone interested in the series, there's plenty of QoL and gameplay improvements, although at the cost of some of the horror, still pretty creepy though. :P

 

Grade: A

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11 minutes ago, MetalCaveman said:

The Evil Within 2

 

Brief but accurate summary:

 

CbpiUhc.jpeg

 

This one definitively felt better to play, it is overall the better game, but the first one is the better survival horror. Not to say this one isn't scary, it does have some really creepy parts, but the general atmosphere and feel of this one doesn't quite reach the same heights.

 

The story was pretty cool

  Hide contents

Starting around chapter 12 it does feel like everything goes to hell (more than usual lol):

Liam goes all "Burnice at home".

Torres' sacrifice led to an unintentionally funny moment with Sebastian going from "I'm free of my guilt!" to "Oh god this is all my fault, what have I done!" real quick.

Sykes thinks he found a way out but there's a 75% chance he's just gone.

Hoffman realizes that coming with us on a journey to hell tower was not the best idea.

 

Then there's the whole ending sequence with Myra.

 

Quite the ride. I was expecting Sebastian to be toast as well, leaving Kidman to take care of Lily.

 

Overall, this is a game I would totally recommend to anyone interested in the series, there's plenty of QoL and gameplay improvements, although at the cost of some of the horror, still pretty creepy though. :P

 

Grade: A

 

There's also this really important scene you can get if you backtrack all the way to the beginning.

 

 

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Metro Awakening 

 

At the risk of sounding weird I'd call this more of a horror game than a first person shooter. A very effective one, too. Oh sure, you use guns and you shoot people and they'll shoot back at you and that's all fine, but the parts of this game that really stood out to me are the segments where you're not fighting against other humans. The mutated animals of the Metro have tunnels all over the place that they use to flank and ambush you, and I'd say at least 50% of the time you'll discover a monster when you hear it skittering in your blind spot and then turn around to find it suddenly jumping at your face. It's extremely tense and it's not a bunch of cheap shots either. The monsters can't just teleport behind you. They have to physically run through their tunnels to set up their ambushes so if you listen closely and have good situational awareness you can make a reasonable guess as to which hole they're going to emerge from. These bastards are quick though, so even if you see them coming you have only a split second to shoot them before they leap at you. Backing yourself into a corner to minimize your blind spots is ironically a good survival tactic when it's available.

 

This is a Metro game so you'll be doing things like using a portable generator to power devices and keep your flashlight lit along with looking for air filters for your gas mask when moving through radioactive zones. There's not a whole lot of VR interactivity outside of your weapons and inventory, but considering this is a world that's been blown to shit by nukes it's not like there's a whole lot to interact with besides rubble and cabinets in your search for ammo. Ammo is scarce too so you best get in the habit of emptying out the guns of everyone you kill. Don't throw away your empty magazines, either. You'll need them to hold whatever spare bullets you find.

 

There's a decent plot here and several segments where you're not shooting anything at all but merely walking through haunted areas and absorbing the story, so if you want constant action this is not the game for you. Traveling through pitch black tunnels while hearing the wails of the dead all around you is pretty damn creepy though. 

 

I do have a few small criticisms. If you want a Russian dub, you're not getting it here. I don't know if the Ukraine situation has anything to do with this decision but it is what it is. Several maps also get recycled. They're different on return visits, owing to the supernatural nature of the metro, but the fact remains that you'll be seeing certain locations multiple times. Lastly, there's one too many turret sections for my liking. Still, this is a very solid VR title and if you've been looking for an excuse to bust out your headset again you could do a lot worse.

 

By the way, I don't have arachnophobia but if you do this game is going to be your personal hell. Giant spiders not only creep all around the walls and jump directly onto your face but they'll also crawl all over your body, forcing you to grab around your shoulders to catch them and yank them off. Sometimes you'll even go to grab ammo or your backpack only to discover that a spider the size of a small dog has clamped itself onto your hand. There's no arachnophobia setting either so you best be mentally prepared for that.

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  • 2 weeks later...

Dragon Age: Veilguard

 

This game is very good. It's not what I wanted it to be, but once I let go of that and judged it for what it actually is, I really like it. At its core it feels like a Mass Effect game dressed as Dragon Age, but it's very good at being that. I think it's taken a little too much influence from Marvel movies, especially in the writing, but overall the characters are interesting, I like hanging out with most of them, the factions are cool, the locations are good, the core conflict is compelling, it's very well put together. And, to my utter surprise, they manage to address big lore questions without any apparent retcons, everything fits with what came before. It's really amazing how well this turned out, all things considered. I definitely recommend it to any fans of the series unless the change to full on action really really turns you off. I also recommend it to fans of action RPGs in general, though the story may not hit as hard if you aren't familiar with the previous games.

 

Grade: A

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1000xResist

 

This is a weird but cool game, that I can't really explain at all without spoiling. It's heavily story-driven, and the story and characters are all great, but unfortunately the gameplay doesn't work very well. It's not that it's bad per se, it's just that it's basically all walking around and talking to people, and it really slows the game down in a way that it does not benefit from. I think it would be a lot better if instead of having full navigable 3D environments it just had the interface of P3P or Citizen Sleeper. That said, it's weird and cool and definitely worth playing.

 

Grade: I don't even know how to rate this, the story and characters are A+ but the actual game part is a C-

 

The Case of the Golden Idol

 

This is a mystery game with the interface of a point and click adventure. Basically you click around to look at all these clues and have to put together what's happening in each scene. The puzzles are well constructed, everything you need is there, and it doesn't hold your hand. I did think some of the later puzzles got to be a bit too complicated though, and there's not really a good in-game notes system or anything to keep track of your clues with, so it gets a bit unwieldy. Very good overall though.

 

Grade: B+

 

Still Wakes the Deep

 

This is a sci-fi horror walking sim thing set on a North Sea oil rig in the 70's. There's no actual combat, but there are enemies that you have to avoid/run away from, and they can and will kill you if they catch you. It's pretty neat, very atmospheric, and has a real sense of place. It's fairly short too, only about 5 hours, so it doesn't overstay its welcome. It does have some fiddly controls that can be annoying, but overall it's pretty good.

 

Grade: B

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Dragon Quest III HD-2D Remake

 

Fucking hell I love Dragon Quest. I've been playing this game in the past two weeks as temperatures dip and snow starts to fall, and I haven't minded because DQIII HD-2D is cozy AF. I love the way this 2D-HD art style looks, and I would love to see Final Fantasy VI remade like this. Especially with thick depth of field... and the way the lighting engine makes lanterns look at night. It's a ~vibe~ and I'm here for it. I guess this has been the year of TCP playing classic JRPGs as I also beat Final Fantasy VI and VII for the first time as well. And similarly to those two games, I can retroactively see the influence of this game on other games I've played, especially Pokemon.

It's a shame other classic Dragon Quests aren't on Steam. I'd love to play V and VIII. I and II are coming but knowing they won't be as deep as this game has me less excited.

Anyways

 

Grade: A

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Dragon Quest III HD-2D Remake

 

I also finished this tonight. Dragon Quest is such a comfy series, it's always a treat to return to it. I never played the original but this felt like a perfect middle-ground between playing a retro JRPG and a modern one. Overall, I thought this one was fantastic although there were a few parts that tried my patience a little. Especially near the end when I had to grind a little bit to beat some of the bosses.

 

Also, playing this one before Dragon Quest I & II means the impact of the big twist is significantly reduced. I knew all about it and yet when it happened I didn't immediately recognize its significance until about an hour or two later when I went "oh wait..." Apparently they're reworking I & II a bit so that there'll be a few new surprises that come from playing the games in chronological order.

 

It was also my first HD-2D game and I realize I'm years late on this one but I'm really sold on the style. The low camera angle and the bokeh DoF end up creating a really cool visual style. And, like Cowboy said, the lighting at night is definitely a mood. I often found myself purposefully waiting until night to enter some areas just to enjoy the vibes while going through them. 

 

6 hours ago, TCP said:

It's a shame other classic Dragon Quests aren't on Steam. I'd love to play V and VIII.

 

It's downright criminal that Dragon Quest VIII still hasn't had some kind of rerelease on modern platforms. The PS2 version stills looks fantastic when rendered at high resolution with an emulator. It would be the easiest remaster job ever. And it's also baffling that S-E never bothered to drop the mobile versions of DQ I through VI on Steam. 

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Now here's an interesting one. Beating III HD-2D inspired me to take on an old game, that I've planned on finishing for a long, long time. See:

 

On 3/1/2011 at 2:05 AM, TCP said:

Just beat Little Big Planet 2. Was a little disappointed when the credits rolled, I could have used an extra world or two. Still a great game though. I'm going to use this time now before Dragon Age II to finish off Final Fantasy XIII and Dragon Quest IX.

I finished one of those games back then, but tonight I finally completed my original save file, from the cart, on a DS...

 

Dragon Quest IX

I bought this game when it came out in the summer of 2010. I was 23 then. It was my first Dragon Quest game and I remember really liking it. But eventually I hit the final boss, Corvus, and he easily destroyed my party. I think I tried a few more times got frustrated and as this was the era of $59.99 CAD games ($49.99 Wii and... maybe 30 or 40 dollar DS games? I can't recall) I probably had a bunch of new games to play so I moved on. I always intended to come back and I think I might have tried one or twice, and probably when I made the above post in 2011, but by that point, 8ish months later, I couldn't exactly remember where to go or what to do. 

So if that was a challenge in 2011, you can bet it was a challenge here in 2024. But I'm old as fuck now and with that means I've completed like, three Dragon Quest games since then. I'm arguably smarter. More worldly. So I found my wife's old DSi XL, my copy of DQIX, and hoped the save was still there. Turns out it was! And the DS somehow had like half a charge, I don't remember when I plugged that in last. Either way, I googled the best place to fight Liquid Metal Slimes, struggled to figure out how to get there, but eventually spent a few hours slicing those little dudes up. And then I made my way to the bottom of Gittingham Palace and.... nothing. Turns out I must have finished that as it is not the final boss area I thought it was. After consulting a GameFAQ walk through (as per the spirit of this endeavour) I realized I had to go somewhere called the Realm of the Mighty. Which I have no memory of. But I've been there before because there was open chests. Figuring out how to get there took time too, no guides just tell you, they expect you to know because in game you were there like 5 hours ago maybe. It's like the devs didn't even account for someone coming back 14 years later.

Eventually I made my way to the top and accidentally started the final battle with low HP and low MP. Oops. So I got wrecked again. And then a second time with proper provisions. At this point I realized, shit, I should have 4 party members. How the fuck do I find my other party members? More googling, but eventually, much like DQIII I found an inn with Patty, found my fourth party member, a fighter, who, like my warrior, was named after a long gone family pet (😔). Oh back to slicing up Liquid Metal Slimes for a bit too.

Anyways, long story short, I finally beat this game. 14 and a half years later. I had no idea what happened at the end. There was a bunch of angels and some flash backs. I'm sure it would have been great in August 2010. But at least now, I can finally check this one off the list. I liked it, even if I don't know why or how. For that I will give it a score of...

 

Grade: ?+

 

Also, the DSiXL screens make everything look awful, I can't believe this was an actual product. And the DS is so uncomfortable to hold, how the fuck did I ever play this thing all the time. Bring out a remaster and put it on Steam so I can play on my Deck. This time I'll do it in the span of a few weeks not 1.5 decades.

Edited by TCP
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Synapse

 

This game might be a roguelike, but it's still a pure power fantasy. It takes a little while to really build up enough permanent upgrades to reach your full potential, but compared to other roguelikes I beat this one completely in just three days of play. I'm not really complaining though because the telekinetic powers are cool as hell. It's hardly the first game to have them or even the first VR game, but something about just looking at someone and flinging them away like trash thanks to the eye tracking hits different compared to merely putting an aiming reticle over them. It sounds like a minor thing but it changes the whole feel of the game. Plus, there's no meter or cooldown or anything like that on your powers. You can pick people up and fling them around as much as you want. Your only real restriction is you can't pick up heavies and you can only hold one object or person at a time. I've cleared entire levels without firing a single shot from my gun, instead just tossing people off of cliffs or into lava or into their own grenades or into each other. Of course, this does make it one of the easier roguelikes out there. You'll still spend plenty of time dying but like I said, once you've bought enough upgrades you are close to unstoppable. It's a pretty satisfying payoff in the endgame. The story isn't very compelling and there isn't much in the way of enemy types or weapon variety, but the moment to moment combat was just so fun that it made up for those other weaknesses in my book. If you happen to own a PSVR2 then you might as well play it if you haven't already, considering it's one of the platform's few exclusives.

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  • 2 weeks later...

Stellar Blade

 

This is a cool action game that is definitely not a soulslike, though it does have a few of those elements (mostly just that you have camps that function as bonfires, and resting at them refills your flask and respawns most enemies). It honestly has more in common with something like DMC. It's also pervy in a way that strained my suspension of disbelief, but whatever. The combat feels good, it requires precision without being punishing, and it has the most satisfying parry I think I've ever experienced. All in all, I would definitely recommend it if you like character action games. There is a massive difficulty spike at the end, but aside from that I had fun throughout.

 

Grade: B+

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Indiana Jones and the Great Circle

 

So, that one kinda came out of nowhere for me. I had been following it and was hoping it wouldn't suck but that was about it. Well, turns out this might actually be my favorite game of the year. I knew I was in for something special when one of the early levels basically played like it was a new Thief game. And then I got to the first major area and suddenly it turns into even more of an immersive sim? Christmas came early this year!

 

Seriously, if you love immersive sims and were as crushed by the closure of Arkane Austin as I was, then do yourself a favor and don't skip this game. It's not a full immersive sim in the vein of Deus Ex but there was just enough of that DNA in there that I couldn't get enough of it. I can't remember the last time I went out of my way to get all the collectibles in a game before even finishing the main campaign just because I wanted to stretch the experience as much as possible. I could tell I was getting close to the end and I wasn't ready for it to be over.

 

And if you're a fan of Indiana Jones, then it's the best Indy story since Last Crusade and it's not even close. This feels like a true Indy adventure in a way that Crystal Skull and Dial of Destiny simply didn't. I finally got around to watching the latter last week-end and it's just not the same. It was alright for a final send-off for the character but it's pretty clear that Harrison Ford is way too old to keep making these. Most of the action is just chase scenes, I'm assuming because having a man in his 80s doing more elaborate stunts would be fucking irresponsible, and they got kinda boring after a while.

 

My one complaint is that the game is kinda stupid with its checkpoints. It doesn't save after you pick up a collectible, so it's possible to spend like 10mins exploring and picking a bunch of stuff up only to die and lose all of it because you didn't hit a checkpoint. There were a few times when I was going back through areas to get whatever I had missed and found stuff I had already picked up hours earlier but lost because of this bullshit. So if you die, you need to remember to grab stuff again otherwise you'll need to come back for it later. I hope they'll fix this in a patch because it was kind of annoying. Especially when you missed stuff in isolated areas like tombs and caves because getting back there can be tedious.

 

That was my only issue with the game, though. Overall, I absolutely loved it! MachineGames was not the studio I would've bet on to pick up the immersive sim mantle but this was a very pleasant surprise. I really hope they'll make a sequel to this because I'm definitely down for more.

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