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L.A. Noire


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Did you collect all the newspapers? I found that one at the end proved to be

a pretty cathartic experience, because of my pent-up anger for that bastard Roy.

I did. Is that the one where

Phelps pulls the gun on Roy and says "if you ever say anything about Courtney I will blow your fucking brains out"?

 

If so, I also enjoyed that.

Yep. The acting is really something else in this game. If they had the equivalent of Oscars for video game performances, this game would be showered with them. I am particularly fond of Dr. Fontaine's Southern drawl.

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For those who might be having trouble finding the Free Roam mode (I sure as hell did), you get to it by going to the cases menu, then at the bottom of each desk's folder there's a free roam option (except the patrol desk). Each desk has its own unique street crimes too, so you'll have to do it for all the desks to get all the street crimes.

I wish they did a better job of moving you onto the street crimes you haven't completed, and notifying you when all the crimes for that area have been solved. The Arson free-roam is the only part that informed me all the street crimes were exhausted.

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One thing that bugs me a little bit is how you can accidentally miss evidence if you visit locations in the wrong order. I often end up having to chase down a guy and question him without having thoroughly checked over every location on my list beforehand.

I noticed that, too. I completely missed an avenue of questioning and three different interrogations my first time through, because I chose to respond to an issue the game was pressuring me to deal with.

 

Also,

 

What the fuck is up with that cab driver? If you go off and do something else, you have to turn on an entirely different street to find him standing on top of the cab. As soon as you hit X to ask him some questions, he pops back in his cab where the cab should have been.

 

Edited by DukeOfPwn
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So I'm just listening to a stream of the game since I don't want to get spoiled too much but... hey, there's a Mal in the game. :P

 

I don't think I will be getting this game anytime soon but what I've been reading and hearing sounds good. I just don't have the cash to get too many games with me getting into Demon's Souls, which makes me interested in Dark Souls. This is on top of BF3 and Bioshock Infinite. Hell, I'm going to try The Witcher soon and that may get me to want The Witcher 2... to be a gamer. :\

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So, let's get this console war started!

 

GT has a graphics comparison between the two platforms:

 

http://www.gametrailers.com/video/graphics-comparison-l-a-noire/714079

 

Honestly, I'd say even side-by-side the two are functionally indistinguishable. The 360 it looks like has some slightly more vivid colors, and the lighting/shadows on the PS3 look a little better, but even side-by-side it's barely noticeable, and you'd certainly never catch the differences in any other situation.

 

This is how multiplat titles should be, Rockstar, good job.

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You would have to be really looking side by side to see the difference, while actually looking for differences. The only glaring difference is the "Hollman Business College" sign at 2:34. Not sure what happened with the 360 there since the other stuff looks fine.

 

When I get it though, it will be for the PS3. Main reason? One disk. Otherwise, its a draw.

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On the latest Bombcast, they mentioned that two whole desks were cut from the final product. Those are two full desks that could be used as DLC. Apparently, they used the Blu-Ray disc size as the barrier; they really did fill the whole thing up.

 

Also, the game was in development for seven years; the technology became available for them THREE years before release. Over 300 terabytes of performance data, compressed to fit into the game.

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Technically the PS3 version also has a console-exclusive case.

Yeah, this is why I went with PS3, though the single-disc thing was a bonus too.

 

Too bad I haven't been able to play the console-exclusive case because the PSN Store is still down. :(

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I'm a bit more attached to my 360 experience than I am the PS3 one, so 360 was the choice of console for me hands down. Only thing my PS3 gets used for these days is watching DVDs and the PS3 exclusive titles. Really impressed with that side by side though, that's the first example I've seen where there is that level of similarity across the two platforms.

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So, let's get this console war started!

 

GT has a graphics comparison between the two platforms:

 

http://www.gametrailers.com/video/graphics-comparison-l-a-noire/714079

 

Honestly, I'd say even side-by-side the two are functionally indistinguishable. The 360 it looks like has some slightly more vivid colors, and the lighting/shadows on the PS3 look a little better, but even side-by-side it's barely noticeable, and you'd certainly never catch the differences in any other situation.

 

This is how multiplat titles should be, Rockstar, good job.

 

Video of the PC version too, for comparison's sake

 

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Yeah, I don't care about minor graphical differences (I don't think GTA IV and RDR were very different anyway) and I'm not bothered about the three discs thing (compared to an install as well) and I prefer the 360 controller. Besides the exclusive case, which will probably be DLC later on anyway, I don't think I'm missing anything.

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I wish Rockstar's Social Club site updated my progress more often. It still shows I only completed 11 street crimes, when I've really completed all 40.

 

Also, I think I may need help finding film reels. I only found one at the very end of the game, in the last case. It was on a porch.

Edited by DukeOfPwn
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Why start a new game? You can go back and do any case you want at any time.

 

 

I'm weird like that. I like to play through from beginning to end.

 

I'm like that with comics. Never open them up from the middle, always start reading from the beginning, over and over and over again...

 

 

On-L.A. Noire: Pretty fucking sweet. I just finished the Traffic Desk. Those faces, man. It really makes such a difference when you're playing a character who behaves and speaks like a real person, it makes it that much more satisfying playing them out. Also, the characters and writing are goddamn sublime.

 

One thing that still irritates me- I have all hints turned off (the way I like it), but when I'm interrogating people the game STILL tells you if you do a line of questioning right or wrong. I wish it wouldn't do this. I thought of turning the music down so you couldn't here the "correct" music or the "incorrect" music- but the game still puts a tick or a cross next to the questioning in your notebook anyway.

 

If it didn't have this, you'd be able to play through it and get a result and not know what/ where/ if you went wrong. It would be like Heavy Rain. It would be much more streamlined and consistent. Especially considering how differently some of the cases can pan out (I just found out that in a case where I got to an apartment to find it ransacked by thugs and had to search it for clues, if I had reached the apartment faster I would have been able to fight and interrogate the thugs! Amazing! I had no idea, and it would have completely changed my line of investigation.)

 

I've literally restarted a case or two from the beginning because the game's told me I've interrogated incorrectly- sometimes I've done it wrong by bad judgement, but sometimes just from the lack of clarity towards which evidence means what, that others have mentioned. Which is the only big problem in my book.

Edited by kenshi_ryden
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Why start a new game? You can go back and do any case you want at any time.

 

 

I'm weird like that. I like to play through from beginning to end.

 

I'm like that with comics. Never open them up from the middle, always start reading from the beginning, over and over and over again...

 

 

On-L.A. Noire: Pretty fucking sweet. I just finished the Traffic Desk. Those faces, man. It really makes such a difference when you're playing a character who behaves and speaks like a real person, it makes it that much more satisfying playing them out. Also, the characters and writing are goddamn sublime.

 

One thing that still irritates me- I have all hints turned off (the way I like it), but when I'm interrogating people the game STILL tells you if you do a line of questioning right or wrong. I wish it wouldn't do this. I thought of turning the music down so you couldn't here the "correct" music or the "incorrect" music- but the game still puts a tick or a cross next to the questioning in your notebook anyway.

 

If it didn't have this, you'd be able to play through it and get a result and not know what/ where/ if you went wrong. It would be like Heavy Rain. It would be much more streamlined and consistent. Especially considering how differently some of the cases can pan out (I just found out that in a case where I got to an apartment to find it ransacked by thugs and had to search it for clues, if I had reached the apartment faster I would have been able to fight and interrogate the thugs! Amazing! I had no idea, and it would have completely changed my line of investigation.)

 

I've literally restarted a case or two from the beginning because the game's told me I've interrogated incorrectly- sometimes I've done it wrong by bad judgement, but sometimes just from the lack of clarity towards which evidence means what, that others have mentioned. Which is the only big problem in my book.

My only big problem is the "Doubt" function. When you hit X, you never know if Cole will say something like "I find that hard to believe" or "YOU MURDERED HER YOU ASSHOLE! GIVE IT UP!"

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Why start a new game? You can go back and do any case you want at any time.

 

 

I'm weird like that. I like to play through from beginning to end.

 

I'm like that with comics. Never open them up from the middle, always start reading from the beginning, over and over and over again...

 

 

On-L.A. Noire: Pretty fucking sweet. I just finished the Traffic Desk. Those faces, man. It really makes such a difference when you're playing a character who behaves and speaks like a real person, it makes it that much more satisfying playing them out. Also, the characters and writing are goddamn sublime.

 

One thing that still irritates me- I have all hints turned off (the way I like it), but when I'm interrogating people the game STILL tells you if you do a line of questioning right or wrong. I wish it wouldn't do this. I thought of turning the music down so you couldn't here the "correct" music or the "incorrect" music- but the game still puts a tick or a cross next to the questioning in your notebook anyway.

 

If it didn't have this, you'd be able to play through it and get a result and not know what/ where/ if you went wrong. It would be like Heavy Rain. It would be much more streamlined and consistent. Especially considering how differently some of the cases can pan out (I just found out that in a case where I got to an apartment to find it ransacked by thugs and had to search it for clues, if I had reached the apartment faster I would have been able to fight and interrogate the thugs! Amazing! I had no idea, and it would have completely changed my line of investigation.)

 

I've literally restarted a case or two from the beginning because the game's told me I've interrogated incorrectly- sometimes I've done it wrong by bad judgement, but sometimes just from the lack of clarity towards which evidence means what, that others have mentioned. Which is the only big problem in my book.

My only big problem is the "Doubt" function. When you hit X, you never know if Cole will say something like "I find that hard to believe" or "YOU MURDERED HER YOU ASSHOLE! GIVE IT UP!"

 

This is becoming a trend in games, though I'm not sure why. I hated it in Mass Effect when I'd click a dialog option and Shepard would say something that wasn't even remotely related to what I'd chosen.

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Yeah, the system can be a bit vague and the dialogue may surprise you as to what it is actually addressing but for the last case I just trusted my instincts and effectively got 100% (not even using intuition points). As I said in the other thread, it did seem a little too easy though...

 

If someone looks shady but I don't have the exact evidence I might opt for Doubt. People not looking directly at you, blinking more frequently, mouth...gestures (pouting, jutting out jaw) seem to be obvious ticks (at least for now) and easy to pick up on.

 

If I'm really unsure I might use an intuition point...although I thought those things reset for each case and levelling up was increasing your cap

:bun-facewall:

Edited by Hot Heart
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