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L.A. Noire


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  • 4 weeks later...

I used the map quite a bit. Planning out the route, though there were a few times I had my partner give out directions.

 

I know I've said this elsewhere, but though it's not a game that would normally interest me, it's still very impressive and definitely a fantastic game. Sometime the "Doubt or Lie" dilemma was a bit of a coin toss, and Cole does come off bi-polar, but I liked the unique cases and wide variety of suspects.

 

Since I was lead to the site earlier today, here's L.A. Noire in Real Life: http://www.funnyordie.com/videos/a4fd788ce7/real-life-l-a-noire?rel=by_user

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I took a break from this game after finishing it and getting 100% complete. Now all I have to do is get just a couple more trophies for the platinum. I'm so close.. just... a bit... more...

 

I did get the flamethrower in that last chapter but didn't get to kill anyone with it, so I'll have to start that chapter again.

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Kinda underwhelming. Felt a bit thin on meat. I get where they were going, and the ideas are there. The execution not so much.

 

I quite liked the case-by-case model. Very episodic. Could maybe work with other games (I never got far, but I believe Lost:The game had this too)

 

The map was way too big. It all looked pretty and very alive compared to most other open world, but just a bit too much of LA. And it was especially a pain when you're up in Hollywood or Wiltshire and you get in a street crime call down on the other side of the map. Fuck going to that. It said that the street crimes change with each new desk, so surely it must have known the general area I'd be in?

 

For an open world game it was very "go there, do this, do this now, right now do this". I think putting in a break between each case as a "free ride" mode and just have you go into the cop station to start the next case instead of just moving you on from one on the other.

 

The game also relied way too much on mind reading the developers. Both with schizo Phelps and finding evidence. Which would amount to slowly going around the entire crime scene over n over until you hear the jingle noise because the case won't advance unless you find a certain item. I think the intertwined story with the newspapers didn't help either, cos you know whodunnit, it's not really a case of howdunnit either, it's just advancing the story by picking up enough evidence to move to the next place, interrogate, get the case done. Rinse & repeat then watch the credits.

 

There's quite a few things that could do with fixing up, like having your guy in a cutscene go "don't move or I'll shoot" then action sequence happens, suspect starts running and you shoot. *CASE FAILED* Also they move like hell when climbing fire escapes.

 

The Kelso bits were nice, and the action sequences could have done with being in a bit more (I'm talking the "escape from mobsters car/escape collapsing set/bulldozer" types, not the chase person or car down only to have them stopped anyway action parts)

 

 

I like what it was trying to do, I just don't feel it managed it so well. It's not a bad game, just underwhelming.

 

It has made me ache a bit for those CSI games though. While LA Noire brings in the open world and thicker story aspect, I feel the CSI games kinda did the whole crime part a shit ton better. I felt like I was actually solving a case than going with the flow to get to the end.

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The map was way too big. It all looked pretty and very alive compared to most other open world, but just a bit too much of LA. And it was especially a pain when you're up in Hollywood or Wiltshire and you get in a street crime call down on the other side of the map. Fuck going to that. It said that the street crimes change with each new desk, so surely it must have known the general area I'd be in?

Protip: 1) Respond to dispatch, 2) get out of car, and 3) have partner drive, a.k.a. insta-location.

 

Everything else is opinion, so no need to discuss further. Just thought I would point out your self-abuse. :lol:

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See that feature rubbed me the wrong way too. It further emphasised the whole "Do this, then this, then this" level based play over being an open world game. They could have saved plenty of time in modelling by just making your partner drive all the time and you just choose where to go. Then the chase sequences only need to model around the areas where the chase will go. Boom, shave off years of development time. Of course the game also becomes substantially shorter, but that saved dev time could maybe be spent on beefing up the crimes

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That whole "do this, then this, then this" thing is what's starting to put me off Rockstar games in general recently (R* obviously didn't develop L.A. Noire, but Rockstar also obviously had a huge influence on the game's design).

 

L.A. Noire is the only game since GTAIII where I've felt it actually worked, though. Seeing as, really, L.A. Noire is not an open world game. There's a big level, but you really have no freedom in what you're doing. I just try to forget there's even a whole city there when I'm playing it, until I happen to look at the map and go "whoa, this is big". L.A. Noire is basically just a very large interactive story. So going from A to B repeatedly felt okay, as you were doing it to discover the story rather than for actual "winning the game".

 

In GTAIV and Red Dead Redemption, all I felt like I was doing after a while was dealing with dots on the minimap. GTAIV: Go to the letter on the map, drive to the yellow dot location, neutralise the enemy-dots on the radar. While the simulation on top of it was amazing and often pretty fun, that's really all you were doing. In GTAIII, Vice City, and (slightly less so) San Andreas, the games had a far more arcadey approach to the gameplay side of things, so going from dot to dot was done quickly and gave some satisfaction, as it made this alone feel like "winning the game". In GTAIV when you get a mission and drive to a place, which takes a lot of time and often awkwardness, you're usually greeted with a cutscene that is slow and makes you wait even more. I feel the pace in these games is a bit off.

 

At least in L.A. Noire Team Bondi went for such a stylised look and feel, and such a developed sense of story and character, that the dot-to-dot gameplay felt okay, to me at least.

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  • 2 months later...
  • 2 weeks later...

Well this is irritating:

 

http://www.joystiq.com/2011/10/20/l-a-noire-the-complete-edition-coming-to-ps3-360-this-novembe/

 

I mean, I know that games drop in price and that GOTY editions with all the DLC come out, but fuckin seriously? It hasn't even been 6 months yet. Ordinarily I'm okay with paying the premium to get the content earlier, but this is a little ridiculous.

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It is weird that its coming out so early, I guess because of Christmas and to some extent because of the PC version. You rerelease a game on another console, you have to add something extra to not make people who waited feel too shitty. Im also sure LA Noire will not get any extra content anymore because of Team Bondi being assholes, AND its Christmas, so you might as well also rerelease the game again on all consoles. It makes sense for them.

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  • 2 months later...

First off, I apologize that I have intentionally not read the thread at all, because I do want to avoid spoilers. If I ask something that's already been asked before, that's fine...but my question is this, "Would this possibly be an entertaining game to play with someone? My wife's not really a gamer, but from the sounds of the game, maybe this is something we could play through together, talking about characters and the story? Yes? No? Maybe?

 

 

Edit: So I read this:

Well this is irritating:

 

http://www.joystiq.c...0-this-novembe/

 

I mean, I know that games drop in price and that GOTY editions with all the DLC come out, but fuckin seriously? It hasn't even been 6 months yet. Ordinarily I'm okay with paying the premium to get the content earlier, but this is a little ridiculous.

Now I feel really good about the Steam deal. :o Edited by peteer01
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First off, I apologize that I have intentionally not read the thread at all, because I do want to avoid spoilers. If I ask something that's already been asked before, that's fine...but my question is this, "Would this possibly be an entertaining game to play with someone? My wife's not really a gamer, but from the sounds of the game, maybe this is something we could play through together, talking about characters and the story? Yes? No? Maybe?

 

Yes. From what I played on PS3, the character development was excellent and the noir setting is excellent. It is a little brutal in parts, so that may be something to watch out for if your wife is squeamish, though. I'm looking forward to finishing it in PC, myself.

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