Chewblaha Posted December 13, 2010 Report Share Posted December 13, 2010 Note I made a big difference in the Sub-Forum title. I'm enjoying Cataclysm so far, and seems to actually bring a good name to the Warcraft franchise, though I haven't done a dungeon yet. Quote Link to comment Share on other sites More sharing options...
staySICK Posted December 13, 2010 Report Share Posted December 13, 2010 http://twitter.com/#!/staySICK/status/11845230177292288 Quote Link to comment Share on other sites More sharing options...
Chewblaha Posted December 13, 2010 Author Report Share Posted December 13, 2010 You have a Harley Quinn background. Quote Link to comment Share on other sites More sharing options...
AcidCrownie Posted December 13, 2010 Report Share Posted December 13, 2010 You have a Harley Quinn background. I like it. On Topic: I played WoW up to Lich King, but Northrend really ruined the game for me. Life circumstance are also different, so the subscription fee would be way too draining on my bank. All my friends are playing it, though. Quote Link to comment Share on other sites More sharing options...
staySICK Posted December 13, 2010 Report Share Posted December 13, 2010 WoW looks like something totally up my proverbial alley (no buttsechs plz) but the "pay to" portion of "pay to play" is a total dealbreaker. Quote Link to comment Share on other sites More sharing options...
Chewblaha Posted December 13, 2010 Author Report Share Posted December 13, 2010 It's fun if you love Warcraft. Just so you can go explore the different areas of lore. Quote Link to comment Share on other sites More sharing options...
staySICK Posted December 13, 2010 Report Share Posted December 13, 2010 never played warcraft. Just as an rpg with races and classes, something that's becoming uncommon on modern wrpgs (maybe i'm still butthurt at DA2), and the visuals actually look like fun. Quote Link to comment Share on other sites More sharing options...
AcidCrownie Posted December 13, 2010 Report Share Posted December 13, 2010 It's fun if you love Warcraft. Just so you can go explore the different areas of lore. This is the most fun thing to do in the game. Well... That's debatable, but it's up there. Also, Chew... What happened to your signature? I'm just getting the broken image placeholders for your GT pics. Quote Link to comment Share on other sites More sharing options...
Chewblaha Posted December 13, 2010 Author Report Share Posted December 13, 2010 Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?! Warcraft is the best video game franchise. Quote Link to comment Share on other sites More sharing options...
staySICK Posted December 13, 2010 Report Share Posted December 13, 2010 Diablo is the best video game franchise. totes agree. Quote Link to comment Share on other sites More sharing options...
AcidCrownie Posted December 13, 2010 Report Share Posted December 13, 2010 Diablo is the best video game franchise. totes agree. Click Click Click Click Click Click Click Click Click Click Click Click Click Click Click Click Click Click Click Click Click Click Click Click Click Click Click Quote Link to comment Share on other sites More sharing options...
staySICK Posted December 13, 2010 Report Share Posted December 13, 2010 But seriously, I've meant to play it.. just never have. At the time when it was popular I never had the money for it and now I just... I guess I don't really have an excuse now besides MASSIVE BACKLOG. Quote Link to comment Share on other sites More sharing options...
deanb Posted December 13, 2010 Report Share Posted December 13, 2010 Concerning looks it is waaay prettier than it is now. Mostly a new lighting engine that's made a chunk of difference. My housemates are playing through, I'm watching them. They seem somewhat disappointed they've hit 85 already, especially as Blizzard promised that it'd take as much to reach 85 as it does to go from 70-80. It does look like it's getting easier, and it's got some pretty interesting places now. I'd love to play but I'm in Staysicks bag: Pay to Play is a big turn off. Also backlog of other games. Some of which were caused by my original playthrough of WoW. It's a bummer, I got the battlechest, didn't even get to BC anyway Bet my rulebooks are totally useless now too. Quote Link to comment Share on other sites More sharing options...
Chocobo Posted December 15, 2010 Report Share Posted December 15, 2010 I am dissapointed about reaching level 85 also. I went through Hyjal, Deepholm, Uldum and about 60 quests into Twilight Highlands (including crucible) just for myself to reach level 85. It may seem a lot but honestly it was dissapointing upon hitting 85. I got to 85 over the past week. But some people hit level 85 in less than 24 hours, which to me kind of makes it seem like Blizz half assed things this expansion. I hate the fact that the entire expansion was all pre-patched and all you had to do to activate it was to log into game, unless ofcourse you bought the game from a shop rather than online. I have to agree with the pay to play idea too, $15 is too much especially if you're a casual player like myself. Edit: damn spelling. Quote Link to comment Share on other sites More sharing options...
Commander Shepard Posted December 17, 2010 Report Share Posted December 17, 2010 World of Warcraft has it's ups and downs. The beginning of an expansion, or just starting the game, is an exciting experience. Seeing all the sights, completing quests to acquire XP, and running dungeons to acquire loots; it's all really fun, especially when you play with friends or family to enhance the experience. Where WoW breaks down is the endgame experience. When you reach the level cap, you are faced, primarily, with the decision of joining a guild for raiding or engaging in PVP combat for its own reward. (At this point, I am going to ramble on about TBC into WotLK, so if you want to skip the wall of text, do so now) Speaking from the perspective of someone who spent time as a "hardcore" raider in The Burning Crusade, it was a fun experience downing a difficult encounter, such as Pre-nerf Kael'thas Sunstrider in Tempest Keep or blasting through Sunwell Plateau's M'uru pre-3.0 patch that trivialized any encounter. There were no achievements in these days, the only proof that you had of conquering a foe was your armor, weapons, and titles that you showed off in town. Come Wrath of the Lich King, the first time through dungeons was, again, an exciting experience, learning about the lore and what was happening around Azeroth. Conquering Wintergrasp to gain access to the boss(es) contained within the fortress was different. Then came raiding, starting off with Naxxramas, which was revamped from Vanilla WoW days, back when Naxx was THE endgame dungeon for level 60s, now changed for people to start off with at level 80. For anyone that had not done Naxxramas before, it was something new and different, tying in well with the Lich King motif; however, those that had done it before were simply facing rehashed content modified to support either 10 or 25 players instead of the original 40 players. Upon conquering the Sapphiron encounter, players were granted access to the Eye of Eternity encounter with Malygos, an amazing boss fight that introduced players to vehicular combat, in a raid setting, during the final phase of the encounter. Finally, ending out the first tier of WotLK raiding was the Obsidian Sanctum, arguably Blizzard's most successful attempt at adding the option of making the boss fight more challenging in the reward of bonus loot (and potentially a new flying mount). For an expansion, this was an abundant, although somewhat regurgitated, amount of content to launch into. However, as time went on, the content was quickly smashed and players craved more. Blizzard promised the release of new content, in the form Ulduar, to sate the players. Time marched on, some players became bored with waiting for the new content and lost interest in farming the current content. Eventually, Blizzard did deliver Ulduar, and it was an amazing experience as well. The lore, the visuals, and the encounters really drew fans back into the game. Flash forward to the Trial of the Crusader/Trial of the Champion following Ulduar. While fans were wondering when they would cross swords with the ultimate villain for Wrath of the Lich King (Being the Lich King), Blizzard drops this content pack on players. Players gain access to a new 5 man dungeon, and a new raid dungeon. Unfortunately, it seemed Blizzard had dropped the ball going into this content. Instead of a raid dungeon containing numerous bosses dripping with lore, players face off against 5 "trials" to prove their merit to march on Icecrown Citadel. The encounters are, arguably uninspired, as the player does not feel he is besting evil and bringing chaos to order. You are simply just providing a show for NPCs in the stadium to watch, unlike conquering Naxxramas to destroy a fortress of death plaguing the forces of the Alliance/Horde, or fighting your way through a lost city to curb in the influence of an Old God who tampers with the minds of men. Eventually, Blizzard unleashes the final batch of content on players, Icecrown Citadel. Players are greeted with the opportunity to final defeat the "Greatest evil Azeroth has ever faced" in this 12 boss raid dungeon, which also came packaged with three new 5-man dungeons to help gear players up with. However, along with this release came Blizzard's most game-changing feature to be added in World of Warcraft, the cross-realm Dungeon Finder. This tool allowed players to queue into a pool of other players, and instead of the player being forced to monitor chat in search of a particular dungeon that required the role of said player, this tool would form dungeon groups automatically and transport the players to the dungeon when they were ready. Now, some might argue that automatically being transported to the dungeon was a nice time saver, but at the same time, it allowed players to become lazy and miss out on seeing the sights and learning their surroundings as they made their way to the dungeon entrance. Furthermore, as it required little effort to join the queue, many players further became lazy by not performing their roles to a professional extent, such as damage dealers dishing out pathetic amounts of damage, healers being slow or inefficient in healing, or tanks not generating threat. Compounding this problem was, as it matched players from different servers, odds were you would likely never see many of your dungeon companions ever again, which translated into people being selfish jerks in chat and when possible, allowed players to roll Need and take virtually any item they wanted, with the only repercussion being vote-kicked from the group which only results in that player still keeping the stole loot and still being able to re-queue in the Dungeon Finder tool for a new group to repeat the process. tl;dr version: WoW is fun in small, controlled doses. They've changed it alot, some for the better, some for the worse, though I will say the WoW community has taken a nose dive because of all the cross-realm features/server transferring stuff. Quote Link to comment Share on other sites More sharing options...
deanb Posted December 17, 2010 Report Share Posted December 17, 2010 Sooo that whole 'Commander Sheppard is Tali' thing... Quote Link to comment Share on other sites More sharing options...
Commander Shepard Posted December 17, 2010 Report Share Posted December 17, 2010 Sooo that whole 'Commander Sheppard is Tali' thing... what Quote Link to comment Share on other sites More sharing options...
deanb Posted December 17, 2010 Report Share Posted December 17, 2010 Sooo that whole 'Commander Sheppard is Tali' thing... I'm not Commander Shepard, just FYI. I don't believe you. Quote Link to comment Share on other sites More sharing options...
AcidCrownie Posted December 17, 2010 Report Share Posted December 17, 2010 I..... I..... I caved. I bought Cataclysm. Don't judge me. Quote Link to comment Share on other sites More sharing options...
Commander Shepard Posted December 17, 2010 Report Share Posted December 17, 2010 but I play a Paladin...judging is what I do! Quote Link to comment Share on other sites More sharing options...
Shadowstep Posted December 17, 2010 Report Share Posted December 17, 2010 tl;dr version: WoW is fun in small, controlled doses. They've changed it alot, some for the better, some for the worse, though I will say the WoW community has taken a nose dive because of all the cross-realm features/server transferring stuff. The ToGC patch was supposed to be the big PVP patch. Blizz said to themselves, "man, PVP sucks right now and needs to be changed." So they came up with 3.2. But they also realized, "crap, we have a major patch but no raid!" and thus ToGC was born. Anyways, I like the LFD tool. I'd get to see all sorts of jerks and bad players, and being a healer I got to play everyone's favorite game: How low can you go? Good times. Quote Link to comment Share on other sites More sharing options...
Chewblaha Posted December 29, 2010 Author Report Share Posted December 29, 2010 What the fuck? I have a waiting line still on Kil'Jaeden. Quote Link to comment Share on other sites More sharing options...
Chewblaha Posted December 29, 2010 Author Report Share Posted December 29, 2010 I'm gonna double post, sorry. I gotta gripe that in order to level up your fucking Jewelcrafting that you need to have nightstones shoved up your ass. Then to get the daily patterns done have required mostly nightstones. Then you buy ore? Fucking expensive. Buy nightstones. WHAT THE FUCK, BLIZZARD. THEY ARE 100G EACH, GIVE US MORE PATTERNS. Quote Link to comment Share on other sites More sharing options...
Akuam4n Posted December 29, 2010 Report Share Posted December 29, 2010 I got to 83 and quit; it got too boring. I'm sure ill play again sometime though. The waiting lines for a dungeon were 30 minutes. D': Quote Link to comment Share on other sites More sharing options...
Chewblaha Posted December 29, 2010 Author Report Share Posted December 29, 2010 THOSE WERE ALL FROM THE FUCKING ONE DAILY. Quote Link to comment Share on other sites More sharing options...
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