RockyRan Posted February 16, 2011 Author Report Share Posted February 16, 2011 Yeah, I was thinking a simplistic story with just very few plotpoints, if any at all, considering how the main draw is making the hilarious shitty AI in sandbox games the main attraction But don't worry about "running with my idea", kenshi. I just came up with a concept, so it's not like I had a specific direction (like, the story has to be about this and this, etc., or it should take place here) Quote Link to comment Share on other sites More sharing options...
deanb Posted February 23, 2011 Report Share Posted February 23, 2011 Just to add to a previous post in this thread: UDK royalty cap increased from $5,000 to $50,000. You keep your games income under $50,000 and you get to keep every cent (go over and 25% goes to Epic. Which may sound much, but Apple charge 30%) Quote Link to comment Share on other sites More sharing options...
SomTervo Posted February 23, 2011 Report Share Posted February 23, 2011 Just to add to a previous post in this thread: UDK royalty cap increased from $5,000 to $50,000. You keep your games income under $50,000 and you get to keep every cent (go over and 25% goes to Epic. Which may sound much, but Apple charge 30%) That's nice. And it's totally free?! (Can't see any prices on the site) Quote Link to comment Share on other sites More sharing options...
deanb Posted February 23, 2011 Report Share Posted February 23, 2011 Totally free. Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted February 23, 2011 Report Share Posted February 23, 2011 That's nice. And it's totally free?! (Can't see any prices on the site) Yep, except, if you want to release the game, you pay $99 for the license or something. Anyway, what happened to this? Dudes! Still interested in actually trying something or what? Quote Link to comment Share on other sites More sharing options...
TheForgetfulBrain Posted February 23, 2011 Report Share Posted February 23, 2011 (edited) I would, but I have no game development know-how. I think the biggest issue would be our lack of coders and animators/visuals people. Edited February 23, 2011 by TheForgetfulBrain Quote Link to comment Share on other sites More sharing options...
DFrost Posted February 24, 2011 Report Share Posted February 24, 2011 This sounds awesome, but I'm on the same boat as TheForgetfulBrain, no knowledge of game development. I can provide moral support though!! Quote Link to comment Share on other sites More sharing options...
Gigawings Posted February 27, 2011 Report Share Posted February 27, 2011 When Owen put the March madness sport releases article I commented about my idea of a combination of Golf and action games involving monsters, only to someone pointing me out about an old Atari game called Ninja Golf. Now I want someone to remake Ninja Golf, or a spiritual successor of it, damn that game is awesome, when it go to the water rather than running on it he goes straight in to the water, kicking ninjas and sharks! After some youtube search: http://www.youtube.com/watch?v=sLwgunm90k0 Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted March 2, 2011 Report Share Posted March 2, 2011 According to this: https://store.unity3d.com/shop/ The "base" version of Unity is free, this is the engine used for Interstellar Marines, looks cool, but I don't know if anyone here has heard about/used it before. Also, it looks like UDK offers better stuff and it's easier to use, so I guess it's better than Unity, but I'm not 100% sure of that. Quote Link to comment Share on other sites More sharing options...
SomTervo Posted March 2, 2011 Report Share Posted March 2, 2011 All sounds great- but on top of having little/no coding knowledge, I have no time. In the summer we could try some work on the idea? Quote Link to comment Share on other sites More sharing options...
deanb Posted March 2, 2011 Report Share Posted March 2, 2011 I've heard quite a fair bit on unity (I guess my habit of reading the sites that aren't aimed at people buying the games They port to Android now, just not long ago upgraded the engine, got some neat lighting stuff and it's cross-platform across all major PC OSes, and now iOS n Android (not sure on Win Phone 7 support) It seems a pretty good engine. I'd say it's a case of downloading both UDK n Unity and playing about until you find one that suits your needs. UDK will probably have better documentation. Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted March 2, 2011 Report Share Posted March 2, 2011 All sounds great- but on top of having little/no coding knowledge, I have no time. In the summer we could try some work on the idea? Yeah, I was thinking that summer would be a good time to try and get this working. It'll also allow me to get some practice on both Unity and UDK. Quote Link to comment Share on other sites More sharing options...
deanb Posted March 9, 2011 Report Share Posted March 9, 2011 Since this is pretty much becoming the "DIY Game Development" thread with subtitle of "Where Dean Dumps Suggestions" http://createdigital...lously-awesome/ I assume at least a few of you have heard of Adruino? Basically it's a console/game dev platform built on that. It's more a hobby thing that anything much practical. Kind of to teach you the basics. Also I guess I'll toss in this http://www.rpgmakerw...ct.html?prod=xp There's non-trail versions out there if you're interested in really digging in. And also this: http://developer.and.../sdk/index.html Which it's free to make for. Free to release too. Only costs if you use the market afaik. Oh and it's based on Java which some of you may know. Quote Link to comment Share on other sites More sharing options...
RockyRan Posted March 10, 2011 Author Report Share Posted March 10, 2011 That's nice. And it's totally free?! (Can't see any prices on the site) Yep, except, if you want to release the game, you pay $99 for the license or something. Anyway, what happened to this? Dudes! Still interested in actually trying something or what? I've finished a few games here and there, but nothing in 3D. In fact, today I started itching to play around with the Unreal UDK and I'm downloading it as we speak. I want to see for myself how hard/easy it is to make something with this engine. Quote Link to comment Share on other sites More sharing options...
deanb Posted March 10, 2011 Report Share Posted March 10, 2011 Oh yeah the new UDK 2011 is out today isn't it? Quote Link to comment Share on other sites More sharing options...
RockyRan Posted March 10, 2011 Author Report Share Posted March 10, 2011 Oh yeah the new UDK 2011 is out today isn't it? I suppose. I actually didn't know that they were releasing it so soon, but I saw on the website that the new features from that GDC video are there. Pleasant surprise Quote Link to comment Share on other sites More sharing options...
MetalCaveman Posted March 10, 2011 Report Share Posted March 10, 2011 I've finished a few games here and there, but nothing in 3D. In fact, today I started itching to play around with the Unreal UDK and I'm downloading it as we speak. I want to see for myself how hard/easy it is to make something with this engine. From what I've seen, it's pretty easy to use. Also damn, I need to upgrade my PC I can't work with the UDK for long without this thing threatening to blow up and kill me. Quote Link to comment Share on other sites More sharing options...
deanb Posted April 6, 2011 Report Share Posted April 6, 2011 And dean comes in once agian: http://www.adventuregamestudio.co.uk/ I have a feeling this should actually really appeal to you guys as it gets most of the coding work out of the way, letting you focus on art and story. Oh and it's free like most the other stuff. Quote Link to comment Share on other sites More sharing options...
Mal Posted May 6, 2012 Report Share Posted May 6, 2012 I'm sitting here in the dead of the night drunk and having a nostalgia bomb by listening to some old music. Well I came across the Brave Fencer Musashi OST and in front of me was all thing Adventure Time... then it clicked. Sure making Adventure Time into a game would be tough if it was ever done. Gameplay: Similar to Musashi but you will have a companion as in Jake the Dog since it wouldn't be Adventure Time without the duo together. Yes, "ugh, a computer AI..." but this game would be intended as a co-op game but doable with one player. Ideally, local co-op would be best but online co-op would do. Combat would be like Musashi but mixed with Kingdom Hearts in-game menu system. So you can perform combat moves like Musashi but be able to use item, etc in realtime via the menu. One of the etc would be an option to initate a co-op attack. Both people got to confirm for it to be performed with one initating it and the other confirming it. Then some QTE thing, more complicated as the attack get stronger and it will consume more AP as it get stronger. Structure wise, it would be somewhat episodic but with an overall story to tie it all together. Within the game would be various minigames, with one being a Bust-a-Groove clone which will have some music minigame since the actual show does have quite a bit of musical scores. Some minigames could poke fun at or no at some classic games. Main goals: Make a fun, interesting game built on some proven gameplay mechanics, sort of like Scott Pilgrim. Make it nice and quirky, like Disgaea along with other games. The player shouldn't expect groundbreaking stuff to happen but they should expect a fun game, I hope. The core game can be expanded upon with DLCs which can add interesting sidequests... Fiona and Cake? Quote Link to comment Share on other sites More sharing options...
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