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Mirror's Edge: Catalyst


Pirandello
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Fragile delivery times do seem pretty tight, but I think distraction missions are worse. In theory, you're supposed to run to a specific group of baddies, get their attention and split to the next group. In reality, you have to run to an invisible checkpoint which is in the middle of where the baddies start out. The time is similarly miserly, however, you have the added challenge of getting to the cluster of enemies (in one case by climbing a pipe) and then have to sort of shuffle past them, if they don't start pushing you around.

 

I had to reset so many times because the baddies spotted me early and blocked me from getting to the trigger point. :| 

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They should've made this game years ago instead of churning out new Battlefield sequels/expansions. While overall fine title on par with the original (at least, as long as you stick to the main storyline), I found the open world aspect lackluster. I like running around in open-ended environments but the side missions range from dull to annoying...

 

A lot of the side stuff would be better without the time limit, have it be a time trial if it must, but with the dashes and beat l.e. it already has that angle covered IMO, no need to slap a countdown on everything. :P

 

...mostly because of this.

 

I don't know, it might have been interesting if they'd put it in the first game, back when we haven't been worn out by countless Ubisoft open world games and their derivatives, but today it's nothing special.

 

Also, what happened to the music? It was kind of dull, to be honest. I remember that the soundtrack in the first game was catchy and intense, really driving the action, while here it borders between sleep-inducing ambient and very few beat-driven tunes.

 

Meh, I should've bought Overwatch instead.

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