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Mirror's Edge: Catalyst


Pirandello
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Personally I think it would be really cool to take Mirror's Edge in a more open-ended direction. I'd love to just run around and explore a city in that engine.

Not that I think it will happen.

 

Edit @Thursday Next: Well there was the part of my post where I said that if they couldn't make the shooting more fun they should just remove it. I'm honestly not sure combat is something Mirror's Edge needs at all, but if it's there I'd rather it be fun.

 

Personally, I would like it if the game was still based on levels, except for that they would be more open ended. Rather than guiding you along a set linear path, it would be cool if they just put you at the bottom of a building in the beginning of a level and they just told you "get to the top". Then you'd have multiple ways of figuring out how to get to the top, with vents and corridors and offices that lead to more vents that eventually lead to elevator shafts, etc. They'd have to work on making the levels not too terribly confusing, but I think adding an open element to a definite goal would be a really cool evolution from the level design of the first game without resorting to a flat out open world.

 

Although having a free-roam mode would be cool. Maybe an optional mode or something?

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  • 3 weeks later...
For an actual short answer: At under £10, it is definitely worth picking up. http://www.play.com/Search.html?searchtype=allproducts&searchsource=0&searchstring=mirrors+edge

Was hoping they'd ship to Japan. :(
Now that I'm in the states for the next few weeks, I've ordered Mirror's Edge and ME2 for $20 each. (I've already played ME2, but I was borrowing it from a friend, and I want to have the additional DLC content in addition to being able to play it whenever I want.)
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I'd guess there's just not as much need. Most monitors are for work, and most people at work aren't watching tennis balls in slow motion to get the full benefit of 120hz. So you're left with the high end gaming segment, or the really niche segment of folks who watch lots of movies and shit on their PC monitor.

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I'd guess there's just not as much need. Most monitors are for work, and most people at work aren't watching tennis balls in slow motion to get the full benefit of 120hz. So you're left with the high end gaming segment, or the really niche segment of folks who watch lots of movies and shit on their PC monitor.

 

Why in slow motion? Isn't the point of 120hz to watch speedy things go speedy?

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I'm probably well out of the loop on current TV adverts but I'm sure Currys/Dixons/PC World were touting the whole 120hz TV experience by using tennis match as an example of how you can see every frame and the ball isn't just a yellow blur across the screen.

Kinda like how Football, which is commonly filmed from the same camera angles on every match, one of witch is above the pitch at such an angle and distance that parallax motion would be negligible, is used for 3DTV adverts.

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  • 2 months later...

Wheeee!

 

News of the game would've been enough for me, this is even better. From TFA:

 

EA Games President Frank Gibeau has all but confirmed that we'll eventually see Mirror's Edge 2 running on Frostbite 2, telling Gametrailers that "you'll see that combination, I'm sure".

"We haven't killed Mirror's Edge," continued Gibeau. We're actively looking at how to bring it back in the right way. We love that franchise. The DICE guys really created something I think special the first time around. You've got to have a big idea to be able to do the next one and that's what we're working on."

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  • 2 months later...

Mirror's Edge 2 greenlit, will use Frostbite 2 engine.

 

From: http://sillegamer.com/?p=3584

 

According to the November 2011 edition of Xbox World magazine, Mirror’s Edge 2 is reportedly in development over at DICE, with the parkour title set to utilize the stunningly beautiful FrostBite 2 engine – ensuring that jaws everywhere will drop when EA eventually makes the highly anticipated announcement, likely to be at the Spike VGA Awards 2011. Fans of the under-rated series have been clambering for news on a potential sequel and will be glad to know that a second iteration in the gorgeous series is confirmed as in development – with the multiplatform title gearing up for a release in late 2012. Check out the rumour below and in the latest issue of Xbox World magazine, available now.

  • ”Better news for anyone who likes beautiful worlds and okay-ish parkour is Mirror’s Edge 2, which DICE and EA have all but confirmed, and which will run on DICE’s eye-destroying Frostbite 2 engine.”

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I'll be honest, Xbox World magazine aren't exactly the best source on shit like this since they're the guys who last month had front page title of "Mass Effect 3 Multiplayer" and the article itself was jsut "internet rumours have suggested ME3 will have multiplayer". Of course most sites took the front page as confirmation and ran with it, thus feeding the vicious circle.

 

I'd much rather get my VG news from my mum.

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  • 1 year later...
  • 6 months later...

Rumors continue.  Apparently listings have gone up and then come down for Mirror's Edge 2 on Xbone on the Italian and German Amazons, and now a support page for it briefly appeared on EA's site.

 

If we don't hear something at E3 I might actually explode.

 

Also, I'm probably reading WAY too much into the fact that they were Xbone listings, but if ME2 launches as an Xbone exclusive that might actually be enough to get me to buy the console.

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