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Mirror's Edge: Catalyst


Pirandello
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So even though Dice is still being catty about whether this is a prequel or a reboot, the tie-in comic proves it's a reboot: in Catalyst Faith's parents and sister all died in the October riots when she was a kid, but in the original Mirror's Edge her sister was still alive when they were adults.

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@Caveman:  I think they'd been saying it's kind of a reboot, that they're not holding themselves to the continuity but that they weren't ruling out that the two might be in the same timeline either.  The comic's worth reading if you're interested in the story.

 

@Thursday:  I thought of that, and I guess it's still possible, but the way it was presented definitely made it seem like a "they died in front of my eyes" kind of thing.  Also IIRC (which I may not be) the back story from ME1 doesn't really fit with Faith having thought her sister was dead for most of her life.

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Okay, yeah, replaying Mirror's Edge and it makes it explicit that she knew her dad and sister survived the riots, it was only her mom that died, and that she lived with her dad and sister afterward until she ran away. In the Catalyst comic it says both her parents and her sister were all killed in the riots, so they're definitely incompatible.

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http://www.gamespot.com/articles/why-guns-are-gone-for-good-in-mirrors-edge-catalys/1100-6438838/?ftag=GSS-05-10aaa0b

 

"... Miller explains that one benefit in locking away skills and tools for later in the game..."

 

:( :( :(

 

Well... that's going to be a thing. I'm hoping/dreaming/praying that it's like in Dying Light, were doing stuff would give you XP that served to increase levels and each level gave you a skill/perk point, so stuff like, chaining parkour moves, safely landing from a drop, using parkour moves to escape/fight the zombies, reaching certain areas and other stuff would give you agility XP, which allowed you to unlock more/better moves, eventually unlocking the grappling hook and, as the final skill, infinite stamina for running (combat stuff had its own tree). It felt like it actually rewarded you for playing the game, trying new things and taking certain risks with the paths/moves you used. Specially during the night, as enemies were more dangerous, including the hunter zombie, but you also got an XP boost.

 

However, I fear that it may end up like the one in Unity, were you had to complete certain missions before some upgrade tiers were unlocked (some of which included locked skills that I feel should be there from the start, like the whole sit on a bench/lean against wall thing). Also, the way you get upgrade points in that game felt like it limited the appeal of skills in an annoying way, having some points locked behind extra objectives or co-op missions meant that I would just focus on health upgrades, with a couple of combat ones and just ignore the rest, for fear of wasting the points I had.

 

Shadow of Mordor is another game that had a cool upgrade system, it had skills locked behind missions, but those were unlocked DURING those missions, everything else available to you if you had the skill points required. XP was obtained just from playing the game, completing bonus objectives gave you bonus XP, but there was never that fear of not being able to unlock a certain skill or perk because you had missed a couple of those objectives.

 

This is all my personal experience/opinion/thing, sorry if it seems like I'm treating it as fact, I feel like, in terms of similar games, Dying Light had a great upgrade system, and if it's like that one it'll be cool, but I'm also used to expecting the worst always. They do mention that they actually tested this and it works, but, the same thing happened with the Earth chapter in Darksiders 2 and I also hated that part so who knows, maybe I'm the one that's broken. :P And yes, I'm aware I'm likely making a mountain out of a molehill but still, the original ME is one of my favourite games and I'm really looking forward to Catalyst, so the smallest thing that pops up makes me worry a ton. :P

 

I'm still hyped as hell for this game, but now I'm a bit wary of how this stuff will turn out, in the end though, I hope it's fucking amazing. :P \m/ \m/

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This news took it from my #1 most anticipated game of the year to "well I'd better wait for reviews".  Super disappointing.  :(

 

Though from what Eurogamer said it sounds like the Dying Light system, where you get XP for just about everything and each level unlocks a skill point.

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Unlike you all, that is perfect for me. I should be able to knock most of my thesis out by then. :P

Just, DICE, please don't polish a turd.

http://www.gamespot.com/articles/why-guns-are-gone-for-good-in-mirrors-edge-catalys/1100-6438838/?ftag=GSS-05-10aaa0b

 

"... Miller explains that one benefit in locking away skills and tools for later in the game..."

Let us beat the game and then have it be all free form. I understand wanting to preserve the experience but it is a game. Let us have at it after we go through the hoops. Open world (skylines), open choices.

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  • 1 month later...
  • 2 weeks later...

So Ethan, how did you like your 6 hour run with the game? I know it is reviewing about the same as the original but you as a fan of the original might give better insight than the reviews. How did you feel about the open-world aspect of it? Is the level design working or did it start to get old?

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I mean, fundamentally the parkour is the same (and to me it actually feels slightly better once you unlock the dive roll and coil, which can be really fast), and it just feels so good. I didn't experience the level design getting old, but I only had 6 hours with it. The combat feels good when you actually get into flow, but once you're out it's hard to get back in. The open world stuff (like the towers and collectibles) is a minor annoyance but overall doesn't really detract from the sheer joy of the free running.

 

tl;dr: If you liked the first one you'll probably like this one, but if you didn't it probably won't convert you.

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The thing that is really hanging me up right now is the open-world aspects. It should be known that I don't like most open-world games since most of the content is filler. It just burns me out and it leaves me dissatisfied/catastrophic to just leave them alone. It destroyed my runs with Final Fantasy XII (not really open world but sorta with all the side quests), Shadow of Mordor and MGSV (!!!). All good to superb games just murdered by open-world aspects that I just don't like. 

 

So conflicted.

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I think they're a lot better, but it's hard to say for sure until I see a side-by-side comparison.  I haven't noticed them like I did when I was playing the trial, but it's possible that's just because I've gotten used to them.

 

I mean, they're not perfect.  But that's the exception, I think something weird happened where a texture that typically you'd only see from far away got put in a place where you'll see it up close.

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