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Battlefield thread...


excaliburps
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35 members have voted

  1. 1. What System are you buying BF3 for?

    • PC
      18
    • PS3
      1
    • Xbox
      4
    • Unsure
      3
    • Not Buying
      9


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Certainly looks really good. Definitely running the PC version in that one :P (Not like there would be much difference in other unnamed shooters.)

 

I'm more interested in the MP. Modern military FPS games are all a bit meh to me. Even though MoH had a good story compared to COD and I have a feeling BF3 will follow suit, I just think there's only so much you can do with it.

 

 

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I'm sorry, I have to change my pants since it looked so good.

I hope there's a beta in the coming months, I don't care if I have to deal with the usual BS server issues... I want to take a peek. :<

 

Me too! And judging from everywhere I've read, the internets agreed on something! OMG! Apocalypse now! :)

 

Seriously, from writers, to people who've seen the trailer. Everyone is just flat-out amazed right now.

 

Now if you'll excuse me, I'll be watching that trailer again. This time in glorious 1080p. :)

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Yeahhh, that looks awesome.

 

I'm just sick of the Middle East setting for 'modern' shooters - Black Ops campaign was kind of a refresher due to that.

 

Still, this game is going to be a star for the MP, and I am moist with anticipation for that.

 

Too bad you had to buy Medal of Honor to get early Beta access to this.

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I've heard it so many times over the last year in a number of similar, but different ways:

 

"Another serious military shooter?"

"What else can you do with it?"

"It's hard to improve the ice cream sundae."

 

I for one am not tired at all of the "serious" military shooter genre because there is a lot more that can be done with it.

 

For starters, there has yet to be a "serious" military shooter. The closest there is right now is the newer Medal of Honor, and yet it still feel short in many ways -- things that have nothing to do with multiplayer, or perks, or any of the other crap that Call of Duty has brainwashed gamers into thinking are a standard of that genre.

 

Here's a basic checklist of what a properly serious military FPS would include:

 

- Real-world conflict

- Real-world forces

- Authentic dialogue

- Realistic levels of blood and gore:

- which includes US military personnel and...

- civilians, including women and children

- Military AI: soldiers who will move in formation and never cross in front of you while you're engaged unless they somehow tap your shoulder or helmet first

- A training mode that teaches the player how to actually operate like a soldier in tandem with his team, as well as simple tutorials and glossaries to explain the translate the military jargon and ranks

- A "Hardcore" mode where a shot puts you down -- but doesn't necessarily kill you and gives you the ability to apply tourniquets

- Weapons appropriate to the soldiers and situations

- Real physics: structural damage, bullets with weight, gravity

- Characters with non-cliched personalities

- Better variety of enemies. Some enemies are hardened veterans, others are just stupid kids with an AK-47.

- A game that allows you to make critical decisions that will result in benefits and consequences, often a mix of both

- A game with very powerful imagery, intensity and emotion, BUT...

- ... does not get preachy one way or the other about war. It presents the material and lets the player make up his own conclusions

- and God-forbid, NO MULTIPLAYER

 

 

Some of these things are done partially in one game, but not others. For example, the Rainbow Six games do okay with bullet damage and enemy AI, but not to the degree that I'm talking about. Brothers in Arms brings out the individual personalities of its characters, but some are cliche as hell.

 

And I know what some people will say: "It's a game! It's supposed to be entertaining!"

 

This game would be entertaining, but it would also force the player to think and feel profound things. Players seem to think every military game has to be some roller coaster ride rather than a deeper, more dramatic experience like Heavy Rain.

 

A truly serious military game will depict war as the polarized body and mindfuck that it is: stretches of boredom punctuated by short bursts of deadly violence, the internal struggle between the pride of representing a modern military force with the guilt of seeing innocents die directly or indirectly by your hands, the frustration of following orders and adhering to politically-driven rules of engagement.

 

To date, what game has managed to depict that?

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@HotChops,

 

I too am not tired of the genre. I enjoyed, dare I say it, MW2 and Black Ops. They are pretty fun games. Battlefield is by far my favorite series so I am looking forward to BF3 more then ever.

 

Honestly I am truly disappointed in the fact that Six Days in Fallujah, because it could have been a game that would tug at the emotional strings of the player. I could accomplish something that no FPS has been able to accomplish, a true emotional experience. I understand the reason people appose the release of the game, and why a game developer would want to stay away from something that drags so much negative attention, but I am still disappointed in the cancellation.

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Add me to the people not fatigued by Military FPS'. I'm open to playing more as long as they're good.

 

From the looks of it, BF3 seems to be bringing the awesome in a big way.

 

I mean if I told you a year ago that BF3 will have SP and it will cause nerd-boners you'd have laughed at my ass and punched me in the face.

 

Admit it, you would! :)

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http://pc.ign.com/articles/115/1152917p1.html

 

The IGN article has an interview with one of the DICE guys on BF3 and the details he's spilling sound pretty incredible.

 

Considering that DICE has tended to have weak SP portions in their shooters, I wasn't expecting much from the SP, but I'm starting to. Granted, the line that says the entire game plays like a tutorial for MP isn't the most encouraging way to put it, but bits like the enemies that don't respawn, just have really good AI makes it sound like each firefight is going to be really engaging, not just shooting at waves of endless enemies and wonder where you're supposed to go next to trigger the end of those waves.

 

Not much in the way of additional details on MP so far, but what the hell - DICE only gets sharper with their MP excursions (MoH excluded), I have no doubts it's going to be incredible.

 

Argh... this is making me want to play some BC2: Vietnam!

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Snip

 

Here's a basic checklist of what a properly serious military FPS would include:

 

- Real-world conflict

- Real-world forces

- Authentic dialogue

- Realistic levels of blood and gore:

- which includes US military personnel and...

- civilians, including women and children

- Military AI: soldiers who will move in formation and never cross in front of you while you're engaged unless they somehow tap your shoulder or helmet first

- A training mode that teaches the player how to actually operate like a soldier in tandem with his team, as well as simple tutorials and glossaries to explain the translate the military jargon and ranks

- A "Hardcore" mode where a shot puts you down -- but doesn't necessarily kill you and gives you the ability to apply tourniquets

- Weapons appropriate to the soldiers and situations

- Real physics: structural damage, bullets with weight, gravity

- Characters with non-cliched personalities

- Better variety of enemies. Some enemies are hardened veterans, others are just stupid kids with an AK-47.

- A game that allows you to make critical decisions that will result in benefits and consequences, often a mix of both

- A game with very powerful imagery, intensity and emotion, BUT...

- ... does not get preachy one way or the other about war. It presents the material and lets the player make up his own conclusions

- and God-forbid, NO MULTIPLAYER

 

 

Snip

 

 

How about:

 

Army forces from another countries other than US Army and British?

 

There's PMCs, French Legionnares, Spetsnatz, JSDF, UNSF, etc etc.

 

It will be interesting if we can see from other countries perspectives.

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Problem - Largest market for modern war simulators?

The US closely (astonishingly close for our size) followed by the UK.

 

So they're the markets to appeal to.

It'd be interesting, but I don't think we'll see it. US n UK do have some of the larger forces out in the middle-east too. Most nations are pretty opposed to it all.

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I just noticed, you're commenting on your own article.

 

Yep. I love the anonymity. :)

 

Not that we're required to do that or anything. I just want to comment on people's reaction and what I have to say that I can't put on the article itself. If I do, it won't get published for being a little too opinionated. :)

 

Sucks, no?

 

I also wanted to really say that "YES COD IS A KID's game. Friggin' assholes who keep buying them annoy me". Haha! Or something to that effect. Will not get approved, sadly.

Edited by excaliburps
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"Sugar rush"? That's a good way to naming how CoD games feels since MW2, with Blops taking it to a whole new level. They feel so fast and stuff that you don't feel anything at all.

 

And you did well.

 

I so wanted to say something like that. If only!

 

Oh, thanks! Nah. I don't do so good. Sucks when an editor finds a ton of things with what you wrote. Learning process I guess.

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Problem - Largest market for modern war simulators?

The US closely (astonishingly close for our size) followed by the UK.

 

So they're the markets to appeal to.

It'd be interesting, but I don't think we'll see it. US n UK do have some of the larger forces out in the middle-east too. Most nations are pretty opposed to it all.

 

Edit: Y'know what, never mind, I need to learn more before I can reach higher targets.

 

Baby steps, one step at a time.

Edited by Gigawings
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"Sugar rush"? That's a good way to naming how CoD games feels since MW2, with Blops taking it to a whole new level. They feel so fast and stuff that you don't feel anything at all.

 

And you did well.

 

I so wanted to say something like that. If only!

 

Oh, thanks! Nah. I don't do so good. Sucks when an editor finds a ton of things with what you wrote. Learning process I guess.

 

Be prepared, this probably will lead to flame wars all around the gaming forums, as we try to trudge around the flaming areas that is BF vs CoD we will see people throwing F Bombs, Wit Napalms, swear words machine guns, maybe BF3News can get invaded too.

 

Like the old time, bring in the popcorns and soda!

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Just wanted to add this

 

http://gamrfeed.vgchartz.com/story/84412/new-game-engine-counter-productive-says-infinity-ward/

 

Robert Bowling's reaction to CoD fans seeing BF3 and wanting a new engine for CoD...

 

Please stop me before I post anything snarky in the comments section! I'm serious here. Too many jokes about 2005 tech, CoD fans wanting something new and Bowling's reaction. Dear god! :P

 

I might get reprimanded if I start posting shit up and rile the people that's commenting.

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Just wanted to add this

 

http://gamrfeed.vgchartz.com/story/84412/new-game-engine-counter-productive-says-infinity-ward/

 

Robert Bowling's reaction to CoD fans seeing BF3 and wanting a new engine for CoD...

 

Please stop me before I post anything snarky in the comments section! I'm serious here. Too many jokes about 2005 tech, CoD fans wanting something new and Bowling's reaction. Dear god! :P

 

I might get reprimanded if I start posting shit up and rile the people that's commenting.

As far as I'm concerned about the only thing good about Call of Duty nowadays is the silky-smooth engine.

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Taken from the comments.

 

"I have a hard time playing other FPS's (especially Killzone) because the physics don't feel right."

 

The physics feeling like nothing is why I stopped playing CoD games in the first place. Hell, I picked up Killzone 3 for the physics feel!

When people said it felt soulless, that, I think, is part of the reason why it did.

 

Heh, one people dislike is another person's like.

 

Edit:

Johnny, I would argue that its too smooth. I would imagine that they could of made it better with each game but you really don't see it, if they even done anything to it.

Edited by MaliciousH
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This is getting interesting...

 

I can see you grinning there Excaliburps, writing articles and getting people riled up, then we can see them clashing on the comment section, mwaHAHAHAHAHAHAHAHAHAHAHAHA! ahem.

 

Haha! If only I could! I'm sorely tempted to! But I think the EIC might reprimand me for trolling the people or something. If only I were Plunkett...

 

@MaliciousH

 

Some of the commenters there are also um...Not that good. To put it lightly. Not saying he is, but there's always a tool or a troll whenever comment sections are around.

 

Which reminds me, any of you ever registered or commented there before? Just asking. :)

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Personally I think it's kind of pointless to make direct, either-or comparisons of Call of Duty and Battlefield.

 

In my opinion, they are distinctly different franchises. One is almost exclusively run-and-gun FPS, and the other is a mix of FPS, team support, and vehicle gameplay.

 

I can completely understand why someone would prefer one over the other, but I think comparing the two as most people do is like comparing basketball and (American) football.

 

It's an argument that's fueled by a crowded market that encourages consumers to glorify one game and then sell it to all their friends so that you don't have a situation where in the same evening some friends want to play Halo, others Call of Duty, and then the rest Battlefield.

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Yep. I love the anonymity. :)

 

 

 

Actually you're not anonymous. It's just that no one probably checked but might be best to nip it in the bud before anyone notices :P.

If you follow your profile link on the article, it takes us to the staff page which basically has your name and two links. Your name links to excaliburps and your posts link to the stuff you've posted. Just saying if someone wanted to connect the two it's not that difficult :).

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