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Battlefield thread...


excaliburps
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35 members have voted

  1. 1. What System are you buying BF3 for?

    • PC
      18
    • PS3
      1
    • Xbox
      4
    • Unsure
      3
    • Not Buying
      9


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-Do they plan on making significant improvements to their maintenance of the current Battlefield game once it's out?

 

I feel like DICE has done a piss-poor job of fixing bugs and glitches for Bad Company 2.

 

-Do they have a cohesive plan for dealing with the console versions of BF3?

 

So far, all I've heard is that they intend to have fewer players in larger maps. I don't see how that's a good decision.

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The only thing I want to know is if the Russians will be in BF3.

So far, all I've heard is that they intend to have fewer players in larger maps. I don't see how that's a good decision.

You probably don't know about scalable maps in bf2. The maps themselves are pretty big, but the actual size of a battle zone depends on number of players. I think it will be the same in bf3.

Take a look at this picture.

MapScaleFeature.jpg

Edited by Maritan
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The only thing I want to know is if the Russians will be in BF3.

So far, all I've heard is that they intend to have fewer players in larger maps. I don't see how that's a good decision.

You probably don't know about scalable maps in bf2. The maps themselves are pretty big, but the actual size of a battle zone depends on number of players. I think it will be the same in bf3.

Take a look at this picture.

MapScaleFeature.jpg

 

I did not know about that. I'm a BF veteran, but I never played BF2.

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-Do they plan on making significant improvements to their maintenance of the current Battlefield game once it's out?

 

I feel like DICE has done a piss-poor job of fixing bugs and glitches for Bad Company 2.

 

-Do they have a cohesive plan for dealing with the console versions of BF3?

 

So far, all I've heard is that they intend to have fewer players in larger maps. I don't see how that's a good decision.

 

Yeah, I might ask something to that effect but a little less hostile of course. :)

 

Oh, and the interview won't be on gamrFeed. :)

 

I'll make another thread for it, but it will be on a new site that I'll also be a part of. It's going to be something good, especially for shooter/FPS fans.

 

Can't divulge any details for now but I will be working for sites other than 'Feed. :)

 

If you have anymore questions throw them my way. I've compiled a few but I can always use more.

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The only thing I want to know is if the Russians will be in BF3.

So far, all I've heard is that they intend to have fewer players in larger maps. I don't see how that's a good decision.

You probably don't know about scalable maps in bf2. The maps themselves are pretty big, but the actual size of a battle zone depends on number of players. I think it will be the same in bf3.

Take a look at this picture.

MapScaleFeature.jpg

 

Just to clarify, it doesn't do this on the fly. If you join a 64 player map with 8 people (iirc that was the minimum for a ranked game) then you will be in a 64 player map, it won't shrink to fit. Similarly, if you join a full 16 player map and want to get one more guy in tough. It won't expand to a 32 player map.

 

I think that's pretty obvious, but just wanted to make sure we weren't getting too crazy. :D

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@Excaliburps

 

They said they'd change something about going prone to prevent dolphin diving. Can you ask them how? I'm guessing going prone will have some "setup time", but i'm kind of interested XD Also, will there be any differences between fraction vehicles? Like, will the tanks be all the same just different model, or will they work a bit different? He probably wont answer, but i'd like to know how many classes will there be. Do they plan on doing "extra" maps in patches/updates like BC2 or something else, since (i think) they said there will be no mod tools.

 

That's about it for now i guess XD

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  • 2 weeks later...

12 mins of BF3 gameplay: http://www.gameinformer.com/games/battlefield_3/b/xbox360/archive/2011/04/16/full-12-minute-fault-line-series-in-one-video.aspx

 

gah! I'm busy writing my impressions of their ME3 story and this too? overload :P

 

edit: bah, it's just all the previous demo segments sewn together. Nothing new.

Edited by HotChops
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The truth is that BF's multiplayer will (as usual) be a completely different beast from Call of Duty...

 

But EA wants to go after the CoD franchise while it's underbelly is exposed. So they're copying CoD's scripted single player experience.

 

I personally don't give much of a shit. Scripted or open-ended, what I'm looking for in a war game will likely never exist. For example, you'll note that in that demo when the NPC is shot by the sniper, the player drags him to safety and then -- nothing -- it cuts ahead. :|

 

If they really wanted to create an original experience, they would allow the player to apply tourniquets, check for vital signs, and inject morphine. How amazing would it be to play a game in which you actually try to save your squadmates when they're hit, or you help escort wounded civilians to aid stations? But no. According to video games, the only thing the world's most professional soldiers do is kick down doors and shoot at people.

 

Those are the kinds of innovations I want to see in war games. Ironically enough, the only thing Homefront was good for is that it dared to drag civilians into the conflict -- albeit from a terribly jingoistic, pro-American perspective.

 

That's the state of the gaming industry though. I for one am completely sick of getting on turrets and mowing down nameless, faceless enemies, but those kinds of games sell the most. Thus, they'll continue to be made. And even when you have a game that actually breaks from that mold, say like Battlefield or Mass Effect, then it it's only a matter of time before they abandon what made those games unique and they start copying CoD.

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Eh... there's always indie games... not going to look as pretty as these mainstream games but they can have much more freedom. Maybe someone can take Ace of Spades and turn it into the best you talked about. :P

 

Actually, I would think it would be pretty intense to try to save your squadmates when you combine motion controls to the mix instead of just pressing x (looking at you CoD). Yes, it can turn annoying but hey... work together. Oh wait...

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The truth is that BF's multiplayer will (as usual) be a completely different beast from Call of Duty...

 

But EA wants to go after the CoD franchise while it's underbelly is exposed. So they're copying CoD's scripted single player experience.

 

I personally don't give much of a shit. Scripted or open-ended, what I'm looking for in a war game will likely never exist. For example, you'll note that in that demo when the NPC is shot by the sniper, the player drags him to safety and then -- nothing -- it cuts ahead. :|

 

If they really wanted to create an original experience, they would allow the player to apply tourniquets, check for vital signs, and inject morphine. How amazing would it be to play a game in which you actually try to save your squadmates when they're hit, or you help escort wounded civilians to aid stations? But no. According to video games, the only thing the world's most professional soldiers do is kick down doors and shoot at people.

 

Those are the kinds of innovations I want to see in war games. Ironically enough, the only thing Homefront was good for is that it dared to drag civilians into the conflict -- albeit from a terribly jingoistic, pro-American perspective.

 

That's the state of the gaming industry though. I for one am completely sick of getting on turrets and mowing down nameless, faceless enemies, but those kinds of games sell the most. Thus, they'll continue to be made. And even when you have a game that actually breaks from that mold, say like Battlefield or Mass Effect, then it it's only a matter of time before they abandon what made those games unique and they start copying CoD.

 

 

I take it you enjoyed Snake Eater?

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I think that the Bf3 story is very scripted. Not a good sign.

 

A lot of good SP games are scripted and linear, and yet are still awesome.

That is true, but it doesn't make you feel like it's linear and scripted. Modern Warfare 2 did make it feel linear, as the NCO was always screaming at you to get to a place on "Wolverines". All I want, is for the PC to open some fucking doors by himself.

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All I want, is for the PC to open some fucking doors by himself.

Not gonna happen.

While PC is the main platform, it's still a multiplatform game, so there can't be too much deviations between versions. The levels are the same size so they can be played on consoles, fixed number of objects/enemies on the screen, etc.

Also, I think SP campaign in BC1 was very good. DICE didn't try to mimic CoD, so the maps were pretty open, there were no corridors, and overall experience was very close to sandbox. Shame they went the CoD way with the second one. Still, great games.

How amazing would it be to play a game in which you actually try to save your squadmates when they're hit, or you help escort wounded civilians to aid stations?

You can save and heal your squadmates in ARMAII in coop and MP. Pretty exciting, actually.

Edited by Maritan
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All I want, is for the PC to open some fucking doors by himself.

Not gonna happen.

While PC is the main platform, it's still a multiplatform game, so there can't be too much deviations between versions.

 

PC = Player Character. As opposed to NPC (Non-player character)

*reads again*

Man, I thought it was some kind of metaphor(about the door).

Yep, my English sucks.

*goes away in tears*

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