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Battlefield thread...


excaliburps
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35 members have voted

  1. 1. What System are you buying BF3 for?

    • PC
      18
    • PS3
      1
    • Xbox
      4
    • Unsure
      3
    • Not Buying
      9


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Well, no need for you to apologise, but thanks anyways. Not your fault Game doesn't ship to Serbia, or the fact that i can't use the EA Store :D Guess it's time to poke my UK relatives again.

I think they'll announce something for other regions pretty soon. It will be EA Store exclusive, or something like that. As for me, I don't care about these things. I must buy new PC for this game, now that's a problem.

btw, what's wrong with your regional EA store?

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I don't have one :D A few months ago i couldn't even access the store, .rs domain was filtered (i could access when i used a US proxy for example). Now i can access, but whatever i click just bumps me back to the main page. Again, i think it's the IP filtering or something, since my EA account says i'm from the UK. My BF2142 is registered to Russia tho, so i still get regular EA promo mails in Russian (even tho i tried unsubscribing xD).

Edited by Kovach_
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Well, no need for you to apologise, but thanks anyways. Not your fault Game doesn't ship to Serbia, or the fact that i can't use the EA Store :D Guess it's time to poke my UK relatives again.

I think they'll announce something for other regions pretty soon. It will be EA Store exclusive, or something like that. As for me, I don't care about these things. I must buy new PC for this game, now that's a problem.

btw, what's wrong with your regional EA store?

 

I think you might be right.

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http://uk.pc.ign.com/articles/117/1172554p1.html

Classes have also been redesigned in Battlefield 3, giving players new ways to customize their load outs to suit their play style. Riflemen now double as medics, healing players and reviving those who are downed. The Support class is now equipped with a light machinegun and ammo packs, the sniper is a long-range and demolitions expert, and the Engineer is the master of destroying and repairing vehicles. With weapon attachments players can adapt the classes to how they want to play, with Riflemen choosing things like underslung grenade launchers in place of advanced medical equipment, for instance.

 

The Support class was super important in Battlefield: Bad Company 2 because it could heal, but they're given a new role in Battlefield 3:suppression. Shooting in an enemy's general direction is important in real combat, giving your own team a chance to move and gain position while the enemies are frightened into running for cover. Battlefield 3 takes this into account, and anyone firing a hail of lead near foes – something the Support class is especially good at, much more so with a fancy bi-pod attachment – will suppress the enemy. This not only garners points for the shooter, but dims and shakes the screen of those affected. Shooting to kill is an important role, but shooting to provide actual supporting fire is now emphasized as well.

 

Vehicles have also been tweaked in Battlefield 3, in hopes of making them more fun for both the operator and passengers. Vehicles regenerate small amounts of health when damaged, but in order to heal to full will need the assistance of an Engineer. Vehicles can also be immobilized right before destruction, forcing an Engineer to intervene to save it, and giving the passengers a chance to bail out. The hope is that this will alleviate a lot of the rage that comes from a team jumping into a humvee, only to be destroyed by one well placed rocket. Yes, the rocket might kill the person it blows up right next to, but the whole squad won't be punished for one crazy driver, or feel like vehicles are death traps.

 

Two tweaks that stood out during the time I played, and really show DICE's commitment to making the experience better and better, were the inclusion of prone and the ability to opt out of revive. Prone could be dangerous to the balance, as it makes players incredibly hard to discern at a distance, but to balance this DICE is finding new ways to make the cost match the benefits. You might be harder to see, but your lens will flash if a player looks at it, and getting up and laying down takes time that will cost you if someone is close. Revive was also something that players liked in Battlefield: Bad Company 2, but it was annoying when someone would revive you for points, only to do so when you were going to stand up right in an enemy's fire. Now you can opt out of a revive, looking to see how safe it is before you make a decision about whether a respawn at a different location would be more effective. It's a small change, and one of those head-slap inducing choices that seem obvious, but a testament to the time, experience and passion DICE has for making Battlefield 3 as fun and balanced as possible.

Also, I'm glad that Russians are back, although I will miss that red beret.

Edited by Maritan
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Nice find Maritan.

 

The Support class was super important in Battlefield: Bad Company 2 because it could heal, but they're given a new role in Battlefield 3:suppression. Shooting in an enemy's general direction is important in real combat, giving your own team a chance to move and gain position while the enemies are frightened into running for cover. Battlefield 3 takes this into account, and anyone firing a hail of lead near foes – something the Support class is especially good at, much more so with a fancy bi-pod attachment – will suppress the enemy. This not only garners points for the shooter, but dims and shakes the screen of those affected. Shooting to kill is an important role, but shooting to provide actual supporting fire is now emphasized as well.

 

Awesome.

 

Vehicles regenerate small amounts of health when damaged.

 

Fucking regeneration needs to die. Forever.

 

Vehicles can also be immobilized right before destruction, forcing an Engineer to intervene to save it, and giving the passengers a chance to bail out. The hope is that this will alleviate a lot of the rage that comes from a team jumping into a humvee, only to be destroyed by one well placed rocket. Yes, the rocket might kill the person it blows up right next to, but the whole squad won't be punished for one crazy driver, or feel like vehicles are death traps.

 

Fantastic.

 

Revive was also something that players liked in Battlefield: Bad Company

 

This made me chuckle.

Edited by Kovach_
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Ha! I don't know what's funnier: The lack of dinosaurs or the idea that Activision would go to 4chan for advice.

 

 

he Support class was super important in Battlefield: Bad Company 2 because it could heal, but they're given a new role in Battlefield 3:suppression. Shooting in an enemy's general direction is important in real combat, giving your own team a chance to move and gain position while the enemies are frightened into running for cover. Battlefield 3 takes this into account, and anyone firing a hail of lead near foes – something the Support class is especially good at, much more so with a fancy bi-pod attachment – will suppress the enemy.

 

This is the way it should be. I hated the medics having HMGs in BC2. What medic is ever going to carry a HMG into battle?!

 

Vehicles regenerate small amounts of health when damaged.

 

With any luck, this will be disabled in hardcore mode - there better be a fucking hardcore mode!

 

Prone could be dangerous to the balance, as it makes players incredibly hard to discern at a distance, but to balance this DICE is finding new ways to make the cost match the benefits. You might be harder to see, but your lens will flash if a player looks at it, and getting up and laying down takes time that will cost you if someone is close. Revive was also something that players liked in Battlefield: Bad Company 2, but it was annoying when someone would revive you for points, only to do so when you were going to stand up right in an enemy's fire. Now you can opt out of a revive, looking to see how safe it is before you make a decision about whether a respawn at a different location would be more effective

 

Dangerous to the balance, fuck off! The exclusion of prone is dangerous to the balance and bad prone implementation is dangerous to the balance but prone, in itself, is a neccesity. This the old excuse that we were given when it started being excluded from games. It's not our fault that the consoles struggle to run high enough resolutions to make out a proned character and it's not our fault that it's hard to fit a bunch of commands onto a controller. In short, prone was removed because of a focus towards console development. It wasn't for balance (at least on PC). Also that revive opt-out has been asked for from day 1 of BC2's release; even before day 1, during the beta. If I remember correctly, it was in BF2 and it was certainly in BF2142. It's certainly needed but not something I'm going to give Dice credit for including this time around.

 

With all that negativity out of my system, I'll finish by saying I can't fucking wait for BF3. It seems they really have taken a PC-first approach with it so it should be great. I just hope we get the commo rose back as well. I don't want a single button callout that doesn't work half the time.

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I understand why some people love prone but crap if it can't make some games super camp happy. Rainbow Six 3 was unbearable with people going prone. I only played on servers where we booted proners. Realistic isn't always fun. If you want super realistic go play Operation Flashpoint or Arma II. I applaud DICE for trying to find that balance between fun and real.

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I understand why some people love prone but crap if it can't make some games super camp happy. Rainbow Six 3 was unbearable with people going prone. I only played on servers where we booted proners. Realistic isn't always fun. If you want super realistic go play Operation Flashpoint or Arma II. I applaud DICE for trying to find that balance between fun and real.

 

But corners can make games super camp happy as well but that doesn't mean we should get rid of them. Like I said, prone done wrong can mess with the balance but in the end, prone is a must. It was really annoying in BC2 ducking behind cover (that was initially created to accomodate prone) only to get shot in the head because the cover isn't high enough and they didn't change it after they removed prone.

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I just don't really see prone do anything other than slow down the gameplay.

 

Also, I'd really like to see some kind of queuing system for the vehicles. I really don't like how in old battlefield games the first person to get to the jets controls them the whole game because when they finally do get shot down they run back and jump in as soon as it spawns so if you want to get a jet or helicopter you have to just sit around for 10 minutes and pray that the jet gets shot down and respawns. The problem quickly becomes that you've got 10 teammates all sitting around in your base waiting for jets or helicopters while the enemy takes over the whole map. Hopefully they've dealt with this a little better.

Edited by Yantelope
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