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RAGE


deanb
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RTSes on consoles, as far as I'm concerned, only worked with Halo: Wars.

I agree that Halo Wars worked, and even though I didn't enjoy it much I thought EndWar worked also. I'm not opposed to RTS on console if done right, I just meant that playing an RTS on PC with a controller would feel wrong.

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I agree. I really thought it could have done with more base-building, and maybe a higher unit cap. There controls weren't the limitation though, those were implemented well and could have supported a larger game.

 

Now back to RAGE. If we're going to keep talking about Halo Wars we should probably split it to a new thread.

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I find this game surprisingly good, but as mentioned...

The enemies and levels are mouse-oriented, but the controls are controller-oriented.

Which is irritating.

The AI is one of the best that I've seen, those authority guys even stay behind their comrades with shields to avoid fire.

The difficulty is too low, though. Started playing on normal, switched to nightmare which is challenging enough, but not as challenging as previous id games.

Overall, very good game, those guys at id software know what they are doing.

Found this secret room in the distillery. Pretty neat.

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Edited by Maritan
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RTSes on consoles, as far as I'm concerned, only worked with Halo: Wars.

I agree that Halo Wars worked, and even though I didn't enjoy it much I thought EndWar worked also. I'm not opposed to RTS on console if done right, I just meant that playing an RTS on PC with a controller would feel wrong.

 

Absolutely.

 

Halo Wars still felt like RTS Jr. It was such a small fraction of what RTS games are on the PC.

 

That it did. Likewise, all console shooters feel like FPS jr. Except Halo and Gears.

 

Very few units, small maps, only two factions and no Covenant campaign... Oh yeah, Rage, that's what thread this is....

 

RPS seemed to enjoy the game and they make a good point, what shooter has been better this year?

 

RPSes review basically mirrored my own opinion, but I'd suggest that Bulletstorm might have been better. It certainly had better boss fights and graphics options.

 

I find this game surprisingly good, but as mentioned...
The enemies and levels are mouse-oriented, but the controls are controller-oriented.

Which is irritating.

The AI is one of the best that I've seen, those authority guys even stay behind their comrades with shields to avoid fire.

The difficulty is too low, though. Started playing on normal, switched to nightmare which is challenging enough, but not as challenging as previous id games.

Overall, very good game, those guys at id software know what they are doing.

Found this secret room in the distillery. Pretty neat.

 

You're right about the AI. It's amazing.

 

Wouldn't know about the difficulty. It's not like I'm dying all the time, but I've permdeathed three or four times. I find each fight to be a challenge--it's like the game doesn't want to punish you by making you refight large sections of the game, so it kills you less, but the fights themselves are often gripping. My deaths rarely, if ever, feel cheap. I prefer challenge over difficulty any day.

 

I don't like the Cuprino. It handles weird, even with better tires and such.

 

Is the distillery later on in the game? I'm eleven hours in and I haven't come across it yet.

 

Also: I find it strange that people are claiming that Rage is short. I don't appear to be half-way through yet (they said you get about half-way through when you switch discs on the 360, like there's some natural point where you have no reason to go back to the earlier sections of the game, and I haven't gotten there yet), and, like I said, eleven hours in. I just entered the Dead City for the second time (a little disappointed it's just the same level in reverse).

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Is the distillery later on in the game? I'm eleven hours in and I haven't come across it yet.

The guy named Dietrich in Subway Town will send you there.

 

Also: I find it strange that people are claiming that Rage is short.

Took me 15 hours to complete the game on Nightmare with all sidequests. Not so short, I think.

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Bulletstorm needed to be longer, to let you jump, and to have an advertising campaign that showed just how smart the game and its writing actually were.

 

Also, it seems like suddenly the gamma is very bright in Rage and now I'm seeing lots of texture issues I hadn't seen before. I don't think I did anything to change it, so I'm not sure what gives! Also, anyone own it on PC? Anyone interested in co-op (I can't do voice at this point; sorry)?

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