Kovach_ Posted June 4, 2011 Report Share Posted June 4, 2011 Oh for the love of whatever you like Bethesda, when making a gameplay video PLEASE use someone who's played at least one FPS before in his life. Quote Link to comment Share on other sites More sharing options...
Pirandello Posted June 4, 2011 Report Share Posted June 4, 2011 I like the wingblade a lot. I also like how 4 weapons with different ammunition types can pretty much cover the whole weapon arsenal base. Gives it more variety. Quote Link to comment Share on other sites More sharing options...
deanb Posted October 4, 2011 Author Report Share Posted October 4, 2011 http://arstechnica.com/gaming/2011/10/rage-is-the-gamiest-game-that-ever-gamed.ars Eeek. Quote Link to comment Share on other sites More sharing options...
Thorgi Duke of Frisbee Posted October 4, 2011 Report Share Posted October 4, 2011 According to this thread, it isn't even that pretty: http://forums.steampowered.com/forums/showthread.php?t=2154243 What happened to the "megatexture", id? Quote Link to comment Share on other sites More sharing options...
GunFlame Posted October 4, 2011 Report Share Posted October 4, 2011 (edited) It's getting some pretty rough press in places, but other places are receiving it well. But there do seem to be some big, big issues with it technically at the moment, which really wasn't expected for a game that was so long in development. Also, Carmack seemed confident in it a Quake Con. He mentioned some problems and weaknesses, but he seemed to speak as though it was looking as they wanted it. Well, something must have went wrong somewhere by the sounds of things. I expect that after a couple of patches, all should be okay though. It will end up being a solid offering from the reliable id. But reliability isn't what gets high ratings and praise now days. So I also expect it to rank up there with the years biggest disappointments. But time will tell... Edited October 4, 2011 by GunFlame Quote Link to comment Share on other sites More sharing options...
Thorgi Duke of Frisbee Posted October 4, 2011 Report Share Posted October 4, 2011 http://youtu.be/c5oEdfT4OWY Certainly needs some patching, because this pop-in is worse than Unreal... Quote Link to comment Share on other sites More sharing options...
deanb Posted October 4, 2011 Author Report Share Posted October 4, 2011 http://www.youtube.com/watch?v=c5oEdfT4OWY It unloads the textures as you look away. :/So much for "streaming textures" and taking full use of all that spacious RAM PC GPUs have (PS3 n 360 have ~256MB, modern PC GPU has at least 4 times that)Usually when you're pushing a tech demo you aim to make it look good. Both Crysis 2, the CryEnginge 3 advert, and RAGE, the id Tech 5 advert, have had the same issues with looking a bit gash (though I'm unsure if RAGE has any massively high-poly count concrete road blocks ). For a game that was really heavily pushing the "megatextures" having the some of the worst looking textures of the year isn't really helping push the idea.Dammit Duke.edit: How do we have the same video but mine is wide screen? Quote Link to comment Share on other sites More sharing options...
Thorgi Duke of Frisbee Posted October 4, 2011 Report Share Posted October 4, 2011 http://youtu.be/mLuOtGwLnzQ Here, have another. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted October 4, 2011 Report Share Posted October 4, 2011 My friend said he managed to annoy the guy at the booth at the Eurogamer Expo by doing what Carmack said and backing into buildings then quickly turning around. Quote Link to comment Share on other sites More sharing options...
Johnny Posted October 4, 2011 Report Share Posted October 4, 2011 @Dean: I fail to see how Rage is anything of a id Tech 5 advert, considering they aren't licensing the Tech 5 tech to anyone, unlike their previous engines. Quote Link to comment Share on other sites More sharing options...
deanb Posted October 4, 2011 Author Report Share Posted October 4, 2011 id Tech 5 is a "competitive advantage and we want to keep it within games we publish -- not necessarily exclusively to id or id titles, but if you're going to make a game with id Tech 5 then it needs to be published by Bethesda, which I think is a fair thing." That doesn't exactly sound like it. Sure not going to license it willy nilly, but that's definitely not a "this engine is never leaving id" kinda statement. Just a clause that Bethesda would be your publisher. id have never been owned before by another company/publisher so it's not really a clause they could have had. (Also worth noting Carmack has also put id Tech 5 down for the open source treatment too.) Quote Link to comment Share on other sites More sharing options...
Johnny Posted October 4, 2011 Report Share Posted October 4, 2011 The technology is pretty much not going further than the companies owned by ZeniMax. It's been stated numerous times by people like Carmack. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 4, 2011 Report Share Posted October 4, 2011 According to the Joystiq review it doesn't have dynamic lighting either, so scenes often look like "a badly Photoshopped DVD cover" with different objects being lit differently. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 4, 2011 Report Share Posted October 4, 2011 So apparently the reason for the lack of graphics options is that the game is constantly benchmarking and tweaking settings to get smooth play. Cool idea, but it should be optional. Quote Link to comment Share on other sites More sharing options...
excel_excel Posted October 4, 2011 Report Share Posted October 4, 2011 I always thought the megatexture thing was specifically taliored for consoles....now we know. Quote Link to comment Share on other sites More sharing options...
DocSeuss Posted October 4, 2011 Report Share Posted October 4, 2011 Other than texture pop-in (which is resolved on an nvidia 400 or 500 GPU with that GPU transcoding option enabled, apparently), a narrow FOV, lack of vsync, and mouse acceleration, I'm loving the game. It just feels right. I haven't played a game that felt this right since Call of Duty 4. Before that... um... Unreal Tournament 2004, and before that, Unreal Tournament. The control feel is amazing, the weapons are FANTASTIC, the attention to artistic detail is literally the best I've ever seen in a game (and the advantage of Megatexture in full force, but the pop-in kinda ruins that). The cars feel amazingly fun, the crafting system is smartly designed and so far, everything's proven useful. Character animations are amazing--not flawlessly smooth or anything, but they gesticulate so WELL! So far, the gameplay is literally the best I've had in years. It's like a heavenly mix of Bioshock, Twisted Metal, and Unreal with... like... just a pinch of STALKER. Quote Link to comment Share on other sites More sharing options...
Thorgi Duke of Frisbee Posted October 4, 2011 Report Share Posted October 4, 2011 Do you have an AMD card? They just released another hotfix specifically for RAGE. http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx Quote Link to comment Share on other sites More sharing options...
P4: Gritty Reboot Posted October 4, 2011 Report Share Posted October 4, 2011 To be perfectly honest, I've been doubtful of RAGE since id said they wouldn't allow anyone to playtest it with a keyboard and mouse. That has far-reaching implications for verticality and other level design elements. Ah well, may pick it up on a sale. 2 Quote Link to comment Share on other sites More sharing options...
DocSeuss Posted October 4, 2011 Report Share Posted October 4, 2011 While that's true, it honestly feels like it was designed with a mouse in mind. Some enemies do stuff like rolling and jumping that I can barely keep up with even using a mouse, while others hide behind cover. There's an incredible amount of enemy variety in the game and they all behave in enough ways to make the combat encounters super-varied. There's a massive amount of AI variety, and while the game's more horizontal than vertical, it doesn't necessarily feel compromised for the mouse any more than the PC-only Call of Duty did. Honestly, it feels like a slightly toned-down Unreal. The Ghost Clan in particular requires a lot of vertical-focused combat. Quote Link to comment Share on other sites More sharing options...
P4: Gritty Reboot Posted October 4, 2011 Report Share Posted October 4, 2011 Cool. I'm looking forward to it. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 5, 2011 Report Share Posted October 5, 2011 You say it feels designed with a mouse in mind, but to me mouse acceleration absolutely SCREAMS that it was designed with a controller in mind. Not that I *really* have a problem with that, I've played plenty of shooters on console, and play plenty of PC games with a controller, but playing an FPS on PC with a controller just seems wrong. The only thing more wrong would be an RTS. Quote Link to comment Share on other sites More sharing options...
Yantelope Posted October 5, 2011 Report Share Posted October 5, 2011 http://hardforum.com/showpost.php?p=1037838637&postcount=479 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 5, 2011 Report Share Posted October 5, 2011 Nah, shadows are too good. Quote Link to comment Share on other sites More sharing options...
deanb Posted October 5, 2011 Author Report Share Posted October 5, 2011 Bethblog twitter just RT'd this from the RAGE account : http://forums.bethsoft.com/index.php?/topic/1236250-rage-support/page__p__18743528#entry18743528 If the graphics driver supports a so called "swap-tear" extension then RAGE will use it and RAGE will V-sync when running >= 60 FPS and RAGE will tear when < 60 FPS. Unfortunately at the release of RAGE, none of the graphics drivers have the "swap-tear" extension enabled. Why?? Why release a game that relies on something that doesn't yet exist/isn't in use? It'd be like releasing a game in the P4 days that requires Dual-Core chips. Also most of those fixes would be easy to apply, like disabling v-sync n setting up textures to match PC power, if they just put in a graphic settings menu. Surely it's not a hard or difficult thing to do? And it'd save tons of pain and revving up the PR machine at launch? Quote Link to comment Share on other sites More sharing options...
DocSeuss Posted October 5, 2011 Report Share Posted October 5, 2011 You say it feels designed with a mouse in mind, but to me mouse acceleration absolutely SCREAMS that it was designed with a controller in mind. Not that I *really* have a problem with that, I've played plenty of shooters on console, and play plenty of PC games with a controller, but playing an FPS on PC with a controller just seems wrong. The only thing more wrong would be an RTS. Yeah, the combat itself is designed with a mouse in mind. You have a lot of enemies prone to rapid vertical and horizontal movement, as opposed to the frequently slow/stationary movement found on console games. The mouse acceleration is because while the game was designed with a mouse in mind, from guys who are clearly used to designing enemies better suited to the mouse, they built the controls with controllers in mind. Does that make sense? The enemies and levels are mouse-oriented, but the controls are controller-oriented. http://alphatown.wordpress.com I posted a brief explanation of why mouse acceleration and narrow FOVs exist in games last night. It was... inspired by Rage. I'm glad that I've fixed the FOV. RTSes on consoles, as far as I'm concerned, only worked with Halo: Wars. That said, I think with the lessons learned in HW, World in Conflict would have worked. I'm glad it's a PC-only game, though. Quote Link to comment Share on other sites More sharing options...
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