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Diablo III


deanb
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  • 2 weeks later...

Im pretty sure TOS' have restrictions to what the company sold you the game can do.

 

As for cheating in my book it's always been fine n dandy if you want to do it, you're only cheating yourself. I know id be one pissed kid if i typed on rosebud n the game up n deleted itself with anything else id bought at the time.

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Mobile pooped out earlier, so this is a bit late:

 

@Ethan: You not use Rosebud cheat in Sims? Infinite cash, great if you don't want to go through the bother of the early stages of raising them up and just want to build a pretty house.

 

@FDS: Did you not feel some braincells die saying that? That it's gotten to a point of silliness that folks can be saying the phrase "multiplayer mode you play by yourself". That's normally just called "single player", and folks don't get banned from singleplayer. Multiplayer, as Ethan said, fine, ban em, throw em together etc. But if people "cheat" on singleplayer that's their own doing. Heck if they cheat on MP jsut lock folks from MP. You charge £45 for a game you sure as hell aren't banning people from playing it.

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It's literally the same mode as the multiplayer. The game structure is built around multiplayer and online connectivity. The game runs things off the server that other games do locally. I take it you haven't been following this that closely or have even played it? This isn't like Demons Souls/Dark Souls where the SP and MP mesh well... there is no offline mode here. It's just one mode.

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I know there's no "offline" mode, I know it runs a bunch of the game on it's own servers. Welcome to the discussion we've being having already. Blizzard banning people from their entire game because of potential MP exploits is the fucking stupid and retarded culmination of that. Skirmish mode n campaign mode is literally the same mode you play as in multiplayer and co-op...just you do it on your own and you don't get your game that you paid £45 for taken away from you if you decide to cut corners in it.

 

I won't be too surprised to see Blizzard in court at some point in the near future. You can't take someones legally purchased product away from them because they cheated in a video game.

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I'm not about to read the whole thing but I'm sure there's some fine print in the user agreement that allows them to do just that. Do I think it's right? Hell no. Do I think it would indemnify them? Probably. Of course, this gets into the huge debate over what you actually "own" when you buy a game, especially if you buy it digitally.

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Ok, forget about online only, and all that jazz, and lets talk licensing. Licensing is a legal way of saying "you can't do what every you want with our product" fine, that's wholly fair. The problem comes down to when you break a license, and now you deal with the consequences.

 

For example, when driving a car, you have a license/registration, and you have to have those to legally drive your car. You break the rules you have a license and you cannot legally drive your car... But your car is not useless. Even if you follow all the legality of a license you can still drive that car legally. How? You can drive it on any private property you want, without a license, as long as you have the blessing of the property owner. Your driving and your car will not affect other drivers. You cannot drive that car on public roads legally.

 

Software becomes something different, but one could still apply the "driving license" method to software. You agree to the license, but if you break it you still have your software, but you lose all support for that software, be it updates, free stuff what ever. You cannot interact with other people who use that software, but a single player campaign still exists, thus driving on your private property.

 

Diablo 3 does not have "private property", your game has to run through public access in order to run, even if you play single player. I don't mind online always DRM, because I rarely will end up in a situation without internet, I still think its dumb, but not enough to avoid buy some games with it (console player, so this never really becomes an issue). Diablo has no "single player content" even if you play single player.... What? That is the problem. So now we end up losing our car and not being able to put it on our private property and drive it even without a license.

 

That is where the issue is, agree with it or not, that is the issue at hand. If you want to defend it or attack it, your choice, which ever side you land on, but we cannot deny the fact that Diablo 3 is eliminating the "single player content" for cheaters, those who break their license.

 

I can think of a better solution: Stop those people from having an interaction with the rest of the players. It's not as easy as taking away their ability to play the game, but its a solution that can be achieved. Money isn't really an issue here with Blizzard, they can code a way of marking your game and your items and your gold to not interact, I mean the game sold 3.5 million units in the first 24 hours, 6.5 million in the first week. Even locking out 1% is 65,000 players. At $60 a piece we are talking $3.9 million in sales, surely there is a way that could have been coded in even 10% the cost ($390,000) that was spent on that 1% of people being locked out, that could just lock them out of any multiplayer interaction and not the entire game..... Just saying.

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You can't take someones legally purchased product away from them because they cheated in a video game.

 

You can when they agreed to the terms.

 

Maybe, maybe not. The enforceability of EULA's is still somewhat up in the air.

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Whether it's actually legal or not, I'm not sure how you can spin the removal of cheaters and hackers from the game as a bad thing.

In an online game with an online economy, they are hardly just cheating themselves, especially with the PvP patch incoming.

 

I feel like that argument stems from the opinion that Diablo 3 should be an offline game, and I think it's an invalid argument because it is in fact not an offline singleplayer game, no matter how much you want it to be.

When people hack and cheat, and then put their items into the economy via trading and the auction house, that fucks up the balance of the whole economy. You saw it in Diablo II.

 

That said, would I like to see the "Cheaters can not do anything to impact other players" solution? Yes. I just wonder if it's feasible to implement in Diablo III without taking away too much dev time from the upcoming patches. I feel like they are more of a priority than accommodating cheaters.

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