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Diablo III


deanb
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I'm pretty sure most of us agreed on rmah n all that came with it being a bad idea.

 

 

Nah nah nah. People were saying that "it's a great idea because it's gonna regulate duping and people won't have to visit shady sites anymore. You can't stop it so you might as well implement it!" That was the response I got 90% of the time whenever I discussed the RMAH being a bad idea.

 

The other 10%'s were STFU's.

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The thing is, you're free to ignore the RMAH. It's there but you don't have to use it. I haven't.

 

In more game-related stuff: finally got around to getting my main to level 60 today :D Took me a while as I've been playing it on and off in-between other games (mostly StarCraft) the past few weeks, and I hit a wall a few times in Nightmare and Hell (which I'm still in). But now that I reached Act III Hell, with Nephalem Valor and the adjusted drop rates from patch 1.0.3, I'm finally starting to get some decent gear and I don't think I'll get stuck again until Inferno.

 

Also, that Nephalem Valor sure makes it hard to stop playing. Ended up playing all afternoon today, about 6 hours straight. Most I've played in a single day since launch week.

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Anyone come across the "Oh fuck, all my items and gold are gone?"

 

I emailed Blizzard. They emailed my back, "umm...you weren't hacked...here...."

 

And they directed me to this link,

 

http://eu.battle.net/support/en/article/diablo-iii-restorations

 

Which basically says, "Customer support doesn't need to do shit for you."

 

Great. Just great.

 

I don't use the Auction House...whether money or not. And I fucking did not destroy ALL my items in the middle of a dungeon to craft.

 

So, its a bug, but they still don't want nothing to do with me.

 

Asshats. I knew this shit would happen when they put EVERYTHING on their servers.

 

If I was playing single, like I wanted to do, I could revert the save myself...now I have to wait to see if they'd be ever, so, kind to revert my chracter to an earlier save(heard that this has happened to some).

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  • 1 month later...
While many people are playing co-op, it’s still a minority of games. Ideally we would like players who want to play solo to be able to solo, and players who want to play co-op to play co-op. At the moment though playing solo is the clear choice, even for those who would prefer co-op with some of their friends.

 

Blizzard's finally admitted that a majority of people prefer to play Diablo solo!

 

However, their "solution" is not to make the game playable offline, but to try to make coop more attractive. Missing the point much?

 

From RPS.

 

Also, as someone pointed out in the comments, it's ironic that the only reason they have this data is because they forced everyone online.

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You shouldn't read RPS. They are just as bad as Kotaku at this point. What Blizzard are saying, is that most people who would prefer to play co-op play Solo instead because the scaling on the monsters when you add more players is way too strong. This has been a very common complaint.

 

I get what you are saying....but how do they know "most who want to play coop play solo..."

 

From what I gathered...they just see more people in solo games. Unless I'm missing something.

 

Not saying you, or blizzard, is wrong. And not saying RPS is right.

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Well, it's one of the absolutely most common complaint I see about the game from the people who bought it - they would like to play co-op but can not because the difficulty spikes too much. I ran into the problem myself and its a big part of why I stopped playing.

 

Do note the quote is not saying "most want to play coop, but play solo", it is saying "most who want to play coop play solo." The original quote does not take a stance on whether most of the players would prefer to play solo or co-op at all.

 

You remove a couple of words and suddenly we have a sentence that's much easier to fit into an attention-grabbing headline.

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  • 6 months later...

Diablo 3 is going to allow offline play on PS4.

 

But wait!  I thought being always connected was critical to your vision of the game and it would be impossible to remove it!

 

Did they ever actually say it that vaguely? It was always about the auction house and if they remove it from the console version then offline play is no longer an issue, I think.

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I know it was about the auction house, but their justification was that the auction house was absolutely critical to their vision of the game.  That's why they couldn't even make an option to create an entirely offline character.  Obviously, however, that was a load of shit, as seen by this.

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Besides, consoles are a much more closed system so any risk linked with allowing offline play on PC is kind of a non-issue for consoles, I think.

 

Ding ding ding! You just hit the nail on the head with the real reason they wanted it always-online: piracy.  Part of the irritating thing, at least for me, is the how they're pissing on our legs and telling us it's raining.  Don't make your game always-online (unless it truly is required, like competitive shooters), but if you do then DEFINITELY don't lie to me about why and try to say it's a good thing.

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I was referring more to cheating and item duping. If the AH is a core aspect of their vision, then it's logical that they would do everything possible to make sure the game economy doesn't get compromised. 

 

Not saying piracy didn't factor in, though. But I don't think it was the sole or even main deciding factor. 

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But if cheating and item duping are their concern they could easily fix that by having separate online and offline characters.  Your online characters are kept server-side and you can only use them online, but if you want to play offline there's still the option.

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Have they said if they plan to remove always-online requirement for PC?

 

Hahahahah, why am I even asking? They're assholes, so, no, they haven't, right?

 

During the port they likely realized that Sony doesn't even support doing things server side like they want so that's why they made the change.

 

For the PC version it would be a significant change.

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But if cheating and item duping are their concern they could easily fix that by having separate online and offline characters.  Your online characters are kept server-side and you can only use them online, but if you want to play offline there's still the option.

 

And that would require having the data client side while it's all currently only server side. Which is exactly what would open the door to cheating and duping. I'm not sure how you figure that would "fix" anything. It would make available data that currently isn't.

Edited by FLD
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What would they be wanting to do online wise that Sony doesn't support though? This being the console with DUST 514 and Steam. I imagine they likely realised the whole issues with making a console game always-online than any hugely technical reasoning.

 

The PC side of things has been discussed before though, largely political than any technical. Whole Battle.Net stuff makes easier to push other services if they're combined (which'd is less relevant to PS3/4 side of things since WoW n SC2 isn't on PS3/4)

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But if cheating and item duping are their concern they could easily fix that by having separate online and offline characters.  Your online characters are kept server-side and you can only use them online, but if you want to play offline there's still the option.

 

And that would require having the data client side while it's all currently only server side. Which is exactly what would open the door to cheating and duping. I'm not sure how you figure that would "fix" anything. It would make available data that currently isn't.

 

It would fix things because even if the data on items and stuff was available client-side, if for online characters it was all running server side it wouldn't matter that you could find the shit on the PC, it wouldn't interact with the online ones, which would be the only ones that could use the AH.

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But if cheating and item duping are their concern they could easily fix that by having separate online and offline characters.  Your online characters are kept server-side and you can only use them online, but if you want to play offline there's still the option.

 

And that would require having the data client side while it's all currently only server side. Which is exactly what would open the door to cheating and duping. I'm not sure how you figure that would "fix" anything. It would make available data that currently isn't.

 

It would fix things because even if the data on items and stuff was available client-side, if for online characters it was all running server side it wouldn't matter that you could find the shit on the PC, it wouldn't interact with the online ones, which would be the only ones that could use the AH.

 

I think it's more about preventing it from happening altogether, whether offline or online.

 

Anyway, I can't believe people are still bitter about this. It's been almost a year. I would've expected people to have either moved on and shut up about it by now, or sucked it up and bought the game anyway. Lol.

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