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toxicitizen
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So I searched and could not find a thread for this, which seems odd as I think I remember some people discussing it, but whatever.

So, the Dead Money DLC just came out for PC ( and I imagine will for PS3 later on today).

I haven't finished the main story yet (haven't played since the holidays, actually) but I've been meaning to get back into it and this DLC could be the reason to do so.

Since I'm pretty sure at least some people here must have played it on 360 by now, I was wondering about something. I know it raises the level cap to 35, but do I need to be that high level to play it, or would I do fine on my current level (think I was around 20)?

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I didn't finish over Xmas and I feel I won't get back on it until summer now. Which hopefully by then most/all of the DLC will be out, and will hit the Steam Summer Sale.

Same here, only I'd rather not wait so long to get back into it. Would be great to finish the game while the first 20 hours are still fresh in memory.

 

I'm hoping that playing Dead Money will make me want to keep on playing. For some reason, the part of the main story where I stopped just seemed more like work than fun...

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I didn't finish over Xmas and I feel I won't get back on it until summer now. Which hopefully by then most/all of the DLC will be out, and will hit the Steam Summer Sale.

Same here, only I'd rather not wait so long to get back into it. Would be great to finish the game while the first 20 hours are still fresh in memory.

 

I'm hoping that playing Dead Money will make me want to keep on playing. For some reason, the part of the main story where I stopped just seemed more like work than fun...

 

 

Well it's not really my choice on waiting. I was hoping to finish over Xmas cos now it's the run up to the end of year/uni. 100hr long RPG's are off the cards at the moment.

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What part?

 

And Dead Money is supposed to be meh isn't it? I just want to play it for the "other courier" references which are supposed to involve the next DLCs after this

 

 

Well I finally reached New Begas and met up with "computer man". Also found out what the platinum chip really is and the guy who stole it from me and shot me in the head ran off. Now I have to catch up with him at Caesar's camp, but I also have to meet up with all the various factions to see what I think of each one. Basically, at the end of a long play session, the game dumped a ton of objectives on me all at once and I just went "ugh..." and quit the game. Haven't played since.

 

 

And what's that "other courier" thing? I thought I was taking my time and exploring the game slowly, but then I saw some comments on Kotaku referring to someone called "The Burned Man" or something like that and it was the first I ever heard about that guy, so it became obvious that I had missed at least some of what the game has to offer.

 

 

Well it's not really my choice on waiting. I was hoping to finish over Xmas cos now it's the run up to the end of year/uni. 100hr long RPG's are off the cards at the moment.

 

But according to your sig you've already sunk like 70 hours in it, so you can't possibly have much left to do. :P

Edited by FLD
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The Burned Man is related to The Legion and might show up in DLC as well. He was supposed to be a partner in the canned version of Fallout 3. Click here if you want the spoilers and details. There's very few references in New Vegas to the other courier. IIRC, one of them is just outside of new vegas to the east between the gun runners and whatever that vault is below the boomers. Basically, he's the "seventh" courier that denied the job that you ended up getting or some shit like that. He was supposed to be a partner in the game but they took him out. Thankfully, because what I've read of his story and what might happen with him in NV (based on the cancelled fallout 3 black isle was working on which shares plenty of elements with NV in the first place) sounds like it would need a lot of work so I'm glad they just cut it so if they end up doing it they can do it properly with DLC. Details for the other courier (dead money spoilers)

 

Also, the game gets REALLY interesting at that part you quit at. Those "objectives" are really entire missions each in of themselves and really show off why New Vegas is so much better than FO3: your decisions actually matter and you have a million more options to TALK to people. Also, Benny ran off to Caesars camp? Weird. Things went differently for me...

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Well, I might have remembered the details wrong, but I don't think so

 

 

He ran off to wherever the chip can be used, but I'm pretty sure the robot mentioned it was under Caesar's camp.

 

But now that I think about it, perhaps you killed him before he could run or something like that? I made the idiot mistake of actually talking to him, and once he left some of his goons jumped me and when I found his hideout, he was long gone

 

 

Oh and as for decisions, I see how it's great and all, but they also give me kind of a headache. When I was playing Dragon Age: Origins and the time came to pick a side as to which Dwarf should become king... I kept doing quests waiting for the game to tell me which one was the good one, and that just never happened, so I didn't know which one to side with :lol: They both seemed like assholes in their own way.

Edited by FLD
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  • 1 month later...

I want to jump into a conversation from another thread

 

I love games that are very open like that. I found the world of Oblivion to be quite beautiful--instead of focusing on a particular quest, it became an aspect of the game to explore and find yourselves in situations that became adventures in themselves. Mount&Blade and Medieval II: Total War are some of my favorite games because the majority of the game is about the adventure you undertake and not some arbitrary NPC who has limited voice work and lines. If I can put in 90 hours in one playthrough in Mount&Blade and not even be close to "beating" the game then I would say that is a very enjoyable experience. I know some people like their games to finish, have definitive endings, etc. but I am becoming a big fan of games that run more on persistent world feelings.

 

Which is probably why I disliked Fallout 3: New Vegas so much.

 

 

I like how you start talking about gameplay when everyone else is talking about visuals.

 

Also, were you playing a different new vegas than me? I didn't do the main storyline for a good 70 hours of new vegas and just explored the fuck out of everything

 

 

I like how you start talking about gameplay when everyone else is talking about visuals.

 

Also, were you playing a different new vegas than me? I didn't do the main storyline for a good 70 hours of new vegas and just explored the fuck out of everything

Do me a favor. Go straight to New Vegas once you start the game. The most direct route. Without mods or messing around with the console, etc. Let me know how your exploration goes.

 

It's like a recurring theme around here to completely ignore what I was talking about.

 

 

 

Doing that is willingly skipping the most of what NV has to offer. Of course you aren't going to like the game if you willing take the most linear approach. Yes the game has a definitive ending, but its your choice to zero in on that story and goal and skip over the world experience you were talking about. Just because the definitive ending is there, doesn't mean you have to rush into it.

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How is wanting to go where I want to go "skipping" content? You can still go back and do the missions related to those areas. One of my favorite things about Oblivion is that you can go straight forward with most quest stages if you've figured it out (like the Mythic Dawn bit at the Imperial Palace).

 

Bethesda creates a game which encourages you to play with multiple characters for different gameplay experiences and yet FORCES you to go through some of the lengthiest intros. On top of that, Obsidian wants to railroad you eight or nine hours around the map until you get to New Vegas. In a game that has a selling point about freedom, it feels like you're being shackled to linearity.

Edited by AgamemnonV2
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Eight or nine hours if you stop and do the quests so you're on-level to handle later-level enemies (and to spawn better loot). Maybe an hour, or an hour-and-a-half with trying a straight run (with needing to stop to resupply and repair every now and then).

 

Anyway, the point I'm trying to make is, nine hours, two hours, what ever. I shouldn't have to take the scenic route if I want to create a character that wants to get to New Vegas as quickly as possible.

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That would be useful information if Steam allowed you any control over your updates...

 

*Edit* - That link has a fix for the PC version. The problem is the update makes it so that it loads the main game file after the DLC files, but you can reorder it to load the main game file first by using something like Fallout Mod Manager.

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