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toxicitizen
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Wait, so the last time Steam updated the game, it broke my save? :unsure:

 

That's... so fucking stupid. >_<

 

Oh, now that I've read that link, it seems I won't be affected, I guess.

I own Dead Money but I haven't touched it yet.

But still... nice going Obsidian <_<

Edited by FLD
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Is there anyone here who has played the PS3 version and can tell me if this game has been patched to the point where I'm not going to have to obsessively save out of fear of a glitch setting me back several hours? I have a $5 gamefly coupon about to expire, and the pickins are currently pretty slim as far as games they're selling that I want to buy. I've heard so many horror stories about the glitches and freezes in here though.... Plus a lot of people don't really think it's much of an improvement over the last...

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Is there anyone here who has played the PS3 version and can tell me if this game has been patched to the point where I'm not going to have to obsessively save out of fear of a glitch setting me back several hours? I have a $5 gamefly coupon about to expire, and the pickins are currently pretty slim as far as games they're selling that I want to buy. I've heard so many horror stories about the glitches and freezes in here though.... Plus a lot of people don't really think it's much of an improvement over the last...

 

 

 

The people who dislike it are mere haters of good storytelling and characterization. FO3 was a travesty of storytelling and F:NV is far better.

 

I dunno about the state of the PS3 version, but the PC version is stable. Might wanna save once every hour or so, but that's true for any game.

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News about the rest of the DLC.

 

Mod warning: Super minor spoilers (basic plot teasers).

 

 

Honest Hearts™, Old World Blues™ and Lonesome Road™ will further expand upon Fallout: New Vegas. Fallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes.

 

Available on May 17, Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.

 

In Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.

 

Lonesome Road, available in July, brings the courier’s story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.

 

Bethblog

Edited by TheMightyEthan
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  • 3 months later...

Wow, so after all this time this game still is quite a buggy little piece of shit, isn't it?

 

I already owned Dead Money, but recently got Honest Hearts and Old World Blues. When I launched the game earlier tonight I didn't activate HH and OWB in data files, figuring I'd do that once I'd played through Dead Money.

Upon loading my save, the game still recognized them and gave me the usual message about getting a signal and raising my level cap. So the game detected them anyway, I figured. No big deal.

 

I start playing Dead Money, and after about an hour it crashed on me. Thankfully I had saved pretty much right before the crash.

I figured I might as well activate the other DLCs before relaunching the game since they were already in my pip-boy. Then when I loaded my game, that's when it got weird.

 

The save was made from within the Dead Money area, yet when it loaded I found myself in the town you start the game in, with absolutely no fucking gear, and the dlc signals appeared again.

What the fuck. So I quit, deactivate the DLC figuring that's what caused the problem, and try again. Same fucking thing.

 

I'm pretty fucking happy I made a manual save before entering the bunker where Dead Money starts. But I haven't tried loading it yet. If the game fucks it up as well.... I'm going to rage so goddamn hard. >_<

 

edit: HOLY SHIT! This is worse than I thought. I tried the Dead Money save again just now and the character is not even mine! I'm guessing it's the default looks. He's also level 1....

I really, really, really hope that this was due to the game detecting the DLC while in the Dead Money area and that my other saves will be fine because if I just lost all my fucking progress I will go nuts.

 

edit 2: Oh thank God, my save outside of Dead Money is fine. I also did not get the DLC signals pop-up again, so I guess it's the other save that got fucked somehow and reverted to the beginning of the game. So, yeah, I guess be fucking careful where you are when you activate DLC.

Edited by FLD
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Wow, so Dead Money is kind of a bitch O_O

 

I started it earlier and it was fine for a while. Health items and ammos were kinda scarce, but it was manageable.

Then about halfway through there is a crazy spike in difficulty. I ended up just running for my life and barely made it alive to the objective.

 

But then the game tells me to backtrack through the area I just came from. So, all the enemies I was running from earlier are waiting for me and I barely have any health and ammo left. That is the very definition of screwed.

 

Gonna have to reload the save I made before entering the area and come back in a few levels. There's also a few skills that would probably come in handy if I raise them enough.

It kinda sucks that I'm going to lose 3 hours of progress, though :/

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  • 1 month later...
  • 1 month later...

I'll just throw this info here.

 

So as you may be aware Bethesda is involved in two trials. One with Mojang and one with Interplay.

The Interplay one started over Fallout: Online, the MMO that Interplay are making. Bethesda obviously doesn't like the idea (despite them knowing full well that the MMO rights were not part of their agreement and that Interplay were going to make an MMO). So yeah they took them to court. However recent changes to the case has meant that it won't be by jury (as per agreement of both parties). And also:

 

A. Interplay proposes to prove the following facts in support of its counter-claims:

(1) The Asset Purchase Agreement signed between Interplay and Bethesda on April 4, 2007, (APA) is void ab initio because there was no "meeting of the minds" with respect to the rights granted between the parties;

 

Which means that if Interplay win, you won't see Fallout 4 being made by Bethesda. (hey maybe that means we could have Fallout London? ;) )

 

 

It puts Bethesda in a sticky position becuase the very fact Bethesda are now taking them to court is pretty obvious proof that Bethesda weren't totally into the agreement in the first place

 

edit: The agreement in question: http://fallout.wikia.com/wiki/Asset_Purchase_Agreement

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  • 1 month later...

WHAT?!?!?!?

 

I'm biased, because I love Bethesda despite all their faults...

At the very least we are going to get 1 last fallout, using the skyrim engine, which is awesome. But I really hope fallout isn't going to die again!

 

http://fallout.wikia.com/wiki/User_blog:Agent_c/Arguments_on_why_Interplay_should_(or_should_not)_get_the_Fallout_IP_back_-_Beth_v_Interplay

 

This link looks updated with the current events. Might be worth a read.

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Based solely on that link, my prediction is that the judge will say the TLA is sufficiently clear to be binding. I simply can't imagine a judge throwing out a licensing agreement between two companies written by I'm sure teams of lawyers as being too indefinite. It's possible the judge may throw out specific provisions as being too indefinite, but not the whole thing.

 

Additionally, Bethesda bought the Fallout property from Interplay in 2004, but the lawsuit didn't even start until 2009. That means that both parties spent 5 years acting as if there were a binding contract. A judge is going to look at that and be very skeptical of any argument that there wasn't one.

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