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toxicitizen
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The site went up a bit early before immediately going back down, but we got a shot of the boxart:

 

995237681c.jpg

 

As well as what appears to be an in-engine, 4k screenshot:  http://content.bethsoft.com/bsw_cms_asset/46910_2_0.jpg (URL only because of the size)

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Holy fuck, I forgot how much I liked Fallout.

No release date... you'd think if it was going to be next year they'd say "2016" at the end at the very least.... FALLOUT 4 THIS AUTUMN THE HYPE IS REAL!

 

 

 

Looks like you'll be reliving memories or something like that, one of the buildings in the city is called The Memory Bank. 

Also, voice acting for The Wanderer? 

Edited by The Cowboy Poet
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Graphics looks fine. It isn't like this game won't be modded to Oblivion and back.

 

And yes to the colorfulness. If Fallout 4 is in Boston and considering what happened in Fallout 3, I would think there would be a greener future... or at least Boston wasn't nuked as much as DC.

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There's "modest" and then there's a dog without a single scrap of fur. Sure don't stick in Hairworks type stuff, but at least basic fur surely. It's an 8th gen game after all. And I'd guess the dog will be joining you for a while. Be weird to be constantly followed around but a bunch of flat polygons.

 

It's not like there's a sliding rule of "better graphics" "better RPG" cos if there is then I'm currently playing a game that bent the ruler into a quoit.

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I am excited, but also somewhat disappointed that it doesn't look as good, graphics-wise, as the Witcher 3, especially the animation. I'd expect Bethesda to have as much talent and resources as CD Projekt Red.

 

Edit: Also, is that Ron Perlman as the radio announcer? I sure hope so.

Edited by Mr. GOH!
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The game looks pretty good to me, more vivid colors seem like a nice change. It's obvious they use the same old engine, but compared to Fallout 3/NV (or even Skyrim for that matter) the level of detail and animations are miles ahead. Anyway, I'm friggin' hyped, give me this game now!

 

Edit: Also, is that Ron Perlman as the radio announcer? I sure hope so.

Hard to say but, the other narrator also kind of sounds like Perlman (or is it the same guy, only his voice shifts from radio to clean narration?)

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It's worth noting the above is a mod, which the Boston thing has been known with a fair degree of certainty for a while so easy to slip in and not some long-term foreshadowing Obsidian cleverly slipped into the game.

 

I've seen the graphics thing being better put which is basically:

The graphics heavily imply it's still a Gamebryo game, same engine that Bethesda have been using for at least a decade. It got a nice bump in Skyrim from what it managed in Oblivion/Fallout but still carries under the hood much the same jankiness and it's quite likely FO4 will carry much the same jankiness n quirks (such as not running right on Playstation) Bethesda manage to have put in their prior games.

The only major positive at this point is modders are familiar with it and it means TES/FO games get a lot of mod support. However it's been 4 years since their last game, they've had id at beck n call for 6 years, it doesn't speak great of them when they're still hacking away at Gamebryo/Creation even with a new gen as an excuse to fix things up.

Comparisons to Witcher 3 might be unfair, but given similarities it's easy to make and it's kinda poopy a decades old studio is popping out the likes of the above on a third party engine, and a small relatively new Polish studio is popping out the likes of Witcher on their own engine.

 

edit: I'll likely be picking it up, treks through the wasteland are cool and I'm hoping Bethesda have taken some lessons from Obsidian (though Skyrim lacked the, but fair enough given Skyrim was likely in hefty development by time New Vegas was out).

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Comparisons to Witcher 3 might be unfair, but given similarities it's easy to make and it's kinda poopy a decades old studio is popping out the likes of the above on a third party engine, and a small relatively new Polish studio is popping out the likes of Witcher on their own engine.

Well, CDPR is no longer that small, as far as I know. We're talking about a multi-national staff of hundreds of people here.

 

I remember that bethesda rpgs never were that good when it came to tech standing behind them. All their games looked good because the art was great, but engine always had it's quirks, like stiff animations, very plastic looking shaders or character models straight from the uncanny valley. Maybe it's time to get a new engine, but I really won't mind if the graphics aren't "as good as witcher 3, omg", as long as art design will be as good as always and characters don't animate like someone rammed a pole up their ass.

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I guess that makes it an even fairer comparison if staff are much the same level. Skyrim n Witcher 2 came out same year too, both sporting "new" engines, though only one in actuality was. As noted Bethesda also have benefit of being able to get an ear from id as well (tbh it seems silly of Zenimax to buy a company and its engine, make a declaration they're not doing id tech 5 third party like the prior version, then not actually use it beyond id..who'd have used the engine anyway).

 

Sure the graphics don't need to be "oh my god it's like real life", and a strong art direction throughout can help (see Portal/early TF2), but their art direction for Fallout 3 was "add a green filter". I enjoyed FO3 n New Vegas (latter being my GOTY), but they're years old at this point and the first taste of Fallout 4 showing it seemingly making use of thier dated engine to underpin thier game implies they'll have much the same dated game structure layered on top of that, just in a new locale. It's a new generation, opportunity to spread wings and try to shake things up a little rather than just "skyrim with guns". It's E3 in a week or so, I guess we'll likely see some gameplay then (the trailer being gameplay does imply they're quite a bit further in dev than the announcement stage).

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(such as not running right on Playstation)

From all the material I've seen it looks like next-gen only, and PS4 doesn't have the problems that PS3 did, like a weird architecture and separate, limited pools of RAM, so I don't think there's any reason to think it won't run right on PS4.

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I guess that makes it an even fairer comparison if staff are much the same level. Skyrim n Witcher 2 came out same year too, both sporting "new" engines, though only one in actuality was. As noted Bethesda also have benefit of being able to get an ear from id as well (tbh it seems silly of Zenimax to buy a company and its engine, make a declaration they're not doing id tech 5 third party like the prior version, then not actually use it beyond id..who'd have used the engine anyway).

 

Sure the graphics don't need to be "oh my god it's like real life", and a strong art direction throughout can help (see Portal/early TF2), but their art direction for Fallout 3 was "add a green filter". I enjoyed FO3 n New Vegas (latter being my GOTY), but they're years old at this point and the first taste of Fallout 4 showing it seemingly making use of thier dated engine to underpin thier game implies they'll have much the same dated game structure layered on top of that, just in a new locale. It's a new generation, opportunity to spread wings and try to shake things up a little rather than just "skyrim with guns". It's E3 in a week or so, I guess we'll likely see some gameplay then (the trailer being gameplay does imply they're quite a bit further in dev than the announcement stage).

 

Opinions about art in Fallout 3 were always divided, I guess. I remember when first going into this game I knew very little about it (or about Fallout franchise for that matter), so when I first stuck my head out of Vault 101 I was stunned by the dreary post apocalyptic scenery and it got me hooked immediately. Sure, brownish-green eventually gets old but for me that moment came only after about 150 hours of gameplay and for building a proper atmosphere I think it worked very well.

 

Anyway, good point about id Software. They might as well have used the idTech 5 because this engine seems tailor-made for open world games, as evidenced by Rage. Maybe devs at BGS can't be buggered to learn new tools and prefer to stick with something they tinkered with for years. Also, as you've already mentioned - mod support.

 

To be honest, my first thought about the trailer wasn't "hmm, these graphics look like crap" but "holy fuck this is awesome - like Fallout 3 but bigger, beeter and more handsome", so yeah I dunno man. We'll see when more material gets released, but so far I'm really positive about this game.

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