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Deus Ex


deanb
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I'm on the third boss. I beat the second boss because she got stuck in a corner, forever running into one of the electrical outlets. I just kept shooting her until she died. I don't think I'll be as lucky this time around, especially since I did something I shouldn't have earlier on, and then throughout this level you learn details about the stupid thing you did and you're like "FUCK, I'm going to get boned soon, aren't I?"

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Absolutely loving this game.

 

Still on my first play through at just over 26 hours. I've been spending as much time as possible exploring every available area of the game. I'm really enjoying being able to go anywhere and do anything within the city hubs. I'm quite amused that it's possible to deal with hostiles that are in certain places for the sake of some side missions before they actually begin. Most of them I've able to step over all the unconscious characters that I had knocked out while exploring and simply complete the objective and then gleefully skip back to the quest giver with nary a problem - it's hilarious.

 

I too am currently sporting the 10mm Pistol with all the snazzy upgrades. I had up until a certain point been avoiding killing anyone, I was strictly tranq, stun-gun and knock-outs for every hostile. I had held onto the 10mm and Combat Rifle along with several stacks of ammo for both just in case however.

 

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I'm still taking the stealth approach for the most part though. I'll tranq and knock-out to a point. When it seems like I'm going to be wasting a lot of valuable ammo doing this however, I start popping heads. I'm really interested that the game offers you both choices and makes them equally viable in a given situation and that you have so much choice over how you get the job done.

 

I'm also really digging that certain decisions actually carry weight or feel like they've made a difference. Alpha Protocol was a massive let down in this regard. All that hype about making decisions and actions with consequences that ended up being rather whimsical. Having purposefully ignored all press relating to DE:HR I'm ecstatic that it's turned out to be the game that I had imagined Alpha Protocol would be.

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In that case I agree with you. But I've learned to lower my standards when it comes to Obsidian. Fallout New Vegas may have been fun but I felt that Fallout 3 was better. They just a have a knack for making sequels to established western rpg's so when they had a chance to make a brand new IP it didn't surprise me that it had its share of fuck-ups

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I have noticed a few minor bugs in the game. Very occasionally the character won't take cover. I know it's not that you just can't cover on certain sections because I've reloaded and redone bits to see it work then.

 

Just today, I'm finding that the 'Use' prompt is not always appearing on a few things and I can't seem to grab anything out of lockers, along with the prompt not showing. Hopefully that is just restricted to this part of the game, or will have fixed itself the next time I load up the game.

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I save like mad in most games, I have twelve saves going for this including the two auto slots, so fortunately I've been able to re-load whenever Jenson decides he doesn't like a particular piece of cover. It's gotten me spotted a few times while trying to ninja my way around or resulted in an alarm being sounded once or twice. The more frustrating ones I've found are when you rush to a particular cover and Jenson sticks to the surface next to the one that was intended. That's gotten me killed three times.

 

Not sure if we've had the same problem with lockers, but I sometimes find that items can only be picked up from a certain angle. On the odd occasion I have to dance around a bit in front of a locker before an item will let me pick it up. Crouching to pick things up seems to help sometimes.

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  On 9/4/2011 at 12:57 AM, Hocking said:
Not sure if we've had the same problem with lockers, but I sometimes find that items can only be picked up from a certain angle. On the odd occasion I have to dance around a bit in front of a locker before an item will let me pick it up. Crouching to pick things up seems to help sometimes.

 

I know it's a bit finicky with where you have to be to grab things from, but this is really finicky and even opening the locker wasn't showing the usual prompt. Plus, a lever for deactivating a loose electrical wire did not display the 'Use' and took a hammering of the E key before it worked. Unfortunately, crouching is not an option when the locker item is on the upper shelf. Means I might have to miss an energy bar (never actually used more than one cell at any given time) and some credits. :( Just hope this bug doesn't cause problems at critical moments...

 

I have also been saving like mad though. Definitely would not have stuck with this game if it didn't have quicksave/quickload. :P

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  On 9/3/2011 at 6:59 PM, Sporkwaffles said:

Just hit the first boss.

 

Raaaage.

 

I'm on my second playthrough. I now realise that the remote mines are a pre-order incentive tossed in with the pirated version. (fingers crossed for Witcher 2 style updates where pre-order incentives get patched in) So I apologise to Hot heart on that aspect. Still even without those I found it a piece of piss with an assault rifle just firing on him as he comes down through the pillars and running away when he gets close.

 

I am missing the pre-order silent sniper rifle. Didn't realise the normal one doesn't allow mufflers. (Why they're called mufflers and not silencers I dunno. IRL they're called mufflers/suppressors cos that's what they do. In-game/in-movie ones are silencers cos that's what they do. Deus Ex mufflers silence, not muffle)

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  On 9/4/2011 at 5:46 PM, Deanb said:
  On 9/3/2011 at 6:59 PM, Sporkwaffles said:

Just hit the first boss.

 

Raaaage.

 

I'm on my second playthrough. I now realise that the remote mines are a pre-order incentive tossed in with the pirated version. (fingers crossed for Witcher 2 style updates where pre-order incentives get patched in) So I apologise to Hot heart on that aspect. Still even without those I found it a piece of piss with an assault rifle just firing on him as he comes down through the pillars and running away when he gets close.

 

I am missing the pre-order silent sniper rifle. Didn't realise the normal one doesn't allow mufflers. (Why they're called mufflers and not silencers I dunno. IRL they're called mufflers/suppressors cos that's what they do. In-game/in-movie ones are silencers cos that's what they do. Deus Ex mufflers silence, not muffle)

 

I think my biggest issue with it wasn't the difficulty, but just how it seemed to break the flow of the game. There I was sneaking around and hiding and then suddenly I have to just pump bullet after bullet into this guy while he calls me boy scout.

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  On 9/4/2011 at 4:48 AM, Hakidia said:

Third boss was easy as hell for me I just spammed the grenade launcher.

Also just beat the game with Sarrif's ending cause fuck nature.

Jeez, thanks for the spoilers.

 

Also, speaking of...

Is there any way to save YOU KNOW WHO?

Edited by DukeOfPwn
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  On 9/4/2011 at 8:07 PM, DukeOfPwn said:
  On 9/4/2011 at 4:48 AM, Hakidia said:

Third boss was easy as hell for me I just spammed the grenade launcher.

Also just beat the game with Sarrif's ending cause fuck nature.

Jeez, thanks for the spoilers.

 

Also, speaking of...

Is there any way to save YOU KNOW WHO?

 

It's possible.

 

 

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  On 9/4/2011 at 8:07 PM, DukeOfPwn said:

Is there any way to save YOU KNOW WHO?

 

I kept re-loading until I managed to pull it off.

 

 

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For me...

 

 

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So I completed the game:

 

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  Quote
It's not hard to do it purely non-lethal, you just have to be really fast, much more faster than you normally would with lethal weapons.

This. At first I thought it was impossible, but then...

 

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And, yeah, cool video.

Edited by Maritan
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  On 9/5/2011 at 3:04 PM, Maritan said:

This. At first I thought it was impossible, but then...

 

That is outstanding, how did you do it? :o

 

 

Video is hilarious, I have to admit that I've been wondering how the game would've played out without the DLC in question. Little bit of a plot hole without it. :unsure:

Edited by Hocking
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