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Deus Ex


deanb
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Yeah Jensen is enough of a character he's not a total blank slate, but not too much you get the issue where your actions/words aren't reflected by Jensen aka Nathan Drake killing everyone syndrome. I felt the conversation boss battles helped you define Jensen your own way in areas where it'd matter.

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First time I played I didn't know for a fact you could do it but I still kept trying for like an hour until I pulled it off. The game was way too good at being Deus Ex up until that point so I just figured it had to be possible. I only found out you could save Paul in the original after I had already beaten the game and didn't want a repeat of that.

 

Planning on doing a new run soonish and going for all the no kills/no alarms/etc. achievements. This bit is going to be a bitch to pull off non-lethally, I think.

Edited by FLD
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That's how the Director's Cut is, in the main game only one recharges. You're meant to keep a stock of the energy bars, bit of resource management, if you fully recharged up each time you'd be able to do an awful lot of stuff without thinking about it. Two is good enough to knock out walls and such without needing to charge up right away.

Oh in hardest difficulty none recharge (or just the one with DC)

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New game + is awesome. Having all your hacking augments to their max really changes up the game a bit. Not to mention having money to spend on other stuff like weapon upgrades is awesome too. I used to spend all my money on praxis kits, but with NG+ I was already maxed out by the halfway point of the game, so I have a lot of money saved up. And praxis points. I have like, 13 that I have no use for.

 

That being said, The Missing Link dlc being integrated really kind of kills the pace. It fits perfectly in there, but the chapter is just way too long. And im just not a fan of game that take all your shit away from you.

Edited by Strangelove
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New game + is awesome. Having all your hacking augments to their max really changes up the game a bit. Not to mention having money to spend on other stuff like weapon upgrades is awesome too. I used to spend all my money on praxis kits, but with NG+ I was already maxed out by the halfway point of the game, so I have a lot of money saved up. And praxis points. I have like, 13 that I have no use for.

Um, I had this happen halfway through the game for me on whatever the hardest difficulty is unlocked from the start. I don't understand the fascination. I was overpowered just by playing through it the first time.

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  • 1 year later...

I was about to start a new thread but I guess this is more of a general Deus Ex thread than specifically about Human Revolution?

 

Anyway, seems the Russian branch of Square-Enix flipped the switch early or something.

 

Deus Ex: Mankind Divided. Seems to be current-gen only, so PC/PS4/XO.

 

The name is also kinda familiar, I think there might've been a leak of some kind a little while back? Also Jensen's back!

 

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Edited by FLD
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Invisible What?

 

A game set after the original would indeed be cool but I can see why they'd want to capitalize on Human Revolution's success. Personally, I hope they explore the traditional conspiracy stuff a little bit more this time around. I'm talking X-Files shit, here. Not necessarily aliens (although that would certainly be nice) but I remember at one point in HR you started uncovering stuff about Jensen's past and why he's important when it comes to augmentation. It was this cool conspiracy stuff and I think there were even some MIBs that showed up. But it was all relegated to a short side-quests, iirc. That was probably my biggest disappointment out of the entire game.

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I too picked the ending where Jensen died. It's no surprise that it's being ignored, though. The google translated Russian is borderline incomprehensible but it seems to suggest no ending will be canon. That would suck but I guess it beats just having an half-assed "a little bit of column A and a little bit of column B and a little bit of column C and a little..." kinda bullshit like IW did.

Also, looks like they said fuck it and started releasing stuff. Sounds like we'll get a trailer tomorrow.

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Gimme that second one in proper 1920x1080 and I think I'll have found a replacement for my shitty Phantom Pain desktop wallpaper.

Edited by FLD
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There's more info and a "trailer" for the Game Informer coverage here

 

Getting hyped!

 

Still going with the icarus motifs eh?

 

Looks like it. There were mentions of Icarus going as far back as the original so it's not that surprising, I suppose.

Edited by FLD
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It really shouldn't since it's the same studio that made Human Revolution... It's a big studio with more than one dev team. Plus, going by that Game Informer video, I'm pretty sure the project leads are the same guys who made HR.

 

Besides, Thief had its issues but most people who actually like the series seemed to enjoy it. I know I did.

Edited by FLD
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Much like The Bureau, which I'm currently playing, Thief had development hell written all over it. It's no secret that it had a long and troubled development and it clearly shows in the finished product. Like I said, it has its issues. But I'm with you, I don't think it was bad at all. I love the Thief series and it was Thief-y enough for me.

 

I'm just glad that, for once, it was only the internet that felt the need to needlessly shit all over it. Some critics actually rated it reasonably well. The PC version is sitting at a Metacritic score of 70 and that seems about right to me.

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