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Guild Wars


deanb
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I've been dying to get into that beta! I lost sleep over it! (Not really)

I hope you have fun, and I hope it gets you addicted.... to drugs. (Not really) The only thing worse than not getting in a beta you really want, is not getting into really want and knowing someone who did! :P

Anywho, the only concerning thing about the microtransactions is the ability to buy in game gold. Personally I don't care, but some people see that as buying an advantage. Edited by Johnny
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  • 3 weeks later...

I'm still totally undecided on the game. This is the kind of game I really to try before I buy, but unfortunately there's zero way of doing that until the game releases.

 

Can't help but feel this is a mistake on the devs' part. GW2 is such a huge departure from standard MMOs that they're attracting a lot of attention from non-MMO players as well as players who've never played anything but WoW. With such an experimental take on everything in the game, it's weird that they're closing off the game behind a $60 upfront fee before you can see any of it, considering how MMOs are known for having an open beta at some point or, at the VERY least, a trial (many are outright F2P, but I'm actually glad GW2 isn't so I'm not counting that :P). I dunno. They're trying hard to convert people far and wide into playing GW2 but they're giving them zero way of seeing for themselves if such an experimental take on the MMO genre is even going to be worthwhile for them. If they end up not having a trial at some point before launch my wallet's staying shut despite the fact that I think the game looks really neat.

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Yeah the only way to be sure you get in the beta is to pre-purchase, which defeats the point.

GW2 is one of the extremely rare cases where I'm willing to buy it without playing first. I can see why others wouldn't though.

 

I'm ambivalent because I generally hate everything about MMOs, from their overall lack of polish in the more intricate details of game design (combat never feels "meaty" in any of them) to the ridiculous repetition to their fetish in tedium (let's have you fly for literally half an hour while you stare at the screen as you move from point A to point B!). I dismissed MMOs years ago simply because I thought what I hated about them are inherent characteristics that can never really be removed, but then GW2 came along and every single thing they say sounds good to me. But again, it's an MMO through and through so MAYBE it won't be divorced enough from MMOs for my tastes, or maybe it will. It's got the concept down pat for me, it'll only depend on solely its execution at this point, and I don't think I'll truly know without me playing it for myself.

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