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staySICK
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Oh come on, it's been a while since we had a good squabble in here. I would love to play some COD with you Maritan though but alas i have have it only on xbox.

 

Multiplayer is all about having a fair competition and showing skill and I just see no skill in killing people as they spawn. I'd back off a bit and let them get a footing again or restart and shuffle the teams a bit.

Edited by Yantelope
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I wouldn't describe spawn camping as "playing the game better than others".

You obviously have no idea how much teamwork is needed to organize a baserape in BFBC2. You need to capture all 3(4) bases on the map, defend them successfully and then attack enemy base ASAP.

Now tell me that THAT does not require skill.

And as the saying goes, "the weak deserve their fate". It's not my fucking fault that people choose to sit in the bushes as recons and do nothing for their team, and I'm not gonna stand and watch them capturing MY points. THAT is a real teamplay, when you DESTROY your enemy.

The same goes for idiots who don't capture points in Domination in Call Of Duty games.

 

If we were talking about clan vs clan combat, I'd be inclined to agree with your no-holds-barred view but for a pub? Sorry but I see only disadvantages to it. You say it needs teamwork? On certain maps, yeah, I could agree with that but the map in that video? You can start raping before a flag is captured. Spawn raping is in no way playing the game better than others. There's no real extra skill needed there. If a team can capture a contested flag, they can certainly capture an (often) empty spawnpoint. That's beside the point however, spawnraping isn't conducive to a friendly, strong community. When the general gamer hops online to play a game, they don't do so to be hemmed into a pen and killed over and over again.

 

You say the server has a constant flow of people. Personally, that's not the kind of server I'd consider good. A good server to me is a server where I can hop on and see a bunch of regulars (beyond the initial group that runs the server) where a competitive environment is created through a gentleman's code of conduct - an unspoken agreement that the game will be played fairly. Real teamplay isn't when you destroy your enemy, it's when you work together to gain victory over your enemy. Spawnraping, to put it simply, is griefing. It's fun for those doing it and no-one else. It ruins matches. While you're off being better at the game by killing static targets before they have a chance to react, there's often 10 people on your team just looking for a fun, competitive game and spawnraping destroys that competitive environment. I honestly can't understand how you could even get enjoyment out of that (other than through griefing, the basest form of fun) and think it's ludicrous that you consider yourself better than others for doing it.

 

You call it gay, I call it sportsmanship.

Edited by MasterDex
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Oh come on, it's been a while since we had a good squabble in here. I would love to play some COD with you Maritan though but alas i have have it only on xbox.

Yeah, same here. Haven't played in a while.

 

If we were talking about clan vs clan combat, I'd be inclined to agree with your no-holds-barred view but for a pub?

Restrictions-restrictions-restrictions

I hate "clans", they're full of dickheads who don't undertsand that it's just a game. And we were banned from too many clan servers.

 

You can start raping before a flag is captured. Spawn raping is in no way playing the game better than others. There's no real extra skill needed there. If a team can capture a contested flag, they can certainly capture an (often) empty spawnpoint.

You go to the enemy base at the beginning of the round, find it empty, turn around, and realize that all flags are captured by the enemy. You get the idea.

 

That's beside the point however, spawnraping isn't conducive to a friendly, strong community. When the general gamer hops online to play a game, they don't do so to be hemmed into a pen and killed over and over again.

Well, I'm not looking for a friendly community, I don't care about people that play on the server. But people still come back and play. Go figure.

 

A good server to me is a server where I can hop on and see a bunch of regulars (beyond the initial group that runs the server) where a competitive environment is created through a gentleman's code of conduct - an unspoken agreement that the game will be played fairly.

Okay, good to know that.

 

I honestly can't understand how you could even get enjoyment out of that (other than through griefing, the basest form of fun) and think it's ludicrous that you consider yourself better than others for doing it,

When you play any game for many-many hours at certain point you realize that you need something new. Baseraping is that "something new", a simple victory is not fun anymore. Well, I don't play much these days, so it doesn't really matter, Although that video is fresh.

 

Hm, I've seen that tag(=IBF=) soomewhere. Battlefield 2, I think.

Edited by Maritan
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Considering our respective stances on the topic, it's probably best if we agree to disagree and leave it at that before we completely derail the thread. That said, I'd be up for settling this mano-a-mano in BC2 sometime (Or BF3 if you plan on getting it) :D

 

Hm, I've seen that tag(=IBF=) soomewhere. Battlefield 2, I think.

 

Sounds about right. =IBF2= began with Battlefield 2, we played competitively for a few years but organising everything became too much of a hassle so we decided to stop. That created a divide, pretty mutual for the most part and a good chunk of members went on to form [A-S] while the rest of us kept IBF2 alive as a community, gaining a few new members along the way. Nowadays, it's just a core group of friends staying in contact and having some fun...much like here....except smaller.

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  • 2 weeks later...

So I'm in the process of writing a detailed history of Call of Duty for my site. A couple interesting/funny observations as I'm about halfway done:

  • The games' system requirements have been about the same since Call of Duty 4.
  • To write the release month for each game, I just have to change the year for the most part.
  • The series is very inconsistent with itself, due to different developers. Whether it goes to PC, Wii, Mac, DS, very erratic. Zombie mode, no zombie mode, what kind of multiplayer features, how the campaign is, all dependent on developer
  • Modern Warfare 2 is the highest rated of the series on Xbox 360 (actually tied with COD4), though it's 10 points lower for PC version (according to Metacritic.)
  • The series has consistently good ports for lower specced systems (Wii, DS, etc.)
  • In watching developer interviews, it's pretty bizarre sometimes, the ways they describe their games:this is more just my feel sort of thing, but especially with Treyarch, they rarely talk about design decisions. They talk about how big and loud the next game's going to be, how "cool" the guns are, etc.
  • Critics have complained of stale gameplay since Call of Duty 2's reviews, but the Metacritic scores have not been affected.
  • COD2 was the first console game. COD3 is the only one not to hit the PC. (EDIT: Besides spinoffs and such)

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Yeah, Activision is milking that cow dry which accounts for a lot of those points. Also, if you're a AAAA game like GTA, Halo, MW or GOW you can rerelease the same game with very minor improvement and your reviews don't see the novelty factor drop like they do with other games. See Bioshock 2 vs. Bioshock.

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AAAA? Now there's a step above AAA? ;)

 

Yep: http://en.wikipedia.org/wiki/4A_Games

 

Really though I think there's a difference between High quality, traditional "AAA" games and what people now call AAAA games and that's basically the 5-6 million seller mark which is extremely rare.

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I think your AAA games are your Mass Effects, Oblivions, those sorts of games that are huge among gamers but never really break out to the general public. AAAA games seem to make it into the core of pop culture. Pretty much everyone knows what Halo and GTA are but nobody really knows what Oblivion is outside of gamers.

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AAA titles are defined mainly by budget and potential/reached sales. Oh and Budget very much includes marketing too. Halo is very much Triple-A and definitely up there with the GTAs n CODs (though if you are wanting a AAAA standard, then you have COD n GTA sitting pretty on their own. Maybe alongside the Sims n WoW)

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I heard that BF3 is going to be the first AAAAA game.

 

Seriously, what a load of rubbish. I thought "triple A" was a ridiculous enough "110%" style of saying your game is great, but now we have "quadruple A"? Give me a break.

 

This is just the terms I'd been hearing in the game news world. It's all a bit silly to begin with.

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  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...

So all the map layouts were leaked. Curious who's buying this sucker, and for what platform? I got a free copy of the limited edition coming to me from CODXP 2011, but it's for the 360 so I'm hoping Best Buy will swap it for a regular PC version. If you're gonna grab it let me know and we can meet up online. Whatever you think of the COD series, it's always a bit of fun to mess around in the multi.

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So. THE GREATEST GAME IN THE HISTORY OF MANKIND IS NOW UPON US. I've sold all my shit, leaving only my 360, TV, and Modern Warfare 3. What else do I need? Nothing. Nothing in the world. I'm now going to turn on the game, strip down to my undies, turn the heating on and prepare to sweat like a pig.

 

(ok I didn't buy it)

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