Jump to content

Excessive, early and excessively early DLC


peteer01
 Share

Recommended Posts

http://www.forbes.com/sites/insertcoin/2012/02/24/why-the-exploitation-of-gamers-is-our-own-damn-fault-2/

 

Now Forbes has weighed in and he makes the point that DLC is around because we buy it. I'm going back to my previous statement that only 20% of people buy it and it's still everywhere. He says they'll keep pushing until they find the cutoff point. My cutoff point already has been reached as I have not purchased Mass Effect 2 and won't probably purchase Skyrim until the GOTY edition.

Link to comment
Share on other sites

I'll buy DLC if I feel like it's worth it. For ME2 for example, LotSB was definitely worth it, Overlord and Firewalker were worth it to me, Arrival was too (but only because of the story advancement, the content standing on its own wasn't so great). For Fallout 3 I thought The Pitt and Broken Steel were both definitely worth it, the rest I could take or leave.

 

But here's what my experience is: the stuff that isn't worth it? The lack of it doesn't detract from the main game either.

Link to comment
Share on other sites

  • 3 weeks later...

So Street Fighter X Tekken. 12 characters locked on the disc, along with the most powerful gems, 2 lots of locked costumes for every character in the game, AND every single alternate colour for characters locked, except for black and white.

 

you know there's a delicate balance with this. I can totally understand and even accept buying a game with content locked on the disc. Street Fighter IV in all its forms, had costumes locked on the disc, but this is far too much. Costumes, gems, characters and now colours?.......too much, and people have every right to complain.

  • Like 1
Link to comment
Share on other sites

http://arstechnica.c...-repentance.ars

 

Somewhat agree with this. It was quite in line with some of my thinkings the other day. You know those scenes in cartoons where the hungry character glances across at Tweety/road runner n sees a walking talking roast chicken? It does kinda feel like many publishers look across n see

stock-illustration-4975915-made-of-money.jpg

 

(Kinda crappy the comments didn't read to see they're not actual religious preachers n are lambasting them as such)

 

As for fighting games with characters locked on the disc; didn't they always do that. Just you played the game to unlock them, not opened your wallet.

Link to comment
Share on other sites

I think it's mostly that it's irritating for people like me. Is it enough to make me not buy the retail game? Usually no. Is it enough to make me not buy the DLC? Yes. Am I still annoyed at all the attempts to nickle and dime me? Yes.

 

It's a lot like getting your oil changed and every time hearing that your transmission fluid is bad even if you just changed it. It's really annoying, you don't have to buy it but you get tired of telling them "No you're not getting my money".

Edited by Yantelope V2
  • Like 3
Link to comment
Share on other sites

Ordinarily day-one DLC and online passes and stuff don't bother me, but the SFXT thing is an example of it making the game demonstrably worse than it was before DLC was a thing. I sincerely hope people don't buy the game, send a message to the pub, but I doubt that will happen.

Link to comment
Share on other sites

You know, because it still didn't ship with 42 characters or anything.

 

*rolls eyes*

 

Why are gamers so entitled? People look at this backwards. The SFxT roster is GIGANTIC as it is. The Vita team developed those other characters ffs not even the main team. I'm fine with them having to be purchased. Plus, we don't know if they'll be balanced for the console versions behind the scenes and things like that.

Link to comment
Share on other sites

Ordinarily day-one DLC and online passes and stuff don't bother me, but the SFXT thing is an example of it making the game demonstrably worse than it was before DLC was a thing. I sincerely hope people don't buy the game, send a message to the pub, but I doubt that will happen.

 

Only thing I'd disagree with is this:

 

ssf2t.jpg

 

I mean, Capcom was in the habit of wanting you to spend $60 for more colors and a few extra characters every year....

 

This was the 5th release of Street Fighter 2.

Link to comment
Share on other sites

Okay, I retract my statement. I'm not a fighting game person, so it was just based on what I'd heard from others, which is "they're charging for costumes and colors". People apparently left off the part about how they have 500 million characters.

 

*Edit* - I do think it's a lazy way to do DLC, but the solution to that is simple: don't buy the DLC.

Edited by TheMightyEthan
Link to comment
Share on other sites

As an owner of SFxT, the DLC is kind of annoying, but the game is jam-packed with content already, and these characters aren't vital to the game in any way. They're cool characters, but they're not like stunning omissions or anything. Now, the online issues, THOSE are maddening....

Edited by SixTwoSixFour
Link to comment
Share on other sites

I think more transparency from devs would go a long way toward fixing some of the negative perception people have of early DLC. Like if they were open about the dev process, letting fans know what was going on and when so that they understand what's happening and (hopefully) don't feel like the dev is trying to deceive them.

  • Like 1
Link to comment
Share on other sites

I've said it before and I'll say it again:

Devs need to look at what this guy is doing:

https://www.facebook...acksonNZ/videos

Already an hours worth of "making of" and it's not even out to be put on the disc yet. It shows the passion in the project, and even explains the technical stuff (like the whole 3-D 48fps 5K stuff)

Link to comment
Share on other sites

We still have to take it on trust that that's how it is, and tbh Bioware has already squandered a lot of the goodwill they had with fans with gutted sequels (DA2 as the worst example), and EA's "goodwill" was really ever only "at least they're not Activision."

 

I still think the solution is transparency, but it has to be transparency during the actual development. Doing it after people have already gotten mad just doesn't work nearly as well.

 

Disclaimer: I'm inclined to believe that chart accurately portrays how they do it, I'm just expressing how I think a lot of people feel.

  • Like 3
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...