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Batman Arkham Blank


HotChops
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I liked the increased numbers in combat. A lot of it was about forcing you to mix it up a little more. Freeze a guy, zap a guy, yank a gun away. Not trying to say anyone's terrible at the game or anything; I can see how it might get tiring.

 

Thing is, with the outdoors you're never really forced to take on the goons in those open areas. And you can always give yourself an advantage before a fight starts.

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I actively avoid 7+ goon gangs because fuck it, I don't feel like randomly fighting for 10 minutes. If it's part of an event or sidequest sure, I'm not going to whine, but just a random encounter? That's like having 10+ minute boss battles of attrition as random encounters in JRPGs. They become grating and annoying quickly. I do try to mix it up as best I can and I generally get large combos going, letting me do critical strikes that make the fights faster and more tolerable. But there are times when a goon runs at me from behind and throws a punch giving me no time to counter, or I try to counter two guys at once and for some reason one of the two goons still throws and lands a punch in the middle of Batman's double counter animation, or some other nitpicky technicality and I lose considerable amounts of health and my combo counter and it results in either a fight made needlessly longer or an outright loss. God forbid if you want to use a gadget on a goon but don't remember off the top of your head which one of the multiple awkward button combos it is. City has more gadgets/abilities to use in the fight which on paper sounds great, but the sheer number of them forces the controls to be convoluted and confusing. The combat itself is fast and challenging but the controls are made sluggish and awkward by the sheer number of abilities and things to do. Some additions I like, like informant goons that encourage you to AVOID a goon. Little twists like that make it fun, but more moves than a controller has buttons becomes a bit of an issue.

 

Maybe I wouldn't be so peeved at the combat if I wouldn't have had Asylum to compare it to. Asylum's combat was pretty much perfect both in complexity and enemy layout. City feels less refined and just keeps piling on more and more combos, moves, gadgets, and enemy types, making the combat needlessly complicated. Playing on Hard in Asylum forced me to buckle down and appreciate the intricacies of the combat. Playing on Hard in City only highlights how rough and overstuffed the game is, especially outdoors.

Edited by RockyRan
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You shouldn't be using the dpad for gadgets during a fight... :s

 

I wouldn't say Asylum's combat is better than City's. I mean, I love Asylum, but those goddamn Titans were a pain. I think City benefits from more variation, even if there's more to learn. Combat is a big draw to the game, so I don't see a problem with a long, tense fight. Love those challenges where you see about 20 guys all there and it's just, "Let's do this!"

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I definitely thought the fighting in City was better. Once I did all the challenges in City I still wanted more game so I went back to do the challenges in Asylum (I just ignored them back when I played that game cause normally I don't like that type of mode) and it just didn't feel like the flow was as good as it was in City. Even after I readjusted to the different controls.

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I barely touched the challenges in AA, but I definitely plan on playing through the AC ones this time.

 

Anyways, the game's growing on me. The camera/walking speed outdoors still annoys me, but the combat's getting less frustrating as I'm unlocking more and more abilities. Story's kind of all over the place and definitely less focused than AA's, but it's not outright terrible and it's mostly harmless in that the story gives competent enough excuses to go and beat up particular villains in their own particular way. I just beat (spoilers maybe?)

 

 

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The only time I found the camera irritating was when I would be standing still on something like a fire escape and trying to look up the building to find a grapple. Any time I was moving I was always running, so the speed didn't bother me. Obviously it would have been nice to just have analog run/walk controls, but I didn't think it was a big issue.

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So apparently I've played it a bit obsessively because I've just finished it (expected as much, actually. Play sessions bled over to several hours with this game quite frequently). I give it a thumbs up overall but I do have to say I liked Asylum better when all is said and done. Especially in the story side of things.

 

 

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Edited by RockyRan
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I found the combat in City incredible. Sure, it adds a lot of layers, but it adds so much complexity, it's so deep. Just learning all the stuff you can do is incredible. I found the 'perfect combo' achievement in AA fun, Yant, but in AC... It's way too intimidating.

 

@Rocky:

 

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I definitely think AA was a tighter game, a game nearer the label 'perfect'. But I think AC is a bigger, more fun game. AA might have captured Batman better, though; it's so tight, it's so exactly what Batman's about. City is a bit too faffy.

Edited by kenshi_ryden
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  On 4/16/2012 at 12:27 AM, kenshi_ryden said:
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Wait, what?

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  On 4/16/2012 at 2:50 AM, Atomsk88 said:

I think what he's saying is like what happened in Under the Red Hood.

 

EDIT: Also, everyone does realize that Harley is...

 

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Edited by TheMightyEthan
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Re: what I said exactly about Lazarus pits (don't think this warrants spoiler tags as it's nothing mentioned in the game at all), they're basically highly magical and mysterious and chaotic pits, which often seem to function almost as links to parallel universes.

 

A lot of the time when they're used the person who's inserted comes back insane, or completely different, or (obvious to the reader) a version of the character from another universe (i.e. zombie, evil villain rather than hero, chaotic good rather than lawful good, etc.). You basically don't know what you're getting, it's always a huge risk.

 

However, having said that, in the game

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Edited by TheMightyEthan
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Added spoiler tags to people's posts because even though you weren't directly talking about the game you could still infer from them that

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  On 4/16/2012 at 7:00 AM, Deanb said:
  On 4/16/2012 at 2:50 AM, Atomsk88 said:
I think what he's saying is like what happened in Under the Red Hood.

 

EDIT: Also, everyone does realize that Harley is...

 

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You'd have to be a lot more observant than me to notice that. This is the first I've heard of it.

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Given how he reacts with and treats Harley in TAS, the origin of the character...oh and a kids show compared to the 15 rated Arkham series,

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The last season of TAS, or a.k.a. The New Batman Adventures, has more "love is chaotic" feel to Joker and Harley's relationship.

 

I'm sure he has been assertive, but Harley's also a sick mind that enjoys it.

 

 

EDIT: And don't get me started on the "naked covered in pudding" scene for Joker's birthday.

Edited by Atomsk88
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http://www.joystiq.c...-quinn-content/

 

Harley Quinn DLC launching April 30, GOTY edition of the game including all DLC launches May 29 on PS360.

 

*Edit* - Harley DLC launch has just been corrected to May 29 on PS3 and May 30 on 360. Apparently no word on PC, though a reasonable guess would be May 30 since the PC version uses GFWL.

Edited by TheMightyEthan
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I'm actually not upset about the GOTY version. I usually am for some dumb reason, even though I shouldnt be. I guess upset isnt the correct word, just...not happy about it.

That being said, If its not storybased, I dont care about the dlc in any game. And I only paid 30 bucks for the game, so I think I got a pretty good deal.

 

The Harley dlc looks awesome though. Story dlc is just the best kind of dlc.

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