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Batman Arkham Blank


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I feel like the enemies give me too much breathing room, makes it hard to maintain combos sometimes.  The only time I've noticed a problem with ground takedowns is when I have my electric gloves activated and he just flat won't do them.

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Man, are we playing the same game? Enemies are constantly attacking in this, whereas before it was fairly easy to maintain a beatdown with perhaps only one interruption, nor do I recall ever being interrupted in the middle of a batclaw slam before. Not to mention the fact that they throw loads more enemies at you in the first place. It's cool because it gets me using gadgets a little more for crowd control rather than just a variation bonus, but the unreliability is annoying.

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Oh yeah, there's definitely been a lot of times where my combos broke because either a ground takedown didn't connect or he just didn't jump to the enemy when it seemed like he should've. It's kinda frustrating when you're trying to pull off a combat challenge and you know for a fact that what you just did would've worked in Arkham City.

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Man, are we playing the same game? Enemies are constantly attacking in this, whereas before it was fairly easy to maintain a beatdown with perhaps only one interruption, nor do I recall ever being interrupted in the middle of a batclaw slam before. Not to mention the fact that they throw loads more enemies at you in the first place. It's cool because it gets me using gadgets a little more for crowd control rather than just a variation bonus, but the unreliability is annoying.

 

I guess yeah, it's more that it's just the wrong amount of breathing room.  I can't safely go on the offensive very much because then some dude will come up and hit me from behind when I'm in mid attack, but they also wait too long between attacks to let you just wait to counter them.  Either more or less breathing room would make it easier to maintain a combo.

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Ah, I get you. Yeah, that could be the case, since it massively affects flow. I tend to use the frequent dodging tactic to try and 'fill the gaps' but even that's tricky with little space.

 

There is a little known thing that Batman will only start travelling any distance to connect with an enemy once the multiplier reaches x3, but that should not apply to when you've just cape-stunned a guy right in front of you.

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Having just completed Arkham City, I don't feel like the combat has changed a whole hell of a lot. The animations seem to be more fluid (Batman doesn't snap to the right distance from foes for a given attack as jarringly) and the timing for counters for new enemies takes a few tries to get used to, but otherwise not much difference.

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Well, I've started purposefully going for the useful upgrades that you could get early on in Arkham City that are now linked to Most Wanted side missions (critical strikes, for example), so I'll see if that helps at all. Still, I just did another session and yet again noticed really frustrating things that shouldn't be happening.

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I'm about midway through A:O and I feel like I'm getting as many interrupts on beatdowns as I got in the latter half of AC. Hell, the same strategies I used to get through the high enemy count fights near the end of AC work almost exactly the same in AO. Played both games on default difficulty.

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I've begun playing Origins and my only complaint is that sometimes, in large groups of enemies, the game begins to "shit the bed," a.k.a. slowdown and/or stutter. I've been excellent at the last two games, but when the game can't keep up, I can't have a proper flow. So I "fail" the crime in progress.

 

Pfft, next one I did I got 50x. I rarely ever go for the Ground Takedown, or whatever it's called. It leaves you too vulnerable when enemies can run up to you fast enough. Sometimes you can get in that counter right away, but it's better to just hop around and cycle through your targets.

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I really hate the knife dodge myself. I suck at it and it's so different from all the other counters. 

I used to hate the baton people, but I only ran into 2 or 3 of them...throughout the entire game. Yet theres a special upgrade just to deal with these guys. Weird.

The new enemy ninjas were pretty lame.

Also, did anyone else suck at doing the ground takedowns? It wouldnt work about half the time or more. It just wouldnt register. I hated it.

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Yeah, they definitely fucked something up with how the ground takedowns connect. Half the time, when I go for one I just end up breaking my combo.

 

Glad to know I'm not the only one who can't pull off the damn knife dodge, though. Even in Arkham City I usually just hopped over knife enemies or only attacked them when I had that special takedown ready. Can't remember the name, the  :PSX: + :PSO: one.

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I never quite got the hang of knife/sword takedowns. I can probably do it a third of the time, and only after a few swings (I've seen pros do it after just one, I think...) so it's not really worth the risk given how screwed you can get if you lose your flow.

 

Ground takedowns can be so unreliable, that they're not really worth it either. Best would be to use the mulitple batarang special that KOs all enemies on the floor, preferably after having knocked over a few with explosive gel.

 

Really, though, I think it's the order of the unlocks (and Crimes in Progress being comparably tough) that trips me up. Being in a fight with two guys with shields is annoying when you don't have the weapon-breaking special. Got into one yesterday where it was three ninja, two shield guys and some other goons...then out of nowhere some asshole with a sniper rifle decides he wants have a go. Had to try and run from the fight as quick as possible so as to sneak up on him. :mad: Fortunately, everyone else just stood around waiting for me to return.

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Oh yes, I forgot to mention how borked the upgrade system is now. At first you think it's the style this studio went for, you know, trying to do something unique so as not to have Origins be a mere rehash.

 

Except it looks half-assed and you're restricted when compared to the previous games.

 

As far as knife wielding enemies, I sorta got the hang of it in Arkham City, but when I was dealing with a large group, I always evaded. Considering last night's failed crime in progress heavily featured knife baddies, I think I'll just stick to evading and stunning them.

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Any thoughts on these two very critical views on this game?

 

http://www.destructoid.com/review-batman-arkham-origins-264357.phtml

http://www.penny-arcade.com/report/article/batman-arkham-origins-plays-things-so-safe-they-become-boring

 

I haven't even played Arkham City yet (loved Asylum though) so I'll get back to you in 2 years with my opinion.

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Probably the PA Report as it is more in-line with my experience (so far).

 

Though Sterling strikes a few good points, but I'm also playing on PS3 so the only technical gltiches and errors I've seen are the stuttering and enemies physics get a bit wonky. There;s probably some texture issues too, but sometimes it's so dark I don't personally notice.

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