TheMightyEthan Posted October 28, 2013 Report Share Posted October 28, 2013 I feel like the enemies give me too much breathing room, makes it hard to maintain combos sometimes. The only time I've noticed a problem with ground takedowns is when I have my electric gloves activated and he just flat won't do them. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted October 28, 2013 Report Share Posted October 28, 2013 Man, are we playing the same game? Enemies are constantly attacking in this, whereas before it was fairly easy to maintain a beatdown with perhaps only one interruption, nor do I recall ever being interrupted in the middle of a batclaw slam before. Not to mention the fact that they throw loads more enemies at you in the first place. It's cool because it gets me using gadgets a little more for crowd control rather than just a variation bonus, but the unreliability is annoying. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted October 28, 2013 Report Share Posted October 28, 2013 So it isn't just me getting my ass kicked? Good to know. I was pretty good at City so it surprised me to be killed so often by goons. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted October 28, 2013 Report Share Posted October 28, 2013 Oh yeah, there's definitely been a lot of times where my combos broke because either a ground takedown didn't connect or he just didn't jump to the enemy when it seemed like he should've. It's kinda frustrating when you're trying to pull off a combat challenge and you know for a fact that what you just did would've worked in Arkham City. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 28, 2013 Report Share Posted October 28, 2013 Man, are we playing the same game? Enemies are constantly attacking in this, whereas before it was fairly easy to maintain a beatdown with perhaps only one interruption, nor do I recall ever being interrupted in the middle of a batclaw slam before. Not to mention the fact that they throw loads more enemies at you in the first place. It's cool because it gets me using gadgets a little more for crowd control rather than just a variation bonus, but the unreliability is annoying. I guess yeah, it's more that it's just the wrong amount of breathing room. I can't safely go on the offensive very much because then some dude will come up and hit me from behind when I'm in mid attack, but they also wait too long between attacks to let you just wait to counter them. Either more or less breathing room would make it easier to maintain a combo. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted October 28, 2013 Report Share Posted October 28, 2013 Ah, I get you. Yeah, that could be the case, since it massively affects flow. I tend to use the frequent dodging tactic to try and 'fill the gaps' but even that's tricky with little space. There is a little known thing that Batman will only start travelling any distance to connect with an enemy once the multiplier reaches x3, but that should not apply to when you've just cape-stunned a guy right in front of you. Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted October 28, 2013 Report Share Posted October 28, 2013 Having just completed Arkham City, I don't feel like the combat has changed a whole hell of a lot. The animations seem to be more fluid (Batman doesn't snap to the right distance from foes for a given attack as jarringly) and the timing for counters for new enemies takes a few tries to get used to, but otherwise not much difference. 1 Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted October 28, 2013 Report Share Posted October 28, 2013 Well, I've started purposefully going for the useful upgrades that you could get early on in Arkham City that are now linked to Most Wanted side missions (critical strikes, for example), so I'll see if that helps at all. Still, I just did another session and yet again noticed really frustrating things that shouldn't be happening. Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted October 29, 2013 Report Share Posted October 29, 2013 I'm about midway through A:O and I feel like I'm getting as many interrupts on beatdowns as I got in the latter half of AC. Hell, the same strategies I used to get through the high enemy count fights near the end of AC work almost exactly the same in AO. Played both games on default difficulty. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 29, 2013 Report Share Posted October 29, 2013 Yeah, I just played for two hours and I almost always get an A or B rating in combat, so even if the rhythm's different at least for me it's not objectively harder. Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted October 29, 2013 Report Share Posted October 29, 2013 I've begun playing Origins and my only complaint is that sometimes, in large groups of enemies, the game begins to "shit the bed," a.k.a. slowdown and/or stutter. I've been excellent at the last two games, but when the game can't keep up, I can't have a proper flow. So I "fail" the crime in progress. Pfft, next one I did I got 50x. I rarely ever go for the Ground Takedown, or whatever it's called. It leaves you too vulnerable when enemies can run up to you fast enough. Sometimes you can get in that counter right away, but it's better to just hop around and cycle through your targets. Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted October 29, 2013 Report Share Posted October 29, 2013 I get mostly C's and B's. This is because I loathe the stupid fucking knife dodge. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted October 29, 2013 Report Share Posted October 29, 2013 I really hate the knife dodge myself. I suck at it and it's so different from all the other counters. I used to hate the baton people, but I only ran into 2 or 3 of them...throughout the entire game. Yet theres a special upgrade just to deal with these guys. Weird. The new enemy ninjas were pretty lame. Also, did anyone else suck at doing the ground takedowns? It wouldnt work about half the time or more. It just wouldnt register. I hated it. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted October 29, 2013 Report Share Posted October 29, 2013 Yeah, they definitely fucked something up with how the ground takedowns connect. Half the time, when I go for one I just end up breaking my combo. Glad to know I'm not the only one who can't pull off the damn knife dodge, though. Even in Arkham City I usually just hopped over knife enemies or only attacked them when I had that special takedown ready. Can't remember the name, the + one. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted October 29, 2013 Report Share Posted October 29, 2013 I never quite got the hang of knife/sword takedowns. I can probably do it a third of the time, and only after a few swings (I've seen pros do it after just one, I think...) so it's not really worth the risk given how screwed you can get if you lose your flow. Ground takedowns can be so unreliable, that they're not really worth it either. Best would be to use the mulitple batarang special that KOs all enemies on the floor, preferably after having knocked over a few with explosive gel. Really, though, I think it's the order of the unlocks (and Crimes in Progress being comparably tough) that trips me up. Being in a fight with two guys with shields is annoying when you don't have the weapon-breaking special. Got into one yesterday where it was three ninja, two shield guys and some other goons...then out of nowhere some asshole with a sniper rifle decides he wants have a go. Had to try and run from the fight as quick as possible so as to sneak up on him. Fortunately, everyone else just stood around waiting for me to return. Quote Link to comment Share on other sites More sharing options...
Strangelove Posted October 29, 2013 Report Share Posted October 29, 2013 Yeah, the upgrade system was also changed for the worse. Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted October 29, 2013 Report Share Posted October 29, 2013 Oh yes, I forgot to mention how borked the upgrade system is now. At first you think it's the style this studio went for, you know, trying to do something unique so as not to have Origins be a mere rehash. Except it looks half-assed and you're restricted when compared to the previous games. As far as knife wielding enemies, I sorta got the hang of it in Arkham City, but when I was dealing with a large group, I always evaded. Considering last night's failed crime in progress heavily featured knife baddies, I think I'll just stick to evading and stunning them. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 29, 2013 Report Share Posted October 29, 2013 I've been having an easier time with the knife enemies in this one than I did in City. Can't say for sure why. Ground takedowns are definitely fucked up though. Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted October 29, 2013 Report Share Posted October 29, 2013 I know we have this for another thread, but we've slightly brought up inconsistances pertaining to Origins. Something that stuck out to be was... the Bat Signal. If the GCPD isn't playing nice with the Batman, why do they have his emblem shining in the sky? Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted October 29, 2013 Report Share Posted October 29, 2013 Does the GCPD have a bad signal? The only ones I've noticed are the objective marker ones, and those I don't really think of as actually existing in the world. Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted October 29, 2013 Report Share Posted October 29, 2013 There are the objective markers, but I'm pretty sure I saw the Bat Signal. I'll check when I play again, but in the beginning I remember looking around the buildings, testing out the controls and looking right at it in the night's sky. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted October 29, 2013 Report Share Posted October 29, 2013 (edited) Once you get the power gloves (they're so bad!), combat becomes a breeze... Think this is a Princess Bride reference? http://steamcommunity.com/profiles/76561198001039753/screenshots/?appid=209000 Edited October 29, 2013 by Hot Heart Quote Link to comment Share on other sites More sharing options...
Faiblesse Des Sens Posted October 29, 2013 Report Share Posted October 29, 2013 Any thoughts on these two very critical views on this game? http://www.destructoid.com/review-batman-arkham-origins-264357.phtml http://www.penny-arcade.com/report/article/batman-arkham-origins-plays-things-so-safe-they-become-boring I haven't even played Arkham City yet (loved Asylum though) so I'll get back to you in 2 years with my opinion. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted October 29, 2013 Report Share Posted October 29, 2013 (edited) Jim Sterling is Jim Sterling so I don't really care about that. Kuchera's review seems fair and close to Edge's (which is probably closest to my assessment so far). Also, seriously, you haven't played City? It's amaaaazing. Edited October 29, 2013 by Hot Heart Quote Link to comment Share on other sites More sharing options...
CorgiShinobi Posted October 29, 2013 Report Share Posted October 29, 2013 Probably the PA Report as it is more in-line with my experience (so far). Though Sterling strikes a few good points, but I'm also playing on PS3 so the only technical gltiches and errors I've seen are the stuttering and enemies physics get a bit wonky. There;s probably some texture issues too, but sometimes it's so dark I don't personally notice. Quote Link to comment Share on other sites More sharing options...
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