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Batman Arkham Blank


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Yeah, they've repeatedly confirmed there's no multiplayer or coop in Arkham Knight.  The parts with other hero characters are AI characters, but apparently you can switch between which one you're controlling at any time.

 

http://www.eurogamer.net/articles/2015-04-27-new-batman-arkham-knight-trailer-shows-off-robin-nightwing-and-catwoman

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Yeah, that sounds a lot better than co-op. And I assume they'll bother hiring a voice actor for Nightwing this time around. It was so weird how silent he was in Arkham City, even if it was only challenge rooms. Like, have at least some battle grunts or something.

 

Speaking of which, I should probably get back to finishing those challenge rooms. I still have a fuckton of them left to do and they're the only thing standing between me and 100% achievement completion. Would be nice to get that done before Arkham Knight comes out.

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Side-quest. Basically,

 

 

there's a side-quest where, iirc, you're investigating murders happening within Arkham City. Near the end, you find a witness who claims he saw Bruce Wayne killing the latest victim and that he looked all scarred up and psycho, like he'd been through some serious shit. The end of the side-quest has you tracking down this other Bruce and there it's revealed that it's actually Hush, who surgically made himself to look like Bruce Wayne by harvesting facial features off of his victims. Bats gets incapacitated (can't remember how) and Hush gets away.

 

Thomas Elliot is introduced in the comics' Hush story arc, he's a surgeon who's friends with Bruce Wayne. It's been a while since I read Hush so I'm a bit foggy on the details but the gist of it is that Elliot gets killed, and then there's this whole masterplan unfolding involving many of the big names from Batman's rogue gallery. And at the end it turns out that Hush is actually Elliot. It's actually pretty fucking good.

 

Edited by FLD
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So, after that idiotically vague reveal for the 40$ Season Pass, they've finally given a bit more details about its content. Surprisingly enough, that actually seems like a very reasonable amount of content for the price point. The most significant reveal being that we get a Batgirl story DLC.
 

Earlier this week, we announced the Season Pass for Batman: Arkham Knight. While the story of Rocksteady’s Batman: Arkham Trilogy will come to a close on June 23rd, we are excited to continue telling stories and delivering more content to explore and play through in the 6 months following the game’s release. We’ll be building more narrative, more missions, more challenges and more characters and vehicles that we want players to experience, even though they didn’t fit into the storyline of Batman: Arkham Knight.

We’ve heard from our community that you want more information on what we’ll be delivering in the Season Pass. While we aren’t ready to unveil every aspect of the content we’ll be developing, we would like to share more detail now to give you a better sense of the scope of the Season Pass.

Batgirl: A Matter of Family
An all new prequel story expansion in an entirely new location where you play as Batgirl for the very first time in the Arkham series - check out the first render of Batgirl.

The Season of Infamy
Play as Batman in all new story missions featuring legendary super-villains invading Gotham City, with new story arcs, missions and gameplay features.

Gotham City Stories
Play as Batman’s key allies in narrative missions extending their storylines, from both before and after the events in Batman: Arkham Knight.

Legendary Batmobiles with Themed Tracks
Drive the most iconic Batmobiles from Batman’s 75-year history, on custom-built race tracks, each themed to that Batmobile’s specific era. Every Batmobile will be drivable across every race track.

Crimefighter Challenge Maps
Engage in a series of new challenge maps utilizing the unique play styles of Batman and his allies.

Character Skins
A variety of skins from across the eras for Batman, Robin, Nightwing and Catwoman.

As we fully ramp up development on the Season Pass, we will be sharing even more details on each monthly content drop. We hope you enjoy playing Batman: Arkham Knight as much as we’ve enjoyed making it.

WB Games


dVN1ORn.jpg

 

 

Of course, like any season pass, it's still not worth getting until at least some (if not most) of the content is out. There's no good reason to ever pre-order DLC.

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The story DLC sounds great, especially playing as Batgirl. But I've never cared about the challenge rooms, and I don't really care about new race tracks. Character skins I can take or leave (or just pick the one or two really cool ones). I'm pretty certain if you buy every story mission on it's own, that'll be lesser than the $40. It's like the Assassin's Creed season passes when you don't care about the multiplayer modes.

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$40 is just too much, doesn't matter what the content is. It's uncomfortably close to paying for a full game...again.

I think $30 is As is high as it should go for season passes or any add on dlc. I bet there would have been a lot less complaining if it was.

 

That's why I love GMG. They generally have pretty decent deals, especially on pre-orders. Arkham Knight is 43$ right now in their VIP section. And I have about 10$ in store credit. I'm holding off on buying since I can still potentially build up a little bit more credit through their Playfire Rewards program but I'll end up paying like 30 bucks for Arkham Knight. At that price, even if the game disappoints I won't regret pre-ordering.

 

I wouldn't be surprised if they had the season pass for less than 20 bucks before the end of the summer.

 

I typically don't care about challenge rooms, but I've really enjoyed them in the previous Arkham games.

Yeah, I don't know what it is about them but they're just so much goddamn fun. I'm working my way through the Arkham City ones right now to clear the achievements before Arkham Knight comes out and I'm having a blast. Those campaigns are so much work, though. I've been at it for almost a week now and I still have a whole bunch of them to do.

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Like Strangelove said, 40 bucks is getting dangerously close to buying the game twice and I just can't get behind that.  For that much money, Batman himself had better show up to my next birthday as part of the deal.  I'll probably just buy the base game on PS4 and then wait until the inevitable flash sale when the DLC will be cheaper.  Or maybe the "game of the year" edition will be out by then, which you all know is going to happen.

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  • 2 weeks later...
  • 1 month later...

Main issues I had was:

If you preloaded before US launch the decryption didn't work (but I caught that in the morning so just redownloaded while I was at work).

When I first launched it the game ran the benchmark fine, though in game outside the initial cutscene it ran super sluggishly, so I got to Gotham PD, had it save (got I had auto-save only games) and quit. Noticed there was a Nvidia driver, ran that and hey presto I've had no bother since. I also added -nologo but I doubt that's the solution :P

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For once I'm actually glad my PC is outdated.  My friend is having all kinds of problems with the PC port and I can't help but feel like I dodged a bullet by getting the PS4 version.

 

The PC version definitely had blue lightning things sticking out of it. Pressing Triangle was a good idea.

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Played a bunch more and have encountered more stuttering and slowdowns. After messing around with the settings, I found that running it in windowed mode with the GameWorks smoke settings off improves it immensely, to the point I only get some minor stuttering when the game loads new areas as I'm gliding around. It's odd to me that this game seems to be having the exact same problems as Watch Dogs did initially. 

 

Othwerwise, it's fun, although I am a little tired of shooting drone tanks with the batmobile.

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