Thursday Next Posted June 24, 2015 Report Share Posted June 24, 2015 Thought I'd just get that one Riddler item last night around 9pm. Finally stopped playing when my controller died at 3am. :/ 4 Quote Link to comment Share on other sites More sharing options...
deanb Posted June 24, 2015 Report Share Posted June 24, 2015 "Riddle me this: How fast is the batmobile" 1 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted June 24, 2015 Report Share Posted June 24, 2015 Not keen on the races, it's ok for city traversal, but I prefer Batmanning about the place. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 24, 2015 Report Share Posted June 24, 2015 I've got this game sitting on my TV stand and I'm probably not going to get to play it until I get back from vacation on July 2. Quote Link to comment Share on other sites More sharing options...
Hot Heart Posted June 24, 2015 Report Share Posted June 24, 2015 Had a quick go at it last night once the update finally installed and I was done with Destiny (3 Nightfalls and 3 PoE32s in one night, phew). Looks lovely and the batmobile is a lot of fun for just blasting around, feeling invincible. I spent a lot of time chasing cars like an excited dog, shunting the perps off the road and then beating them up (batmobile takedowns are swrrrrt!) The way it's integrated is pretty handy too, so it's a doddle to get around, jump out, call it back, etc. Thankfully I read somewhere that you can change the batmobile's battle mode to a toggle, because otherwise I would've kept triggering it while trying to brake round corners (plus, tank battles seem annoying enough without having to hold down a button the whole time). It's not an immediate option, but once you've visited GCPD for the first time, you can make battle mode toggle with R1 (which then moves the R1 cannon to L2, I believe). Much better. Only other control foible is calling the batmobile when wanting to enter detective mode, but I'm sure I'll get used to that. Still acing the combat so far (most times it's better to evade than attempt a counter) Quote Link to comment Share on other sites More sharing options...
deanb Posted June 24, 2015 Report Share Posted June 24, 2015 I spent a lot of time chasing cars like an excited dog You sure you're the Batman and not....the other guy. Also on the battle mode yeah choosing the LT as the change and X as brake/reverse is a wee bit silly given it's opposite to most other driving controls. A X toggle would make much more sense (in fact I might see if I can change that when I get home). Not encountered the detective mode/batmobile mix-up so far (though I remember in some cases detective mode not triggering when expected) but I guess that's funny. "I need to do a deep tissue analysis on this *screeeeechhh...boom*....the victim was involved in a posthumous hit and run. No evidence of who did it...tootettoot" 1 Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted June 24, 2015 Report Share Posted June 24, 2015 (edited) Took me a long time to remember (or is it new?) that holding up on the d-pad does the Riddle solving snapshot thingamajig. Also, yeah, whoever mapped transform to L2 is a prat. EDIT: Now I think about it, pressing d-pad Up to toggle would be a much better idea. I'm used to tapping up to toggle Detective mode on/off. Using it to toggle tank mode would have been second nature. Edited June 24, 2015 by Thursday Next 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 24, 2015 Report Share Posted June 24, 2015 GMG says they'll start processing refunds if the first PC patch doesn't fix the game. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 24, 2015 Report Share Posted June 24, 2015 Apparently, in addition to the performance issues, the PC version lacks graphical features present in the PS4 version, such as ambient occlusion and surfaces getting wet from the rain. The depth-of-field effect is of lower quality as well. http://www.eurogamer.net/articles/digitalfoundry-2015-batman-arkham-knight-pc-lacks-console-visual-features Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted June 24, 2015 Report Share Posted June 24, 2015 Not keen on the races, it's ok for city traversal, but I prefer Batmanning about the place. Yeah, any race-type missions have been absolutely fucking awful so far. But just using the batmobile in general to move around is pure joy. I find myself calling it even when it would probably be faster to just glide. Apparently, in addition to the performance issues, the PC version lacks graphical features present in the PS4 version, such as ambient occlusion and surfaces getting wet from the rain. The depth-of-field effect is of lower quality as well. http://www.eurogamer.net/articles/digitalfoundry-2015-batman-arkham-knight-pc-lacks-console-visual-features This is the most confusing thing of this whole mess. There's no reason for them to actually remove that, so it has to be some kind of bug. The game is playable enough on my rig but I think I'll hold off until the first patch anyway. I made the mistake of starting a new Trails in the Sky playthrough like 2 days before AK came out, and I've been feeling like playing that more anyway... Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 24, 2015 Report Share Posted June 24, 2015 Yeah, according to the article the settings to enable those missing features are apparently turned on in the ini file, but they don't actually change anything in-game, which to me sounds like a bug. Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted June 24, 2015 Report Share Posted June 24, 2015 Kinda makes you wonder if there's any truth to the claims that Iron Galaxy only had two months to port the game. I mean, that sounds fucking ridiculous but they did the port of Arkham Origins as well, and while that was also a buggy mess at launch, it still had a respectable graphical settings option menu. The one in Arkham Knight is a fucking joke. I mean, AA is an on/off toggle for fuck's sake! 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 25, 2015 Report Share Posted June 25, 2015 Rocksteady/WB have suspended sales of the PC version until it's fixed. Not ideal, but overall seems like a pretty good way to handle it at the moment. Quote Link to comment Share on other sites More sharing options...
Mr. GOH! Posted June 25, 2015 Report Share Posted June 25, 2015 Despite being able to play it on my rig, I think they did the right thing. I am suspending playing it until they release a fixed PC version, though. Back to the wonderful Witcher 3 for me. 1 Quote Link to comment Share on other sites More sharing options...
Mal Posted June 25, 2015 Report Share Posted June 25, 2015 I see a rough estimate of Fall 2015 on the Steam page. After reading about all the issues, I could believe it taking that long to fix the port. Come on, there seems to be some insane problems with the game installed on HDD (content streaming related?). Quote Link to comment Share on other sites More sharing options...
toxicitizen Posted June 25, 2015 Report Share Posted June 25, 2015 (edited) That fall 2015 thing has nothing to do with this, it's the release window for the SteamOS, Linux and Mac versions. It was most likely there before the game was pulled from sale. Edited June 25, 2015 by FLD 1 Quote Link to comment Share on other sites More sharing options...
deanb Posted June 25, 2015 Report Share Posted June 25, 2015 As folks have noted them pulling it from sale is likely less to do with trying to fix the game, and more that it coming so soon after the rather publicized Steam Refunds is likely not doing wonders for their bottom line. But does send quite a damning message to a lot of PC devs to not piss about with the port. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted June 25, 2015 Report Share Posted June 25, 2015 I never thought Arkham of all things would be the sacrificial lamb that puts the fear of God into the other AAA publishers. This is it, though. The first big game to really put the refund policy to the test. Hopefully the message gets across. 1 Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 25, 2015 Report Share Posted June 25, 2015 As folks have noted them pulling it from sale is likely less to do with trying to fix the game, and more that it coming so soon after the rather publicized Steam Refunds is likely not doing wonders for their bottom line. But does send quite a damning message to a lot of PC devs to not piss about with the port. I don't see how the refunds could hurt their bottom line more than not selling it at all. Either way they net $0. I think this is a PR move to show that they are genuinely concerned. 1 Quote Link to comment Share on other sites More sharing options...
deanb Posted June 25, 2015 Report Share Posted June 25, 2015 Pre-orders come in, that's money they have. Refunds go out, they no longer have that money. On top of that with previous games were you were jacked on refunds, or at least much harder to push through, it was $60 WB still have for a broken game rather than $0. This isn't money they don't have cos my mum n sister didn't buy the game, this is money they don't have cos I and my brother have refunded the game. I'm not an economist or overly great with explaining things but: if you have money you plan stuff out on the basis of having that money in the comings however long, if that money is then taken away from you, those plans are bust. EVen worse if you've already progressed stuff based on that. I think it's "futures"? Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 25, 2015 Report Share Posted June 25, 2015 All of that's true, but suspending purchases now doesn't have any effect on people who already preordered, and I'm sure nowhere close to 100% of ongoing pouches would turn into refunds, so they're losing money by doing this. Quote Link to comment Share on other sites More sharing options...
Thursday Next Posted June 25, 2015 Report Share Posted June 25, 2015 Pre-orders come in, that's money they have. Refunds go out, they no longer have that money. On top of that with previous games were you were jacked on refunds, or at least much harder to push through, it was $60 WB still have for a broken game rather than $0. This isn't money they don't have cos my mum n sister didn't buy the game, this is money they don't have cos I and my brother have refunded the game. I'm not an economist or overly great with explaining things but: if you have money you plan stuff out on the basis of having that money in the comings however long, if that money is then taken away from you, those plans are bust. EVen worse if you've already progressed stuff based on that. I think it's "futures"? They won't have recognised the revenue from those pre-orders. So while it was sitting in the account, they won't have marked it as money in the bank so to speak (at least not if they were sensible). 1 Quote Link to comment Share on other sites More sharing options...
TCP Posted June 25, 2015 Report Share Posted June 25, 2015 Rocksteady really should have followed Rockstars example and instead of pawning the PC port off to a crappy 3rd party, just held off and developed it after the console versions were released. Quote Link to comment Share on other sites More sharing options...
TheMightyEthan Posted June 25, 2015 Report Share Posted June 25, 2015 Yeah, cause PC gamers love that... In their defense this is the same company that did the Arkham Origins port, and while that one definitely had its issues they weren't nearly this bad. Quote Link to comment Share on other sites More sharing options...
Mister Jack Posted June 25, 2015 Report Share Posted June 25, 2015 All of that's true, but suspending purchases now doesn't have any effect on people who already preordered, and I'm sure nowhere close to 100% of ongoing pouches would turn into refunds, so they're losing money by doing this. It's worth noting that even after a steam refund, Valve keeps their 30% cut, so each refund actually costs WB Games that extra 30%. 1 Quote Link to comment Share on other sites More sharing options...
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