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Batman Arkham Blank


HotChops
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Batgirl DLC is pretty short, but not as short as the Harley Quinn DLC. I mean, if you don't care about the little trophies that come with it, you could beat it in under an hour. It's basically Batman Lite where Batgirl has some of Batman's gadgets along with his traversal abilities. Her signature skill is "hacking" electronic equipment to distract or takedown enemies.

 

I enjoyed it very much, though expect some difficulty as Batgirl doesn't hit as hard as Batman. You're going to be pressing that Square button a bit more, not to mention you have lower health, so evade more too.

Edited by Atomsk88
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  • 2 weeks later...

I beat the Arkham Knight Batgirl DLC this weekend. And by this weekend I mean, in about an hour and a half on Saturday morning. It was pretty good though, but definitely could have been longer. Also doesn't Batgirl drive a motorcycle?? Totally missed opportunity.....

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Finally got around to finishing this 100%.

 

I loved it for the most part, though I'd be hesitant to say it's my favourite of the series. It reaches the highest highs but also possibly the lowest lows. You get the "full" Batman experience, and the ways in which you get to feel like a total badass are immense (particularly when facing the more challenging militia watchtowers and checkpoints). While at the same time, the batmobile stuff is a little too overused and they fucking recycle the worst boss battle in the game. It sounds like I actually enjoyed the batmobile stuff more than most people, though.

 

Managed to do all the Riddler challenges without help (I thought the colour-word sequence memory thing was going to break my brain, but I actually did it on the first try) and the one I actually got stuck on the longest was... realising I had to fly through the middle of a giant doughnut. :P

 

p.s. Thanks, TCP, for the tip about using first-person batmobile on that last Riddler course (much needed for nailing the wall ride part on lap 3).

 

One big gripe was how the upgrades were sorted (or not kept active after City). There wasn't really any logic to it, and I spent pretty much the whole game without that upgrade where special moves become available after x5 combo rather than x8 which makes a huge difference and really would've helped towards the end.

 

The ending was a little... eh, and I guess it's thematic more than anything. I'm interested to see what Rocksteady do next (I really wish they got to make a ninja turtles game).

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  On 7/29/2015 at 8:57 PM, Hot Heart said:

I'm interested to see what Rocksteady do next (I really wish they got to make a ninja turtles game).

That would be so awesome.

 

My biggest gripe about the ending:

 

 

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Given the Easter Eggs and trivia you can find in Arkham Knight and A Matter of Family DLC, all arrows point to Rocksteady working towards a Justice League game. If you haven't played A Matter of Family, the Easter Egg is...

 

 

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  On 7/31/2015 at 12:46 AM, Atomsk88 said:

Given the Easter Eggs and trivia you can find in Arkham Knight and A Matter of Family DLC, all arrows point to Rocksteady working towards a Justice League game. If you haven't played A Matter of Family, the Easter Egg is...

 

 

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Wasn't the rumour that it would be WB Montreal rather than Rocksteady, who are going to move on to bigger, better things?

 

Originally I remember the rumour was WBM working on a Suicide Squad game. And the fact that the most substantial easter eggs come from WBM's content makes me feel a little more assured about this. Rocksteady seemed quite clear they wanted to move on from this universe.

 

 

  On 7/29/2015 at 9:05 PM, TheMightyEthan said:

 

  On 7/29/2015 at 8:57 PM, Hot Heart said:

I'm interested to see what Rocksteady do next (I really wish they got to make a ninja turtles game).

That would be so awesome.

 

My biggest gripe about the ending:

 

 

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I'm not sure that's the narrative their following.

 

 

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Edited by kenshi_ryden
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  On 7/31/2015 at 9:20 AM, kenshi_ryden said:

 

 

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