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30 + More Days of Gaming


Nexus
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Day 7

 

man... It's really hard for me to choose. To be fair, I kind of break it down into categories. For example, I think Mega Man 2 had great music for the NES. F-Zero had the best on SNES. I think Mass Effect 1 has seriously badass music that was perfect for that particular game. Contrast that with Assassin's Creed II's music which is perfect for that game.

Edited by HotChops
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Day 09 - Saddest game scene

 

(Persona 3 and 4 spoilers herein)

 

 

Shinji's death and surrounding moments, particularly Akihiko's breakdown during P3, and then Nanako's near-death or actual death depending on how you do it in P4. Only two games to have affected me.

 

Edited by Nexus
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Day 9

 

At first, I was going to say the ending of Read Dead Redemption, but when I really thought about it, I realized that I felt more proud than sad during that game's end.

 

So I'm going with Aeris's death in FFVII. The main reason being that she was such an innocent and sweet character, and her death is depicted in such a sad, poignant way. It's a little bit in slow motion, like when you witness a tragic event. I also feel like this scene stands out from similar character deaths in games in that it's not followed immediately by some rage-fueled fight, but instead Sephiroth gets away and we're left instead with the process of grieving and burial.

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John marstons death.

Not only because i found him likable, but because i have a strong distaste for people ganging up on a person, in fiction or in real life, whether its to beat them up, rape them, or kill them.

Same thing with zacks death in crisi core. Its so fucking cowardly.

 

Aeris death is pretty stupid. That was totally the stupid bitches fault. She had the personality of a brick too.

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John marstons death.

Not only because i found him likable, but because i have a strong distaste for people ganging up on a person, in fiction or in real life, whether its to beat them up, rape them, or kill them.

Same thing with zacks death in crisi core. Its so fucking cowardly.

 

Aeris death is pretty stupid. That was totally the stupid bitches fault. She had the personality of a brick too.

 

But a brick doesn't have a personality, it's just a ... oh, I get it :flirty:

 

really though, I don't think RDR was too sad and here's why:

 

John Marston spends most of RDR doing one thing -- protecting his family. In the end, he dies protecting them and mostly succeeds in doing so. The fact is that he was in a shitty situation from the start. I recall thinking when you're doing missions in Blackwater that the Pinkertons could not be trusted one bit and that they likely would never let Marston have his peace. Marston made the most of that shitty situation. He kept fighting no matter how bad things were. That's why I felt proud of him. I felt like that scene was more bitter-sweet than sad and tragic.

 

Now, I think the final ending is more questionable. Arguably, John Marston wanted a good life for his family and especially for his son. Not long after John dies, Abigail dies, and then Jack seeks revenge. Depending on how you see it, you could say that's a sad end because Jack winds up being a killer just like his father.

 

 

 

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John marstons death.

Not only because i found him likable, but because i have a strong distaste for people ganging up on a person, in fiction or in real life, whether its to beat them up, rape them, or kill them.

Same thing with zacks death in crisi core. Its so fucking cowardly.

 

Aeris death is pretty stupid. That was totally the stupid bitches fault. She had the personality of a brick too.

 

But a brick doesn't have a personality, it's just a ... oh, I get it :flirty:

 

really though, I don't think RDR was too sad and here's why:

 

John Marston spends most of RDR doing one thing -- protecting his family. In the end, he dies protecting them and mostly succeeds in doing so. The fact is that he was in a shitty situation from the start. I recall thinking when you're doing missions in Blackwater that the Pinkertons could not be trusted one bit and that they likely would never let Marston have his peace. Marston made the most of that shitty situation. He kept fighting no matter how bad things were. That's why I felt proud of him. I felt like that scene was more bitter-sweet than sad and tragic.

 

Now, I think the final ending is more questionable. Arguably, John Marston wanted a good life for his family and especially for his son. Not long after John dies, Abigail dies, and then Jack seeks revenge. Depending on how you see it, you could say that's a sad end because Jack winds up being a killer just like his father.

 

 

 

 

Sorry, I cant use the spoiler tag thingy on my phone.

 

Anyways, yeah. I think RDR had a very unhappy ending considering the way Jack turned out.

Edited by Strangelove
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The thing about RDR and Jack is something I hadn't considered before (which makes me feel completely retarded because it seems really obvious now), but I agree it's sad.

 

 

It probably didn't occur to me because at the time it feels more like he's avenging his father and bringing about a kind of justice, which is definitely how he sees it. It takes looking beyond the situation to realize that Jack has turned out exactly as John would not have wanted.

 

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I was going to say the death of Aeris, but I was 13 or so when I saw it the first time.

 

More recently, I would have to say in FFXIII when

 

 

Sazh almost kills Vanille, but then almost kills himself. That his despair brought him to consider killing another main character and himself was sad. That said, however, I would have liked to have seen Square-Enix follow through with it (the latter option) to see them push character development in a different direction (for them).

 

 

And I was taken aback in Mass Effect when I thought my decision lead to the death of

Garrus.

I truly felt regret for not zapping that gunship mechanic and it made me consider the weight of my later decisions. Seeing him permanently scarred instead of dead didn't make me feel a whole lot better.

 

But I get the feeling that that situation is one of the ones in which the outcome is the same and Bioware is just giving you the illusion of choice and influence.

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And I was taken aback in Mass Effect when I thought my decision lead to the death of

Garrus.

I truly felt regret for not zapping that gunship mechanic and it made me consider the weight of my later decisions. Seeing him permanently scarred instead of dead didn't make me feel a whole lot better.

 

He gets that scar regardless of whether you sabotage the gunship or not. The only difference that decision makes is how easy the gunship is to kill. If you sabotage it it still attacks, it's just not fully repaired.

 

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Day 09: In Wind Waker

 

coming home to find the island overrun with slimes, and it's all stormy and Grandma is sick.

 

It's not really a 'moment' but it's quite upsetting.

 

Also OoT is pretty damn depressing at times, the first time you become an adult is harrowing.

Edited by withoutphallus
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I was going to say the death of Aeris, but I was 13 or so when I saw it the first time.

 

More recently, I would have to say in FFXIII when

 

 

Sazh almost kills Vanille, but then almost kills himself. That his despair brought him to consider killing another main character and himself was sad. That said, however, I would have liked to have seen Square-Enix follow through with it (the latter option) to see them push character development in a different direction (for them).

 

 

And I was taken aback in Mass Effect when I thought my decision lead to the death of

Garrus.

I truly felt regret for not zapping that gunship mechanic and it made me consider the weight of my later decisions. Seeing him permanently scarred instead of dead didn't make me feel a whole lot better.

 

But I get the feeling that that situation is one of the ones in which the outcome is the same and Bioware is just giving you the illusion of choice and influence.

 

On Garrus:

 

 

When I heard Garrus gurgling blood, I thought for certain he was going to die.

 

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Day 10: Feck! Not making it easy on us, are ya! Emmmmm, best gameplay....I couldn't name even my top ten. Best gameplay by genre I could probably come up with after a few days of thinking but I couldn't pick one off the top of my head. I'll say GT5 for the hell of it. I've yet to come across a racing game that feels as good to play.

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