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30 + More Days of Gaming


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VII? Was that a typo?

FFVII and Prototype are the only two games I've played where I've had to go to a wiki and read the plot there.

 

 

You don't get the story =/= Story was bad. ;)

 

But it did feel pretty convoluted, making it kinda hard to follow for dozens of hours. I did like the setting and the backstories, but yeah the main story was kinda a mess at parts IMHO.

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Oh once I googled the plot I kinda got it. But there was even stuff I thought I'd "got" that turned out to be different. Like the "Sephiroth" that killed Shinra at the start was actually Jenova. And for 80% of the game Sephrioth was actually encased in some amber thing missing half his body or whatever.

Also there's a hidden cutscene thing that shows off the Zack n Cloud thing, like how they came to be at Midgar n Zack dead n shit.

Advent Children is pretty messed up too, I think it's maybe just a Japanese thing. Like a cultural thing on story telling.

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Could be. Akira is kinda hard to get hold of the first time you see it.

 

But the whole living a lie thing that the protaganist was doing was a cool twist that I didn't see coming. Killing the potential love interest at the end of disc one too. It did a lot of good story telling of varying levels of complexity.

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Yeah, Japanese stories often don't follow the same kind of progression that Westerners are accustomed to, you can see the effect in more than just video games.

 

I honestly can't think of a game that I thought had a good story. Lots of games that had good story-modes, but that's an entirely different question.

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Yeah, Japanese stories often don't follow the same kind of progression that Westerners are accustomed to, you can see the effect in more than just video games.

 

This is very true. Japanese games seems to be more cyclical, with the player expected to enjoy each little piece of the story rather than the Western point-A to point-B linear approach. Dragon Quest IX is like this, with tons of little backstories and side quests without a whole lot going toward the final goal for the most part. We Westerners always want to see the big picture and what part it plays in the whole logic of the story, whereas that seems to be de-emphasized in Japan.

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This is very true. Japanese games seems to be more cyclical, with the player expected to enjoy each little piece of the story rather than the Western point-A to point-B linear approach. Dragon Quest IX is like this, with tons of little backstories and side quests without a whole lot going toward the final goal for the most part. We Westerners always want to see the big picture and what part it plays in the whole logic of the story, whereas that seems to be de-emphasized in Japan.

 

While there are exceptions, I agree with this. Hideo Kojima also noted that the Japanese audience doesn't mind that some things are left up to your imagination and that some of the small things might go unanswered. The Western audience, however, want things explained and every loose end tied.

 

I suppose my personal favourite story is from a Metal Gear Solid title, but I'm not sure which one. They each have a good mix of being taken seriously and being ridiculous in a good way.

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This is very true. Japanese games seems to be more cyclical, with the player expected to enjoy each little piece of the story rather than the Western point-A to point-B linear approach. Dragon Quest IX is like this, with tons of little backstories and side quests without a whole lot going toward the final goal for the most part. We Westerners always want to see the big picture and what part it plays in the whole logic of the story, whereas that seems to be de-emphasized in Japan.

 

While there are exceptions, I agree with this. Hideo Kojima also noted that the Japanese audience doesn't mind that some things are left up to your imagination and that some of the small things might go unanswered. The Western audience, however, want things explained and every loose end tied.

 

I suppose my personal favourite story is from a Metal Gear Solid title, but I'm not sure which one. They each have a good mix of being taken seriously and being ridiculous in a good way.

 

Excellent points all around. We in the West very much hate loose ends and unanswered questions much of the time. You also make a good point about the tone of the work: Japanese games tend to take themselves less seriously for the most part.

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Call of Duty 2. Less in just about every way than its predecessor: no quicksave, regenerating health, repetitive missions, console-centric focus. I got all excited when my PC Gamer mag arrived heralding CoD2, what a disappointment when I got the game for Christmas. I still played and beat it, and it was better than some of the later entries, but it signaled a shift for the series after the brilliant United Offensive.

 

Halo 2. Had to download a hack just to play it on Windows XP, the gameplay was less balanced and less fun than Halo: CE, the performance was abysmal despite it being years old, and the story was lame in this gamer's opinion (who loved the first's story by the way.)

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Metroid Prime 2: Echoes

 

I still think it's a good game, but there were definitely changes I did not find enjoyable. I mean, coming after the amazing Metroid Prime, Echoes had a lot to live up to. Yet, the lack of direction and use of beam cannon ammo. While you're trying to get back on track, you're shooting off ammo that can only proportional be obtained by expending another type of ammo.

 

Of, and your ultimate beam weapon uses both types of ammo. -_-

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Day 22: Favourite story...can't think...Mass Effect 1

 

Day 22: Most disappointing sequel....Resident Evil 5. It was ok I did finish it after all but compared to the pacing, gameplay, atmosphere and story of 4 it was disappointing.

Edited by excel_excel
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Day 22: Oblivion. With the Elder Scrolls series, I liked having an RPG that really played by the numbers, even if I was swinging and missing an enemy right in front me. Not only did Oblivion water down the whole RPG structure to make it more acceptable to those not too into or familiar with RPGs, but the setting was very generic compared to Morrowind. I get it, its the Empire, they're very medieval Europe when it comes to appearance. But the appearance of the realm of Oblivion just made it so painfully obvious that they were borrowing a lot of ideas from the Lord of the Rings movies.

Edited by SanaEquiesterer
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