Jump to content

Mister Jack

Members
  • Posts

    8,652
  • Joined

  • Last visited

  • Days Won

    541

About Mister Jack

  • Birthday 05/10/1985

Profile Information

  • Gender
    Male

Gaming Identities

  • Gamertag
    TheBudgetHitman
  • PSN ID
    OhNoEnemyStand

Recent Profile Visitors

87,873 profile views

Mister Jack's Achievements

  1. Got two RPGs under my belt recently! Metaphor: ReFantazio This one is like a combination of Persona and SMT with difficulty somewhere in between the two in my opinion. Like Persona, I cared about the characters and the story and got really invested in this fantasy world, though it takes some crazy turns near the climax. Like SMT it uses the press turn system rather than Persona's One More system, emphasizing the importance of not only exploiting weaknesses but manipulating agility since missing attacks takes away two turns and having attacks blocked or reflected takes away all of them. It sounds bad, but this works for both you and your enemies so you can exploit it if you know what you're doing. There's also a job system which I really like, though the requirements for some of the advanced jobs are pretty difficult to meet and require grinding. Really solid game overall, though there is a massive difficulty spike right near the end and the final boss is FOUR phases that take a VERY long time to get through. If they ever re-release this one like they do with the Persona games I imagine some of these issues are likely to be addressed. Clair Obscur: Expedition 33 I have mixed albeit mostly positive feelings about this game. I like the combat system and the characters and world, though at the same time it feels like there are some really obvious QoL features missing here that would have made it much better. There's no restart battle option so if you screw up really bad at the beginning of a fight then too bad, you just have to limp along until the enemy finishes you off before you can start over. You also can't swap out party members in battle so if you happen to have the wrong element in your lineup for a particular enemy then too bad, you can't fix it. You also have to memorize enemy weaknesses and I've been spoiled by Persona (and Metaphor right before this game) keeping track of that for you once you discover them once. There's a lot of trial and error with battles too. Enemies hit so hard that you're likely to just eat shit on every first time enemy and boss encounter while you learn how their attacks work so you can parry them. I guessed about 2/3 of the plot before it was fully revealed but that's not necessarily a bad thing. Just means they foreshadowed it properly. Still, that did also mean that the revelation didn't blow my mind like it probably did for most people. Oh well. Still a pretty solid story. There's more wheeee than whooooo in here. Real ones know what I mean.
  2. Lies of P is Bloodborne with Italian Sekiro. Parries aren't everything but they're not optional.
  3. I needed a keychain. Eradicate all lost keys. Is it overpriced? Yeah but I'm going through it lately and I wanted a treat.
  4. God knows when I'll actually have enough time to get around to it though.
  5. Game Freak has done nothing to earn my faith in them. Hard pass.
  6. NIOH 3 YES LET'S FUCKING GO!
  7. 4) They want to double dip with the diehard fans who will buy it twice.
  8. Every Razer I've ever had felt like a dream for 6-12 months and then turned into a double clicking piece of crap. Using a Logitech Superlight right now. Never tried Corsair but I've heard good things.
  9. Since I've reached the end of current ZZZ content and am just doing dailies that are quick to plow through, I decided to try some of the other Hoyo games. Tried giving Genshin another shot but it really didn't age well. The graphics look hideous today and the grind is far worse than it is in ZZZ. I doubt I'll stick with it. However, Honkai Star Rail was a nice little surprise. It's a turn based RPG where the combat focuses on elemental weaknesses, which is nothing new, but they do a few things with it to give it a different flavor. Enemies have something called a toughness bar along with their HP, and if you attack them with the wrong element then they take very little damage. The best way to kill enemies is to break their toughness with elemental attacks which stuns them, does a big chunk of burst damage, and causes a status effect depending on which element it was. Because elements are so crucial every enemy is going to have at least two weaknesses, usually three or more. Each character in your party corresponds to a specific element so while they can only use one, the multiple weaknesses thing means you usually won't get caught without at least one appropriate party member. When you see enemies on the field you also see a list of their weaknesses attached to their name so you can switch party members if you have to, though I don't often need to do that. Getting in a preemptive strike with the right element gives you an early advantage though. Commands are very simple. Party members have a basic attack that recharges action points, skills that consume action points (shared among the party), and an ultimate that slowly charges as they give damage, receive damage, or use certain energy boosting abilities. Ultimates can be used outside of a character's turn so if your healer gets charged up right before the boss is about to take their turn you can interrupt them to protect your party. Skills aren't always just about doing damage either and some enemies are designed around them. For example, some enemies have an ability called lock on where they aim at a party member for a turn and then do a really strong attack in their next turn, but one of your default party members has a skill that not only shields characters but also counterattacks if anyone attacks the shielded character. Or you could have someone use a skill to remove the lock on debuff which causes the enemy to waste their next turn. For such a basic system they still made it so you can't just hit the basic attack button the whole time. There is an auto battle button and the AI usually makes smart decisions but it can't be used for bosses and you have to turn off letting them use ultimates freely or they'll just spam them as soon as they're charged. Negative points? Well, it's a gacha. You can get by just fine with the default party members for the story content, but obviously the limited party members are stronger. Even putting aside the gacha mechanics, it's pretty immersion breaking to go through a story while having a party member who has no reason to be there. The cutscenes will still use the appropriate characters but I pulled a nine tailed fox alien with a very Japanese, fire based theme who is currently fighting in battles with my party while the story has them stuck on a snow planet with not a single fox alien to be seen. Don't get me wrong, she's great in battle and I'm glad I have her but storywise I have no idea who she even is yet. I assume she shows up on a later planet but right now she's just there because I unpacked her like a Pokemon card (using free rolls mind you). But hey, I'm not gonna complain too hard when I love her design this much.
  10. Got the Zenless Zone Zero platinum, which I think might be the first I've ever gotten for a free to play game if I'm not mistaken. Funnily enough, with all the grinding to max level and all the other things these games are known for to make these trophies take a long time, the last one I needed to get the platinum was the trophy for getting a cat to trust me.
  11. They make handguns without safeties?!
  12. Can't blame you one bit. I'm seriously considering it myself.
  13. Never left actually. Just don't check it that often since most of the channels aren't that relevant to me.
  14. 104% tariffs on China?! Are you out of your fucking gourd?!
  15. Zenless Zone Zero Does one ever actually beat a free to play game? I dunno but I reached the end of the current story content at least. Gaming is just getting too damn expensive lately and with Nintendo and the tariffs it will only get worse so I've been trying out more free to play stuff. This one is kind of like a f2p brawler game. I wouldn't compare it to Devil May Cry exactly. It's not nearly as complex, but it's full of memorable characters who all have their own unique combat mechanics and you do missions in teams of three, swapping out characters for combo attacks after building up a stagger meter on your enemies. It is a gacha and so far I've only pulled two S rank characters, but one thing I appreciate is that the main story never gates you off because your characters are too weak. It will always let you try out the relevant characters for the chapter who are appropriately leveled for the story content you are doing. I also like that when you need a certain resource to upgrade one of your fighters or items it will give you the option to instantly launch whatever mission you need to do to farm the stuff you need right there from the upgrade screen. The story itself has an interesting premise. Interesting enough for me to finish the season, at least, and there were some pretty decent boss fights in there for a f2p game. Genshin Impact didn't grab me for very long because it eventually felt like I couldn't go any further without spending money, but that never really happened here. I'll most likely stick around for the next season and while I hate gacha mechanics and don't want to pay for pulls, I might toss a few bucks at cosmetics or something. When a f2p game manages to entertain me for a while I feel like they earned a little something from me.
×
×
  • Create New...