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toxicitizen

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Everything posted by toxicitizen

  1. I mean, do you really need a safety that you're only ever going to use once (to turn it off) and then never again?
  2. Assassin's Creed Shadows It's been a while since I played one of these at launch. Overall, I really enjoyed it and I think it might be my favorite AC game so far (keep in mind, my only modern point of reference is AC Origins since that's the last and most recent one I played) but ultimately it's still Assassin's Creed. The setting is great, the visuals are gorgeous and the parkour is the most polished it's ever been but that AC jank still shows up every now and then. The "modern day" story is limited to text entries in the new AC launcher and a handful of glitchy sequences in the actual game. The actual story starts out really strong but then it sort of just goes away. After a brief intro with Yasuke, you play as Naoe only for the entirety of Act 1. That includes an opening sequence that features some Tarantino-ass musical choices. It's almost like Prey 2017 where the opening is so freaking awesome that the rest of the game struggles to reach the same height again. Basically it sets up Naoe's motivation and the group of enemies she'll be hunting down for the rest of the game. If you're like me and do a lot of side-content alongside the main story, it might take you close to 20 hours before you unlock Yasuke. When you do, you'll get a bunch of flashback missions giving you more of his backstory, including one that's basically a 30mins short film with the occasional interaction and that might actually be my favorite part of the entire story. Naoe's story is perfectly fine (and she also gets some flashback to flesh out what happened to her prior to the destruction of Iga at the beginning of the game) but Yasuke's story is just so freaking good. Once that's out of the way, though, you're mostly just going after your targets one by one. Which is fine, don't get me wrong. I'm all for the lack of padding. It was just weird to see the story almost taking a backseat after such a strong opening. After a while you go through your entire list of targets and then some more personal quests are introduced for Naoe and Yasuke that pick up where some of their respective side-quests left off. And then the game just sort of ends. Like, when the credits rolled I literally said "What the fuck?!" because it was so out of nowhere. I'd literally just finished a fairly pivotal boss fight/scene that seemed to be setting up the next bit of story and then it just... ends. I have to assume it's setup for the DLC because if not then I don't know what the hell that was. The story isn't the only thing that's uneven. Both Naoe and Yasuke are incredibly fun to play as. Naoe has all the cool parkour moves and tools to go stealthy and Yasuke is for when you just wanna cut down everything in your path and burst through big wooden gates like the Kool-Aid man. The problem is that stealth as Yasuke is treated like a joke. When he does a leap of faith, he immediately bounces out of hiding and the pile of hay is destroyed. When you do a "stealth kill" with him, he screams as he impales the enemy and lifts their corpse over his head. He's really fun in combat but since this is supposed to be a stealth game you end up favoring Naoe most of the time. The game is at its best during main story missions where you alternate between both of them in scripted missions: e.g. sneak in as Naoe to open the gate, Yasuke fights his way in to create a distraction, switch back to Naoe to use the commotion to get to the target and take them out. Having some agency over that kind of stuff to come up with your own strategies could've been great but as it is you can only swap between them either at pre-determined moments during story missions or from the menu when outside of combat/hostile areas. One thing I really liked is that there is no quest log like in AC Origins because, well, there are no boring quests like that game had. When you get a quest from an NPC, 90% of the time it'll just add a circle on your objective board and on that circle will be targets for you to take out. Imagine that, most of the gameplay (both main and side-content) has you just getting lists of targets to... assassinate. In an Assassin's Creed game! I'm surprised it only took them like a dozen games over almost 20 years to figure that one out! (I have no idea if Odyssey and Valhalla were also like this lol all I know is Origins sure as shit wasn't...) So yeah, overall I thought it was very enjoyable but if you don't like Assassin's Creed (or care for the Japanese setting) then YMMV. Oh and another thing I appreciate is that the achievements list doesn't require an insane amount of completion or grinding: I was able to get all the missing ones fairly quickly after finishing the main story. The only annoying thing was some stuff required specific time of day/seasons to be doable. If I'd known earlier I could've planned around it, but since I didn't I ended up having to sit around waiting for in-game time to pass because for some baffling reason they removed the option to "medidate" to fast-forward the day/night cycle. Even though there's literally a meditation mini-game for Naoe... There's technically a mechanic to skip ahead to the next season but it's kinda unintuitive and useless. Oh and another thing they removed for no reason whatsoever is the ability to sell more than one piece of gear at a time. This was a solved problem all the way back in AC Origins so idk what the fuck happened there. They patched it back in like a couple weeks ago but I guess it was buggy cause they already patched it out.
  3. The Last of Us Part II Remastered I finished it last night. It's good to have finally played it as I feel like I've been waiting for it for an eternity. I had a feeling the game would make me feel like everyone else is smoking crack and that turned out to only be partially the case. On the one hand, I think it's a massive improvement over the original and I found the gameplay in particular to be incredible. On the other hand, I understand why the game was so divisive based on the story alone. I imagine your typical gamer isn't used to narratives with characters this flawed and nuanced. I also don't think the execution was necessarily the best it could have been. Without getting into spoilers, I felt like the inciting incident was handled about as well as it could've been and when Ellie decides to go after Abby and her friends I was 100% on board with her. The first half of the game was basically what I expected: more TLoU but better. The second half of the game is where I think some issues crop up. Most importantly, I fucking hated Abby so at first I wasn't crazy about having to play as her. When the game finally revealed who she is and what set her on that path, I was like: The game did a good enough job of giving her character nuance up to a point. After a few hours of playing as her, I stopped hating her (it helped that her gameplay was really good) but, despite the writers' efforts, I never stopped seeing her as the villain of the story. So when you catch up to the present after her part of the story, I didn't really like having to continue playing as her during The game also keeps banging on that "I could've killed you but I didn't" drum as if to highlight that I also found the ending unsatisfying but that was clearly by design, so I'm not holding that against the game. At that point, I was kinda shocked the game was still going, tbh. When I got through all of those cutscenes after the theater and then there was more gameplay I couldn't help but ask "why is this game still going? lol". I don't mean that as a criticism, though. I'm honestly amazed that a linear, single-player game this meaty was made. Especially one that's arguably mostly a stealth game. I liked that. I liked that a lot. So yeah, basically all of my criticism is about the story. I thought the gameplay was absolutely fantastic. Why did no one tell me this game was influenced by MGS3?! At least, that was the first thing that came to mind the first time I found myself crawling in tall grass to sneak around and pick enemies off one by one. Ethan mentioned not liking the encounter design a while back and I couldn't disagree more. I had a blast crawling around in the grass, taking enemies out with the bow and leaving mines in choke points only to toss a bottle to draw enemies right to it. The resource management also added another great layer to it. I would crawl into a hiding spot and consider whether to craft more arrows vs breaking stealth and using my limited ammo. I can't remember the last time I found a game's combat this engaging and rewarding. Maybe playing on hard mode had something to do with it. There's actually an achievement for beating Grounded mode this time and I'm tempted to jump right into it but I'd like to finish AC Shadows within a reasonable time frame, so I think I'll go back to continue that for now. Maybe I'll use this as an excuse to do a Grounded run of both games at some point down the line. And with that, I think that was the last big Sony game I was really anticipating. I can't really think of anything else that I would be nearly as excited to play on PC. Well, there is one game that starts with B and ends with "loodborne" but Sony seems adamant on pretending it doesn't exist, so I gave up on that one a while ago. If it does get an eventual rerelease, I expect it to be in a form no one asked for: i.e. a needless remake by a different dev that completely butchers the art direction.
  4. Yeah, I'll be on the lookout for pre-orders this week. I'm not in the US, so hopefully I'll have an easier time securing one.
  5. I guess I'm getting a Switch 2! Having skipped the first system means I'll have a hell of a launch line-up available to me, so I figured I'd start building the library early. I'll probably grab a few more between now and June 5th.
  6. I've been hoping for more remasters of their PS2 titles from Atlus, so I'm there day one for this. I've been anticipating the announcement ever since there was that achievement "leak" on SteamDB. Although the leak suggested both games were coming, so hopefully that means they're already working on the second one in parallel. It seems to be a much more high effort remaster than SMT III got, too. They're reworking a lot of the gameplay to be more like the sequel, which apparently had a ton of improvements, to the point where it's arguably more remake than remaster. Can't wait!
  7. It was kind of an impulse purchase. I'd typically want to catch up first but I'm also way more interested in this one than the others. Since it sounds like the modern day narrative is very minimal in this one (and from what I understand, not even included in the actual game), I figured I'm safe to just play this one now and go back to the others later.
  8. Final Fantasy VII Rebirth Finished it about a week ago. Overall, my thoughts are basically the same as with Remake. It's very good and I thoroughly enjoyed every second I spent with it, however it feels like a bloated mess. Rebirth in particular feels like it doesn't really have a plot of its own. You've got the party deciding to chase after Sephiroth at the end of Remake and in this one they mostly just do that. Like, I would struggle to explain the plot of just Rebirth to someone that hasn't played the original or even just Remake. It doesn't really stand on its own in any way. Almost like the story of FFVII doesn't really suit itself to being expanded to a full trilogy! Like, don't get me wrong, a ton of stuff happens throughout the game but none of it really drives any kind of overall narrative forward. Then again, who is going to play this without being already super invested in FFVII? So it's probably not that big of a deal. And I don't want to sound overly negative, either. After all, this is a game that took me 120 hours to get through without ever overstaying its welcome. I completed all the side-content I could find in every single region before moving on and I never got sick of it. The first couple weeks, I couldn't wait to finish work so that I could fire up the game and lose myself in it until it was time for bed. It's been a while since a game took over my life like this. I think the last one would have been Witcher 3 when I finally got around to it a few years ago. The only time the game lost any kind of Steam was when I got to one of the last chapters and unlocked a bunch of end-game side-quests. I gave them a shot but most of them were such an insane difficulty spike that I figured they were meant for post-game/hard mode. So after taking a few days off out of frustrating, I just moved on with the main story and finished the game because I only had a week left until Monster Hunter Wilds. I think I'll have to replay the original before part 3 because I'm kinda baffled that two games into this trilogy we're still only at the end of disc 1. Maybe less happens in discs 2w and 3 than I remember? I thought disc 1 ended when you left Midgar until I looked it up, so it's not like I have super clear memories of the original. Either that or part 3 is going to be absolutely massive. And I'm having a hard time picturing how they could possibly top Rebirth in that regard. Monster Hunter Wilds I mean, technically I did roll credits on the main story but unlike Monster Hunter World, the story in Wilds only covers Low Rank. So basically I only finished the tutorial and the real game begins now. And thank god because while I can appreciate what they were going for, some aspects of the story mode were kind of a misfire. What made me fall in love with World was the gameplay loop: going into a zone, tracking the monster, finding it and getting into a long fight to finally take it down. But the story mode in Wilds kinda throws all of that out the window. All of those elements are still there but when doing main story quests, you constantly get stuck into "slow walking" sections where you mount auto-rides you to the next objective while characters talk. It got old pretty fast. And after a while it got kinda comical how you kept randomly running into monsters on your way to various places. Like, most of the main story quests go down like this : get sent to investigate location XYZ -> ride 2 mins to get there -> oh no big monster in the way! -> kill it -> teleport back to camp -> mission accomplished! Some of the set pieces are really cool and there's some pretty awesome cutscenes in there but I feel like there's some improvements to be made in how they tackle story in future Monster Hunter games. Meanwhile, in High Rank/post-game, my current main objective is : "investigate stuff and level up your hunter rank" and this is the most excited I've been to play since the game came out. Especially since most of the low rank monsters were complete pushovers. Like, at one point you fight a monster that's obviously a pretty big deal and very important story-wise. But I only figured out that it was actually the final boss when it turned out to take much longer to kill than everything else up to that point. And sure enough, credits rolled after that fight. But calling HR the post-game isn't really accurate. I beat the story mode but I haven't beaten the game. Like, obviously most of HR is going to be stronger versions of monsters you've already fought but the very first one you fight is actually brand new at that point. So the game definitely still has a few surprises in store and there's still some story content here and there, it's just less of a focus. But I can already tell that going forward it's going to be closer to the World gameplay loop I loved so much. And the additional freedom given to you in HR means that the seamless world gets to shine even more. Like, the biggest selling point of the game is that the various zones are now all connected into one seamless world (although it is not an open-world game by any stretch of the imagination) but the story mode just kinda railroads you through it without letting you explore much. I really don't get what they were thinking lol. So yeah, the game itself is pretty great but the story campaign is more uneven. If you're considering this as your first MonHun game, you might be better off grabbing World or Rise for cheaper to get a better sense of the core gameplay loop. Especially if you're on PC since that version of Wilds kinda runs like ass. Although weirdly enough, that hasn't been a problem for me ever since I switched from DLSS to FSR3. I even get to turn on frame gen. It's baffling to me that I get better results with AMD tech on my Nvidia card but it made the game go from sub-60fps to ~100fps. There's some visible ghosting at times but I'll gladly take that in exchange for a smoother experience.
  9. Ubisoft are having a going out of business publisher sale on Steam. Some really good deals. I honestly can't remember the last time I've seen so many games 90% off. Anyway, grabbed a few dirt cheap ones. Steep and Immortals just got Steam achievements this week, too. After years of them treating Steam as if it was beneath them, I'd be lying if I said it's not satisfying to see them come crawling back like this lol.
  10. I really enjoyed the first game when they remastered it and I was pretty bummed out that they never did the sequels, so I'm there day one for this. Hopefully this time they'll keep going and do Demon Siege and Dawn of Dreams as well.
  11. Oh man, I remember renting this back in the day and actually beating it. Even back then I could tell this wasn't very good lol.
  12. It's Trails Day once again. Which means I get to spend an excessive amount of money on a game I won't be playing anytime soon. One day I'll be able to play these at launch again. Just need to catch up on Yakuza first. Then I can get to work on catching up on Trails...
  13. Yakuza 5 Remastered Finished it two weeks ago but I immediately jumped into Rebirth and that first week I couldn't be bothered writing my thoughts because that was time I could spend playing Rebirth instead. Then I kinda forgot about it. I'm not joking, either. I literally finished Yakuza 5 like 15mins before Rebirth finished downloading. Anyway, it was pretty good. It was also very long but it never overstayed its welcome. Mostly because every time you switched protagonist it was like playing a completely different game. You start out with Kiryu and he's a taxi driver now, so naturally you end up getting sucked into the street racing world with drifting and eurobeat music. Then the next character fights like 78 dudes at once while breaking out of prison only to immediately get into a high-speed snowmobile chase followed by a fist fight with a giant bear. Then you spend the next 5 hours in a little mountain village playing a survival/hunting roguelike minigame. Then it's time to play as Haruka, Kiryu's adopted daughter, and she's training to be a pop idol so now the combat has been replaced by a rhythm game. Did I mention that this game is fucking bonkers? I can easily see how someone might just bail when they get to the Haruka chapters but it just made me love the game even more. This is the most unapologetically schizophrenic game I've ever played and I loved it for it. Overall, it did the multiple protagonist thing much better than Yakuza 4 but the story ended up feeling a lot less cohesive as a whole. Yakuza 4 kept me on the edge of my seat for the most part and it was only the finale that was a bit underwhelming (I still can't get over how our heroes' big plan was "We don't understand what's going on or know what to do, so let's just put that big pile of money on top of Millenium Tower and beat up whoever comes to get it"). Yakuza 5 was kind of the opposite. The story was so meandering and full of distractions that by the time I was on the last protagonist I had basically forgotten how things had started out with Kiryu at the beginning. The finale itself was much more exciting, although it did end rather abruptly. Anyway, that's now all the PS3 games done. That took me way longer than I expected but I can finally play Yakuza 6 and then move on to the Ichiban games. I'm almost caught up!
  14. I'm an adult and I spend my money in a responsible and mature way. I've also got a decent collection of figma figures at this point but they're all still in their boxes because I currently have no space to display them. With the ones I received yesterday, I now have the entire God Hand from Berserk!
  15. It's basic but tbh if your game's combat is stealth-focused then all I need is a decent toolkit and a room full of enemies to pick off one by one and I'll be a happy camper.
  16. Just 2 more months and I'll finally get to know why everyone seems to hate this game lol. I mean, I know about the spoiler but I'm assuming there's more to it than just that.
  17. That was several purchases spread out over like 3 weeks and most of them were at "this is never going any lower" prices. But yeah, when you put them all together like this, it's a bit much lmao.
  18. Catch up post. Ubisoft have been adding Steam achievements to a lot of their older games and they've also had several sales, so I went on a bit of a buying spree over the last few weeks. Because I don't have enough of a backlog already, I guess! Also this being the only game in the series I didn't own yet, I figured I'd grab it while it's on sale. I just finished Yakuza 5 so I'm getting there. I'll be fully caught up on this series one day...
  19. Yeah, this is clearly Ethan's fault. You're a shit mod, Ethan!!!
  20. I love how you posted this in the 2024 thread even though you're the one that started the 2025 thread.
  21. Assassin's Creed Origins So, I actually beat the main game years ago but I was underleveled for the DLC (and stubbornly refused to use the level boost), so I just got frustrated with it and stopped. But now a combination of factors made me return to it. Ubisoft finally added Steam achievements support to AC Valhalla, so I finally bought it and Odyssey. Then there's AC Shadows that's looking really good and making me want to catch up with the series. And finally, that one area in Indiana Jones and the Great Circle reminded me of how much I love Egypt as a video game setting, so it made me want to fire up AC Origins again. Anyway, so I picked up right where I had left off: working on completing the base game's map until I was high level enough to tackle the DLC. I had been working on it on and off since October, and now, after having almost doubled my initial playtime, I'm finally done. Goddamn, this game is so needlessly massive. I wasn't kidding about my playtime. The main game took me about 50 hours to beat. My current playtime according to Steam is 94 hours. And over half of that extra 44 hours was spent just running around the base game's map and clearing out all those question marks. Both DLCs probably took me less than 20 hours combined. I could've probably done it a little faster because early on I was also doing all the minor side-quests on the map but at some point I found out they weren't actually required for anything, so I stopped. They were by far the most time-consuming thing and kinda sucked anyway. The DLCs were alright. The first one, The Hidden Ones, is basically more of the same. Kill some dudes to draw out your real target, etc. The second one, Curse of the Pharaohs, leaned more heavily into fantasy and was surprisingly meaty. I really enjoyed that one. By the time I reached it, I was ready for the game to be over but it never really overstayed its welcome despite the amount of content there is to get through. I still cleared all the question marks in every single area even though they weren't required for achievement purposes. So yeah, feels good to have finally completed this one. Now one of my gaming goals for 2025 is to do the same for Odyssey and Valhalla.
  22. Honorable Mentions: Shadow of the Erdtree. I'm not skipping it because it's DLC. Like, the amount of content in it puts a lot of "full" games to shame. If it hadn't been for Elden Ring itself being absolutely huge, FROM could've released Shadow as a full price standalone game and no one would've complained lol. But it was "just" more Elden Ring. Which, don't get me wrong, it was great and I loved it. But it didn't exactly blow my mind or anything. It was just really, really good. Same goes for Metaphor: ReFantazio. I'm honestly a little surprised by all the GOTY love this one got. Not because I don't think it deserves it but rather because Atlus games typically don't seem to get any. I guess Persona 5 might have? Much like Shadow of the Erdtree, Metaphor was excellent and I thoroughly enjoyed it but at the end of the day it was "just" another ATLUS JRPG. It really didn't break the mold as much as I expected it to. Which is fine. It's just not my game of the year. Speaking of which... Game(s) of the Year 2024: That's right, I'm calling it a tie! They were definitely my two favorite games this year. Hard to say which one gets the edge, honestly. The answer could change depending on which day you asked me. Silent Hill 2 wasn't just a fantastic remake, it was possibly the best horror game I've ever played. And Indy came out of nowhere with a surprise immersive sim based on one of my favorite movie franchises. I was actually nervous about how both of these. Both games had me thinking "Please don't suck!" ahead of launch, so it was a very pleasant surprise that they both turned out so freaking good.
  23. I stopped tracking my games on a spreadsheet a while back, so I just went back through this thread and made a list lol. Some stuff may be missing, I guess, but probably nothing major. 1. Cyberpunk 2077: Phantom Liberty 2. Horizon: Zero Dawn – Complete Edition 3. Metal Gear Solid 2: Sons of Liberty – Master Collection Version 4. Persona 3 Reload 5. Persona 5 Strikers 6. Kingdom Hearts Final Mix 7. Final Fantasy XIV: Shadowbringers 8. Elden Ring: Shadow of the Erdtree 9. Metal Gear Solid 3: Snake Eater – Master Collection Version 10. God of War: Ragnarok 11. Silent Hill 2 Remake 12. Metaphor: ReFantazio 13. Dragon Quest III HD-2D Remake 14. Indiana Jones and the Great Circle 15. Warhammer 40,000: Space Marine I was gonna try and do Space Marine 1 -> Boltgun -> Space Marine 2 before the end of the year but I got distracted from Boltgun after finishing the first chapter. Everything was played on PC. Honorable mention to P5 Strikers for being so forgettable I had actually forgotten I'd played it. I'm surprised that I managed to get through two of Atlus' long JRPGs without getting burned out. In fact, I feel like in both cases I went through them much faster than usual. I wonder if that would've changed had I tried to fit SMTV Vengeance in there.
  24. I'm not going to be able to play it anytime soon (getting closer, though! just got started on Yakuza 5 yesterday) but a friend gifted it to me as "retaliation" after I sent him a gift copy of Armored Core 6 on Christmas. This is the same friend that gifted me the previous game like 2 3 years ago that I still haven't been able to play either lol.
  25. Already did a couple rounds of purchases in the Steam sale. Might or might not get more but going through my wishlist there's actually a fairly low amount of stuff that's tempting me. I'm probably overdue to prune it significantly. Lots of games on there that if I haven't bought them by now, I probably never will. Anyway, here's what I got so far:
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