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toxicitizen

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Everything posted by toxicitizen

  1. Marvel's Guardians of the Galaxy Okay, this one actually surprised the hell out of me. I had heard good things around the time it came out but, unlike Jedi: Fallen Order, there wasn't really anything about it that especially appealed to me. I heard the writing was good and GotG is probably my favorite subseries within the MCU but that's about it. The initial reveal was pretty meh to me and, while I didn't have any issues with the character designs (they sure as hell seemed better to me than Avengers), making it a third-person shooter where you only control Star-Lord seemed like a disappointing choice. I wanted to give it a shot anyway, though, but I was waiting for a deep discount and even 30 bucks is more than I was planning to pay for it. This was a total impulse purchase because "hey this would be a perfect game to play while I wait for the Spider-Man port!" Early on it was more or less what I expected. Kinda fun and the writing and characters seemed good but the combat wasn't really that interesting. I kept playing but it seemed like one of those games that's fine but that I end up being distracted from and never coming back to. Then I kept playing, got deeper into the story, unlocked more abilities for the Guardians and... holy fuck, how did this game get so fucking good?! The third-person shooter combat looks deceptively boring because in reality controlling all the Guardians as a team is key. I knew you could give them orders but what I didn't realize was that you're really controlling the entire team as if it were a party. In a way, it reminded me of Brutal Legend: Star-Lord is more like a cursor that just happens to have guns and his own move set. Once you unlock more abilities for the team, things get way more interesting and finding ways to combine the Guardian's various moves to take down strong enemies super quickly is just a ton of fun. The writing is also shockingly good. I'd honestly put it up there with the Gunn films. Hell, in some aspects I think it even surpasses them. The plot itself is really solid and surprisingly long for this kind of game. There's so many twists and turns and basically all of it is set up perfectly. What seems like a throwaway line early in the game can turn into a major plot point later on. I don't remember the last time I played a linear, story-driven, single-player game with this meaty of a campaign. My one complaint about the story would be that it feels like there's a missing cutscene at the end. Without spoiling anything, it seemed like just a short bit showing things going back to normal would've gone a long way towards making the ending feel more "complete". As it is, it comes off a little artificial and sudden how you beat that one boss and then it's like "Yay, you won!" without really acknowledging everything going on outside the boss room. Like, think in Guardians 2 where you see these quick cutaways that show what Ego is doing on various planets throughout the galaxy. It seems like something like that was missing. It didn't even need to be completely new locations, just show things going back to normal in a few places you've already visited over the course of the game. I imagine it was probably a budget thing, though. So it's a minor complaint, it just really stood out to me. Then there's the characters, which is the main area where I find the game surpassed its MCU counterpart. I found both Drax and Gamora way more likeable in this. I feel like the game showed me a side of them that the movies didn't. Drax in particular felt like more of a full character instead of being relegated to more of a comic relief sidekick role. Rocket came across as an even bigger asshole to the point where I actively disliked him at times, which allowed moments later in the game have a bigger impact. Groot is, well, Groot. But the biggest difference for me was Star-Lord. Keep in mind I've never read the comics, so I didn't really know anything about the characters other than what's in the MCU movies. So I don't know which version is more "true to the character" and, frankly, I don't really give a shit. All I know is that I found Game-Quill to be massively more likeable than Movie-Quill. And it's not like I hate Chris Pratt's Star-Lord or anything. The game just makes him seem like a self-centered, juvenile asshole in comparison. Like, he is a juvenile asshole, even in the game. That's part of his character. But if you go out of your way to go through all the optional conversations with the Guardians, Game-Quill is also a dude that seems to genuinely care about the Guardians and has the ability to be thoughtful towards them and even help them on a more personal level. The movies tell you the Guardians are a family but the game shows you that they are. That's not a knock against the Gunn movies, though. Obviously the game had way more room to develop the characters and a big part of me liking the game versions more likely has to do with the fact that I got to spend like 20+ hours with them as opposed to just a couple of 2 hour long movies. One point where the Gunn films are better is the music choices. There's some really fun licensed tracks in the game but overall I still think Gunn handled that aspect better. That being said, props to Eidos Montreal for going above and beyond and outdoing even Remedy here. Alan Wake and Control had a few Old Gods of Asgards songs but Guardians of the Galaxy has an actual full album for Star-Lord and it honestly fucking slaps. I'm starting to think that putting a fictional heavy metal band in your game is a surefire way to ensure I'll fall in love with both the game and the band. About halfway through the game I found myself humming some of the songs because they were stuck in my head and I started listening to them outside the game. Zero to Hero in particular is my fucking jam! Also, another one with no hassle: I had heard this game was janky in how chapter select works and how collectibles are tracked, so I was using a guide early on but I found that to be a miserable way to play the game so I stopped after a few chapters. Fortunately, it gave me enough of a sense of how the collectibles were hidden that I found enough of them on my own to get the 65% you need for the achievement. Late in the game I also paid attention to combat achievements and got most of them before I was done. So at the end I only needed to use chapter select for two combat achievements and a handful of outfits I had missed. Thank fuck the outfits save as soon as you collect them, though, because having to replay the whole game would've been painful. It's great but it's also very story-driven so even just doing partial replays of a few chapters was annoying as hell in how many unskippable cutscenes or slow sections there were. Having to do a second full playthrough immediately after would've probably soured me on the game a bit. I'd definitely love to replay it eventually, though, if only to see some of the alternate scenarios your choices can lead to. So yeah, this one was a massively pleasant surprise. I was disappointed that Eidos Montreal made this over another Deus Ex but now I'm honestly a little sad this one probably won't get a sequel. At the very least, now I'll be willing to give the benefit of doubt to anything they make. I still need a new Deus Ex, though...
  2. Oh, I see. I never got the impression that Trevorrow departing had anything to do with the TLJ backlash but I never followed the situation that closely to begin with. Or I could just be misremembering.
  3. Was Rian Johnson ever planned to direct Ep IX, though? Trevorrow was initially attached to direct but I don't remember Johnson ever being. I thought it just went directly to Abrams after Trevorrow left. Like, at this point it's likely not happening anymore but at the time Johnson was set to make his own trilogy. It would be weird to fire him from Ep IX over fan backlash but then give him his own trilogy.
  4. Is that what happened? I thought they gave it to him after Colin Trevorrow was fired and/or left the project. It sounds like there was a ton of studio interference, though. Like, I'm not the biggest J.J. Abrams fan or anything but it is by far the worst thing he's ever done. I can't imagine even on a bad day he'd make something that fucking unwatchable unless he was forced to do dumb shit. Like, say... bring Palpatine back with no prior setup whatsoever.
  5. Episode IX is such a huge fucking pile of shit. I'm not even exaggerating when I say it's bordering on incoherent.
  6. Star Wars Jedi: Fallen Order As someone that's kind of over Star Wars and can't bring himself to care about any future movies or TV shows anymore, this one was surprisingly fun. I mean, I had heard it was good and it seemed like the kind of game I would enjoy, otherwise I wouldn't have given it a shot. But for the first few days of playing this, I was honestly kinda wishing I was still playing Ghostwire. It was just that kind of a game where I was vibing with it so much that just being in that world was fun for me. I think that combined with my current apathy for all things Star Wars would've made me bounce off of this game pretty hard if it hadn't been so freaking good. It was nice to play a game with Soulslike element but that's not actually a Soulslike. It's basically your typical third-person story-driven action game with set pieces and everything. Combat is just more lethal than usual and you can reset enemies at bonfires. That's not to say the game is especially difficult, though. I played on Jedi Master, which I'm assuming is supposed to be hard, and I was never really challenged except early on while I was still learning the mechanics. Not that I'm complaining, mind you. I didn't really go into this looking for difficulty. I probably would've gone for Jedi Grandmaster if I'd known, though. A little more challenge than this would've been fine. Also, gotta love a game that doesn't waste your time with needlessly time-consuming achievements: You have to get every colletibles, secrets and enemy scans but most of it isn't obnoxiously easy to miss. I went out of my way to collect everything as I was going through the game and basically only had to spend an additional 30mins doing a post-game cleanup for the last few things I had missed. So yeah, I think I enjoyed this one enough that I might actually get the sequel day one. It was a pleasant surprise.
  7. Doesn't seem like it. Google does bring up a lot of rumors about it, though, going as far back as 2020.
  8. That pricing kinda sucks and no one seems to be running any kind of open discounts, for some reason. Guess everyone expects it to sell like hot cakes regardless. Anyway, as usual, thank god for GMG because I got an 18% off voucher through their XP program, which brought it down to a price more in line with previous Sony ports. Anyway, this was one of my most-wanted ports from Sony so I'm really excited to finally play it! edit: Browsed a bit more and figured why the hell not grab a few more Marvel games. Probably nothing to worry about but the Eidos sale has me kinda worried they might be getting delisted in the near future. Probably wouldn't have bothered with Avengers if it hadn't been 15 bucks, though lol.
  9. As far as I can tell, the ending doesn't change if you transferred 100% of the spirits. You just unlock some new prayer beads. Which is cool, I guess, but kinda useless since I'm not going to be doing another playthrough lol. At least not anytime soon. Only took me a few extra hours to get everything I was missing, though, so I don't mind. It's been a while since I 100%'d an open-world game.
  10. Ghostwire: Tokyo I didn't mean to finish all my ongoing games at the same time but here we are. To my surprise, I absolutely loved this one! I went in with pretty low expectations because it seemed to have come out and disappeared without leaving any kind of a mark. Also, it's not The Evil Within 3... It does feel like a direct successor to The Evil Within 2, though. TEW was a proper linear, survivor-horror game whereas TEW2, while still being a horror game, focused less on scares and took a more open-area approach to level design, with large zones full of collectibles and side-quests. And now we have Ghostwire: Tokyo, a full-on open-world game that discards horror entirely but keeps the otherworldly aesthetics and themes. In other words: I absolutely loved everything about the setting: the Japanese-style ghost stories, the yokais, the tanukis, the realistic rendition of Shibuya. Early on, just exploring the map, taking in the sights and wondering what weird shit I'd find around the next corner was a real treat. The only reason why it eventually felt less special was because the content started feeling a bit repetitive. But by that point I was mostly just indulging my inner completionist and trying to clear as much open-world stuff before going to do that main story mission that warned me it was the point of no return. So I guess the balance is just about right for someone that doesn't care about that. As someone that finds I just don't have the time or mental energy for open-world games these days (I still feel mentally scarred by Assassin's Creed Origin's map and its endless fucking quest markers), this game was perfect for me. It's open-world but with a map the fraction of the size of what's common these days. So everything ends up being close enough that I'd constantly get stuck in a loop where I'd spot a collectible on a roof and climb up to get it and would immediately spot 3 more nearby that I'd have basically no choice but to go for. So even though this game is like 8 hours long, my playtime when I finished it was 35 hours. It's not without issues, though. After a while, the side-quests get kinda samey. It also could've used the basic QoL feature of autosaving as soon as you grab/do something. I think it saves like every 5 mins or something so if you end up inadvertently jumping into a lethal combat encounter right after grabbing half a dozen spirits, you need to go get them again. Early on I thought the enemies were too spongey because they took forever to kill and I'd be constantly running backwards while shooting at them but I think that was just because I was playing on hard. It stopped being a problem after I levelled up a bit and spent some skill points. Plus, it forced me to learn to use all the tools at my disposal early on, which made the game way more fun even near the end. And by the end of the game I'd still need to be careful because being sloppy could easily lead to my death. So yeah, if you play this one I definitely recommend doing so on hard. It felt just right. At this point I think I want a sequel to this as much as I want The Evil Within 3. Tango is quickly becoming one of my favorite developers. Although apparently the next game by the director of TEW2 is "the complete opposite of horror", whatever the hell that means. So it may be a departure from what makes me love their games. In the meantime, I have to go finish collecting all those spirits because apparently I need to redo the ending after doing so. I'm assuming there's some kind of alternate or true ending? Also, I'm most of the way there already so I'll just go for all the achievements.
  11. Elden Ring I'm on a roll with finishing long overdue games! I rushed the last few bosses with some summoned help just so I could at least wrap up my first playthrough. At least now I can remove the game from the backlog category at the top of my Steam library and move it to my achievement hunting category, where it won't be taunting me every time I open Steam. Not gonna jump into NG+ as I don't really feel like sinking dozens of hours into it right now. Besides, there's still a chunk of map that I haven't uncovered to the north and a few optional bosses I haven't done so I still have some stuff to do before NG+ anyway. Maybe I'll pick it back up once they announce some DLC or if/when that ray-tracing update manifests itself. Beyond that, it's honestly been too long for me to write any kind of extended thoughts about the game. It was great but at some point I just kinda bounced off of it. Not even sure why, tbh. First time it happens since the original Demon's Souls and Dark Souls. And at the time I had yet to beat any of these games so it wasn't exactly the same thing. Weird, can't say I've had that problem. Maybe a brightness issue on your end? the only times when things were too dark to see, there were flashlight blocks I could move to see what I was doing, so I assumed it was deliberate in those instances.
  12. Smaller doesn't sound bad to me. At this point I almost feel like I have too much Yakuza to get through. That's a very good problem to have, don't get me wrong. But at my usual speed, I can spend close to 100 hours on each of these games and from what I've heard 5 starts to suffer from bloat so as far as I'm concerned it's a good thing that they knew to scale things back a bit. That being said, I really hope they're working on some kind of rerelease for those Samurai-era games. I wanna play them so bad... edit: Oh yeah, I finished Lego Builder's Journey as well. It's alright. As a tech showcase for ray-tracing it's incredible. @TheMightyEthanwasn't kidding when he said it was the best looking game he'd ever seen. But as a puzzle game I found it kinda lacking. All the levels are either obvious as shit or "I have literally no idea what you want from me" with basically nothing in-between. It's cute and short, though, so I don't regret the 10$ I spent on it.
  13. Yakuza 3 Remastered Thank fuck this is finally over. It took me like 8 months to get through the first half of this fucking game because of how frustrating the combat is. I'd play a chapter or two then a boss fight would make me lose my shit and I wouldn't touch the game for 2-3 months lol. I had this week off, though, and since Ghostwire: Tokyo is really more of a spooky night game, I figured I'd use this as an excuse to power through and finish this one during the day. The game overall isn't bad, though, and the combat issue was probably exacerbated by my playing it on hard but you can tell this was early in the series while it was still finding its footing. It's not as rough as the PS2 games but it's not quite at the smooth combat of Yakuza 0 yet either. Going back to this after playing Kiwami 1 and 2 is a bit of a shock. I don't know what they were thinking with these fucking enemies that block everything but it's just not fun. After a while I got the hang of it, though, and by the end of the game it wasn't too bad. I imagine levelling up helped as well. The story is pretty alright. Again, nowhere near as good as Yakuza 0 but I think I liked this one more than Yakuza Kiwami 2 in that regard. Maybe because it was smaller and more personal. It spends way too much time with Kiryu's kids, though. Like, I get what they were going for but after a while it starts to feel like pointless filler. Especially when you're basically at the end of the game and suddenly the game is like "You don't have to go do this important thing right away, just chill with your kids for a while. I'll let you know when you can go punch dudes again." Usually I go through these at a leisurely pace and fuck around in Kamurocho as much as possible but a friend actually bought me Yakuza 7 for my birthday last year so now I feel some pressure to just rush through the stories of each one so I can finally play it and not feel like an ingrate. At least I have my premium adventure save for when I'm ready to come back to this one and go achievement hunting...
  14. My favorite Zachtronics game! Last Call BBS is great but I'd be lying if I said I'm not disappointed that it doesn't include a single game like Exapunks or Shenzhen I/O. Every game in Last Call BBS is great, and longer than you'd expect considering it's a collection. So the overall package really is an embarrassment of riches and it feels ridiculous to complain about it but as the final Zachtronics game I'm super bummed out that there isn't a single one that has you writing actual code. On the bright side, I still haven't touched the bonus campaigns in either Shenzhen I/O or Exapunks, so I do have that to look forward to. One day...
  15. Yeah, I'm mostly comparing it to DLSS quality mode. I've yet to try a game where the performance was bad enough for me to lower it to performance mode although I imagine the difference would be more obvious then. I'm surprised to see you mention Hitman 3 though because I remember the Digital Foundry video mentioning that their DLSS implementation wasn't the best with some really obvious trailing artifacts and whatnot. That may not have been in quality mode, though. I'd have to rewatch the vid to make sure. Speaking of Hitman 3, I'm really tempted to buy it and replay the whole trilogy with ray-tracing but I still haven't gone back to finish getting all the achievements (and redoing those for the first one) in Hitman 2 and I'm worried if I try Hitman 3 now I'll never want to go back to finish off Hitman 2.
  16. So I've been playing Ghostwire: Tokyo as my first proper ray-traced game. And so far the biggest paradigm shift seems to be that instead of staring up at the bright, shiny things I'm instead constantly looking down to see their reflections on the wet ground lol. Although, as good as it looks, I'm still far more impressed that I can run it with RTX on while downsampling from 4K and still get ~100 fps. DLSS is some black magic, man. Whenever it's raining and the image quality gets distorted I'm constantly turning it off just to make sure that it's not making it look worse and I can honestly never tell the difference between native and DLSS. I probably just don't know what to look for but still, that's really impressive.
  17. Ah ok, looking at it again I see now they're just LEDs in the fans. My first PC's case was like that and I hated it lol. But that was only because back then I would leave my PC on overnight and it was in my room so... I don't do that anymore but even if I did I can just turn the light show off now. Are they all the same brand? If you have Corsair stuff you just need to install iCue. It's pretty straightforward to use. But from what I understand, different brands are notoriously difficult to get working together. So syncing them may not be possible. I lucked out because Corsair and Asus at least try to play nice with each other. It's still fickle as hell, though. Like I said, all it took was a new driver from nvidia to make iCue stop detecting people's RTX cards. Armory Crate (Asus's software) needs to be installed for it to work and depending on what order things start once Windows starts, sometimes it wouldn't sync right and my motherboard wouldn't listen to iCue. Sometimes Armory Crate would also cause the sync to fail on my RAM (at least, the internet told me it's due to Armory Crate; could easily just be an iCue issue), so they would get stuck on a color and not update anymore. That may have been due to me messing something up with my installs (or something else going wrong), though, because ever since I wiped everything and rolled back nvidia's driver to make the GPU work, I haven't had any issues. Actually scratch that, writing this made me look at my PC and the RAM is stuck right now. ------------------------- Small update: the power graph in Afterburner has its Watt axis max out at 300 by default, so most of the time the graph would just be an horizontal line, which made it kinda difficult to notice quick jumps. I messed around with the settings some more and was able to set it to a higher value. Which let me notice that the card's power draw jumped to like 400.8W for like a second while I was playing earlier. Not long enough to trip the alarm I set up but at least it tells me the card is indeed prone to random power spikes, even if that one was tiny. I'm cautiously optimistic that once I put in the 1200W PSU in I'll be able to catch a bigger spike sooner or later.
  18. RGB bros! My mouse is synced with the rest but my keyboard is a stupid Logitech so it's on its own. I'm planning to replace it with a Corsair eventually, in no small part so I can finally get Logitech's garbage app off my PC for good. My current keyboard is working fine, though, so buying a new one really isn't a priority. Also yeah I might as well do a components list too: CPU: Core i9-12900K w/ H100i Capellix Elite AIO cooler Mobo: Asus ROG Strix Z690-A Gaming Wi-Fi D4 RAM: 32GB Corsair Dominator DDR4 GPU: Asus ROG Strix RTX 3080 White Edition Storage: m.2 SSD x2, 2.5 SSD x2 Monitor: ASUS ROG Strix 27” 1440P, 170Hz, G-Sync Case: Corsair Crystal Series 680X Smart Case Speakers: Audioengine A2+ I only mentioned it for the GPU but basically everything that I could get white is white. Except for the monitor, which I found out like last week that the exact same model now comes in a white variant... Anyway, here's a better view with some actual light and a more camera-friendly RGB profile:
  19. The Games You Bought thread didn't seem like the place to post an update on this so I guess this one will do. So earlier tonight I finally got another one of those random restarts while playing FFVIIR, this time with both Afterburner and GPU-Z logging the GPU's power draw. And.... yeah, I've got nothing lol. I suspected this might happen but if it is indeed a transient power spikes knocking out the system then whatever protection is shutting off the PC (the PSU's OCP is what I'm thinking) is doing so before the power actually gets to the card, or at least before the sensors can pick it up. So I won't be able to actually catch one of these until I swap the PSUs, it seems. I searched in Afterburner's settings a little bit more and was able to tweak things to make it easier. I set it up to play an alarm if the GPU's power draw goes above a certain threshold. I've seen the card go as high as 380W (this thing is supposed to have a TGP of around 320W lmao), so I set the limit to 400W. So at least I'll be able to just play without having to constantly look at the graphs on my second monitor. Also, I already posted this on discord already but after some fucking around with reinstalling iCue and Armory Crate and going back 2 versions with Nvidia's drivers, I was finally able to sync my RTX 3080 with the rest of my RGBs! I was kinda bummed out when it turned out not to work (my Asus motherboard worked so I expected the GPU also would) but I looked online and it turns out it was a recent nvidia driver that broke the plugin for everyone. It was just bad timing on my part lol. Now I just need to get more fans for my case... For the extra airflow, I swear!
  20. Final Fantasy VII Remake Finished it a couple nights ago. I'm kinda conflicted about it and have a lot of thoughts but I don't really feel strongly enough about it to write a wall of text so I'll try to keep it short. Like 90% of the game is fine. A lot of it feels like pointless filler but that bothered me more in the first half than in the second. Honestly couldn't say whether the game just got better or if I got used to it. Some of it was fine when it expanded the characters or gave you side-quests and fun dungeons to go through but some of it also felt like it was wasting your time by stretching things out needlessly. And then there's the ending... I'll keep this mostly vague and the original is like 25 years old at this point anyway but just in case consider this your SPOILER WARNING. So things start out great. I had been looking forward to the Shinra building section for the entire game so my hype was at its highest. But this is one point where they stretch things to their breaking point. By the time you've spent an hour running around Hojo's lab doing a party-switching dungeon, the game has basically done this to its own pacing: The tone of this section in the original is perfect. You finally reach the lab and see blood everywhere and it's like "What the fuck went down here? What did we just walk into?!" and it's the perfect setup for Sephiroth and the rest of the game. How they thought changing this section so drastically was a good idea is beyond me. And then there's chapter 18 which.... the less said about it the better. It's a clusterfuck of incoherent nonsense and what I'm reading online as to what is actually going on does not match what I saw in-game so either I missed something or the game did a piss poor job of explaining itself. So yeah, things end on a shitty note but overall the game was a ton of fun for the most part so I'm not too bothered. I was kind of annoyed as I was going through the last two chapters but that's about it. I'm still looking forward to Rebirth and the Crisis Core remaster. Some more quick nitpicks: Why the hell was that one character not a playable party member?! I was wondering if they'd even include him because it's basically the end of the game at that point but then they stretch things out so much that it feels lazy to keep him AI-controlled. Combat should've been party/turn-based JRPG combat like the original. Don't @ me! The weapon upgrade system was fucking tedious to use. Every time I had enough points to upgrade I just kinda went "UGH" because the animation to load into the menu was so long and as far as I can tell you couldn't just quick-swap betwene them. So you have to back out and go back in each time you wanna switch to a different weapon or character. Every time I had to go in there I wished I was playing FFX or FFXII instead.
  21. Oh cool. I've been thinking about getting one of those. How much did yours cost? And yeah, I forgot it was on boot. That's probably not due to transient spikes then. I still have the 1000W from my old PC but I'm hesitant to swap it in, even temporarily, because it's also over 10 years old at this point. It's been working fine in my last two PCs but given how expensive my current one is I didn't wanna take any chances with such an old PSU, even if it was a premium model at the time.
  22. It was basically brand new. I bought it with the rest of the parts back in December. How do you know for sure your total power draw? Are you just calculating it yourself or is there some way to monitor it? I'm asking because I searched in the apps I use and couldn't find anything specifically for it. For now all I know for sure is that a demanding game will push my 3080 to draw around 360-370W and my CPU to draw around 125W, because RTSS lets me monitor at least that. Other than that, PCPartPicker tells me my estimated total wattage is around 715W with everything factored in. That doesn't leave a whole lot of headroom and that's not including a few things I have connected though USB. I don't expect controllers and the likes to make a huge difference but at this point even an extra 5W could be what's pushing it over. That's why I'm curious to monitor a spike as it's happening because I wanna know how high they actually go. If I can see for sure that my system goes out right after my card spikes to, say, ~450W, then I'd be able to say with some confidence that it's definitely just the 850W that's not enough. And I wouldn't automatically assume your PSU was going bad. These cards are known for having these ridiculous spikes. It's honestly kinda ridiculous lol.
  23. 850W. It's supposed to be enough for the card (a normal 3080 needs 750W but Asus recommends 850W for this model, I'm assuming because it's overclocked) but I think with everything else in my PC it's basically pushing it to its limit. So there isn't enough overhead left for when the card has a transient power spike. At least that's my best guess. I did some research online and I've seen posts on reddit where people had the same issue and it went away when they upgraded to a 1000W PSU. So hopefully I'm right. I got the new PSU yesterday and the cables today but I think I'll hold off until next week-end to install them. I'll be on vacation then so if something goes wrong at least I'll have 2 weeks to sort things out without any stress. Plus I want another week to experiment and try to replicate the issue. I started logging the card's power draw whenever I play games so I wanna try to make sure that's actually what's going on. If it turns out to be something else then at least returning the unopened replacement shouldn't be a problem.
  24. Oh man, Soulfly. That takes me back. I was super into them back in high school, around the time of their second album Primitive. I need to get better about keeping up with bands I love. I had no idea they were still going but looking at their discography on wikipedia they have over ten albums now.
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