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toxicitizen

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Everything posted by toxicitizen

  1. ??????????? I'm not sure what you're saying here. I said they ported FH4 to PC. Which... they have? As for the Halo 5 mp thing, that was years ago and their PC strategy was different back then. It's entirely possible they didn't bother simply because they knew it would sell like shit as a Win10 store exclusive. I guess it's still possible they'll just skip it entirely but I think them porting the entire MCC (and even adding Reach to it) makes it significantly more likely that it'll happen. It's literally the only mainline Halo game that's not available on PC.
  2. They only just finished porting the MCC less than a year ago. I'm sure they'll get around to it. I mean, they ported Forza Horizon 4 even though FH5 is coming this year. It doesn't look likely to be before Infinite's launch, though.
  3. Yeah, this is shockingly enough basically the best possible outcome. They both lost lmao. Can't help but laugh at this absolutely garbage take from Kotaku, though. Like, no, this isn't a big win for Epic. Sweeney isn't happy at all with the outcome. His tweet is even in the article. Not that Kotaku was great before but I'm starting to understand why Stephen Totilo bailed like two seconds after Jason Schreier left. They really went off the deep after. It feels like at least once a month I hear about them because of some stupendously moronic article they posted.
  4. Damn, thought they would surely know by now. Maybe they won't be continuing and they're just not sure how to break the news? Personally, to me it depends on how Miura's creative process worked. If he was the kind to have a general idea in his head and mostly just discover the details as he went along then it's probably best if it ends here. But if he was the kind to have a meticulous plan with notebooks full of notes then it would be pretty great if his team were to keep it going. Especially if what I heard is true and that he had been training assistants to better replicate his art style.
  5. Was there any kind of note or indication as to whether it'll be the final chapter altogether?
  6. Eliza I was looking for something on the shorter side of things to play while I waited for FFIV and I tried this one on a whim after bouncing off of a few other games I tried. I'm not sure why I slept on it for so long. I mean, I do. I love Zachtronics but a visual novel isn't really what I wanted from them. But, as it turned out, the style of their games is a really good fit for the genre. The low-key art and ambient soundtrack just really suits itself to relaxing and getting into a story. There are some UI elements that come into play that feel super Zachtronicsy and made me think of the histograms you see after you finish a puzzle in their other games. There's even the now obligatory solitaire mini-game and this one is ridiculously hard. Early on it occurred to me that its difficulty was ironically appropriate given the themes of the story and I got to wondering if maybe that was deliberate. I figured I was just overthinking it but in the last chapter someone actually mentions the game and makes a similar analogy lol. I don't know if this is something I'd necessarily recommend to everyone. It's a small story about people and mental health, not exactly mind-blowing stuff. And if you had told me what it was about ahead of time, I probably wouldn't have been super interested. But it ended up really resonating with me, for some reason. It reminded me a lot of VA-11 Hall-A, another game I ended up really loving. There's a few different endings based on which character you choose to join and normally I'd feel compelled to go back and do them all but for once I'm actually satisfied with the ending I got. There's another one I probably would've been happy with but two of the choices simply did not appeal to me at all and I did not care for their associated characters either. So yeah, if Zachtronics ever makes another VN it'll probably be a day one purchase like their puzzle games from now on.
  7. The House of Da Vinci IIRC I bought this right after beating The Room Three and then forgot about it entirely. I was looking for another similar puzzle game and the Steam algorithm recommended it to me. I figured I should probably go in with low expectations but this game is actually shockingly similar to The Room. You interact with the same kind of Rube Goldberg devices that keep opening up and revealing new puzzle sections. There's even a little eye piece tool that lets you see things that aren't visible to the naked eye. It has a more straightforward mystery vibe and Da Vinci aesthetic though, so it's nowhere near as stylish as The Room. It also turned out to not be quite as good. At first I was pleasantly surprised by how similar it was but after a while I started getting a little frustrated with it. I don't know if the puzzle design is just less intuitive or simply meant to be harder but I kept missing things. I always make it a point to avoid using the hints in The Room but in this I eventually got fed up and used them whenever I got stuck. There was even one time when even with the hints I couldn't figure out what the game wanted from me and ended up brute forcing my way through the puzzle. Overall, I'd call it "good, not great". I'll get the sequel eventually but probably not until I can get it for 5 bucks or so. ¯\_(ツ)_/¯
  8. Gamepass on PC? Man, you love living dangerously lol. I don't know if I'd wanna risk it with either of those games considering the shitty Xbox app's tendency to randomly decide to eat save files or hold onto drive space after you uninstall a game. I don't even want to imagine what it would feel like to lose a 300 hours save for no reason whatsoever or to uninstall the game only to realize you now have to format because you no longer have access to the like 250GBs of space games will probably take by the time either of those comes out.
  9. I remember nothing about the first two but 3 and 4 definitely both talk about this null element cosmic horror thingie.
  10. Well, you're reading notes about events that have already happened. I think lore is the correct term for that? lol
  11. Damn, I need to quit putting this off or you'll get ahead of me lol. Really need to watch it before Part 6 starts, at least. Speaking of Part 6, I heard Netflix is going to be streaming it. Does that mean Crunchyroll lost the bid or will they both have it? I know the early seasons are on both but idk how it would work for the latest season.
  12. IIRC, on mobile it was only The Room: Old Sins but they made it number 4 for the PC release. I think it's supposed to be a prequel? The series' lore is pretty interesting but I played the games so far apart that I really have no idea what the fuck is going on from one game to the next lol.
  13. The Room 4: Old Sins Man, I love these games. Short and sweet, and while they are on the easy side of puzzle games they have such a fantastic style that I still enjoy the hell out of them. I feel like I waited a while for this one. According to Steam, The Room Three came out in 2018 but I rarely play them at launch so it was probably less than that. This might actually be the closest to launch I play one of them because this one only came out on PC like 6 months ago. I think this is also the first time I play the PC version without the next mobile installment having already come out. I really hope the series isn't over because there's only one more and it's a VR game so I'm not playing that anytime soon. And even if there's another mobile entry coming, the PC release is usually years later because they rebuild the entire thing from scratch so either way it's gonna be a while.
  14. How the hell are you getting so many Platinums so quickly? Do you go for games with easy plats or have you just been on a cleaning up spree of games you had already played?
  15. It does feel a bit pricy but the discount and free DLC for the Steam launch made it easier to swallow. And this being Tetris, I figure I'll be playing it essentially forever so the 34$ CAD price didn't seem too unreasonable to me all things considered. It has a bunch of cool extra modes that I haven't really looked at yet if that matters, although at this point I'm sure any version of Tetris has something similar. Other than that, if I had access to a VR headset I'd probably be even happier with it. And like I said, it's pretty much the coolest version of Tetris I've ever played. The tiny bit of buyer's remorse I felt went away completely as soon as I tried it. But yeah, I guess it depends on how much you love/want Tetris. ¯\_(ツ)_/¯
  16. Grabbed this a few days ago. Total impulse purchase but I'm really glad I got it. I love me some Tetris and I've long wanted a good version of it on Steam. I could never quite grasp the Puyo Puyo half of Puyo Puyo Tetris so that one didn't fully click for me. Tetris Effect is just plain old Tetris, though, and not only that it might actually be my favorite version of it ever. There's just something about the ambient levels and soundtrack that immediately puts me into this zen state of mind. The first time I played it I immediately started feeling relaxed and I can't think of a single game that's ever had that effect on me.
  17. A fantastic game but a terrible achievement list. Literally every single one is "get ending 1", "get ending 2", etc. At first I didn't mind because I spent years under this assumption that the real meat of Chrono Trigger was in all the New Game+ endings and that they expanded the story somehow. And they're not that tedious to get since all you need to do is go through NG+ and go fight Lavos at various, specific points in the story. Your clear save lets you pick things back up right where you left off so, if you're careful not to miss any windows, you only need to do 2 playthroughs to get all the endings. But turns out most of the endings are just little joke endings or alternate outcomes to certain events due to defeating Lavos before reaching them. Most of them are basically just glorified credits rolls. The only thing that changes is the little slideshow you get. The first ending you get from beating the game normally with Chrono is the most satisfying and complete one by far. The very last one I did that's tied to an optional dungeon at least was all new stuff but apparently that's a tease for Chrono Cross so it's kind of ambiguous and I didn't really get much out of it.
  18. Well, I was seriously considering emulating the original Secret of Mana but Square-Enix just announced the Collection of Saga is coming to mobile and Steam soon. It's the wrong collection but hey, it's something. Enough for me to hold off a little just in case. They've been exclusive for Switch just long enough that it started looking like maybe Nintendo had full exclusivity for some reason, so hopefully the Mana one follows soon. Oh and they also announced Bravely Default 2 for Steam yesterday.
  19. Damn. I really wish that Collection of Mana had been a multiplatform release. That and Collection of SaGa. ? Well, I've got the rom and I've had RetroArch installed on Steam for a few months now. About time I gave it a try, I suppose.
  20. In what way? I know reception was mixed but whenever I look into it I can't seem to find any real problem with it, at least one that would bother me enough to not want to touch it. I know the soundtrack is supposed to be worse but I can live with that. I'm not familiar with the original so I probably wouldn't even notice it. And I personally prefer pixel art over bad 3D graphics but, again, I can live with it. Other than that, it sounds like it's a fairly faithful remake. Am I missing something? What makes it trash?
  21. Chrono Trigger Man, they just don't make them like this anymore. This game is such a gem. There isn't an ounce of filler or padding in that campaign, you never stay in any era or location more than an hour or so and then the game moves on to something else before you have time to get bored. The way things escalate from just low stakes fucking around with time gates to "wait wtf happened in the future?" and the reveal of Lavos. Then a few hours later you're screwing around in the prehistoric era fighting a T-Rex and suddenly Lavos falls down to earth and it's all just paced so perfectly. I started going through New Game+ to unlock the other endings today and the first one I got isn't really an ending despite being the hardest one to get. It just drops you into the developer room where various team members left a message for the player and when you're done talking to everyone another room opens up and you meet the leads, who each have a sprite in their actual likeness and it kinda blew my mind. I'd recognize Akira Toriyama's character designs anywhere but I had no idea that Hironobu Sakaguchi and Yuji Horii had also worked on this game. Like, no shit it's so fucking good! The creators of Dragon Ball, Final Fantasy and Dragon Quest made it. It's like all the best Square-Enix ever had to offer all rolled into a single game. Even the optional side-quests that open up right before the final boss usually add something of substance to the story (on top of giving you powerful gear). The one thing that felt like a waste of time was this Lost Sanctum shit that I guess was added in the DS version. Basically it's just a long series of fetch quests that waste your time making you climb a mountain, then come all the way back down and out of the cave to jump to a different era and climb back up. You do it a bunch of times and by the end of it I was kinda fed up. It gets you some good stuff as rewards but I'm honestly not sure it's worth it. I was going to hold off until I had done all the endings to write this up but I've done like half of them and so far they're mostly all just joke endings or weird little scenes. That's a little disappointing as I was hoping for some things to be fleshed out or expanded upon. I still have six or so to do though, so we'll see but I'm not holding my breath. Most of them only require fighting Lavos at various points in the campaign so I don't expect them to add much but there is one that's gated behind a NG+ only dungeon. Also, I knew they had released a few updates to fix it but the PC version is pretty solid now. You can turn off that gross filter on the sprites and the UI looks decent enough. Hell, it even has a pixelated font! Which makes the lack of one in the FF Pixel Remasters all the more baffling. My only nitpicks are QoL features whose absence I probably wouldn't have even noticed if I hadn't just played the FFPRs: a scanlines filter and a way to speed up combat. It does have an autobattle feature but the animation speed stays the same. But the lack of scanlines bothered me so much I actually installed reshade to inject some lol. It's not perfect since you have to tweak some settings yourself otherwise the text gets way too blurry but I managed to get it looking nice enough. So yeah, this kinda turned into a retro JRPG binge. I'd like to squeeze another one in the two weeks until FFIV but I don't think I have any on hand. I'd love to play Secret of Mana for the first time but the remake isn't on sale anywhere right now and I'd honestly rather play the original first but the collection is exclusive to Switch, for some reason. Maybe I should just emulate it... Or take a break so I don't get sick of JRPGs before FFIV comes out. ? Also, S-E, I'm gonna need you to do like you did with FFIX and get Chrono Cross out of PS1 jail. You're remastering everything under the sun lately, even those SaGa games. Don't be dicks, just fucking do it!
  22. Both are looking pretty good. This break from the MCU was sorely needed for me. I'm actually excited again. After Endgame I just couldn't imagine what they could possibly follow it up with that would seem exciting to me. I still don't care about Black Widow, though...
  23. Over the past few weeks I've fallen back into old buying habits pretty hard. ? Everything except for Iceborne and SFV Champion Edition upgrade was pretty cheap (5-10 bucks) but that's still an entirely unnecessary amount of game purchases for no particular reason. My wallet felt better when I was deep in depression and stopped caring about video games... ?
  24. As much as it pains me to say this, never play the Trails games. ? They've got missable everything. One of the worst example I can think of is in the very first Trails in the Sky game. Side-quests are usually posted on a billboard you're meant to check regularly and they all have different time limits based on main story progression. So a short one should be done right away but a long one you can probably progress the main story a bit without the window closing. Not too bad, right? But some side-quests aren't actually posted on the board. So for those you need to actually talk to the concerned NPC to get the quest. Normally this still isn't too bad because in these games you're meant to constantly be talking to all NPCs. They all have their own stuff going on and keeping up with their various stories is one of the appeals of the series. But there's this one hidden side-quest that you get from this one guy hanging out at a lighthouse in an area that's pretty far out of the way, that you only visit like once normally (IIRC not even though the main quest but from another side-quest that happens during a different time window), and that you're very unlikely to even think to check regularly. I was pissed when I found out about that one lol. The more recent games have gotten better about it but the early ones are pretty bad about this. Personally, nothing makes me lose interest in getting all the achievements in a JRPG more than an achievement list that is impossible to complete without multiple playthroughs. It's one thing for like Trails or Persona to do this, but fucking Tales of Zestiria is out of its goddamned mind if it thinks I'm ever replaying it. Although having a turbo mode that lets you fast-forward through combat animations and cutscenes does mitigate this a lot.
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