Sekiro: Shadows Die Twice
80 hours later and it's finally done. I've beaten Cuphead, I've beaten Elden Ring, but neither of those games can lay a torch on Sekiro. There were times, especially early that I thought I was going to have to give up on my quest, but through perseverance, and sheer stubbornness, I got through it. I'll likely never play this game again. That's not to say it's a bad game, far from it. I think it might be one of the better game I've ever played, it's just...it demands so much.
I've now finished Elden Ring and Sekiro. I love both games deeply. Elden Ring was hard, but it allows you to outmanoeuvre it in some ways; if you're stuck you can go elsewhere, level up and come back later. Sekiro offers no such luxury, you've got to get up close and figure it out. All in all, it's probably going to end up being one of my most memorable gaming experiences going forward.
A+
Elechead
Super tight little puzzle-platformer that has a pretty simple core mechanic, but builds on it in some really smart ways. Without a doubt one of the better platformer's I've played in recent years. Doesn't overstay it's welcome, offers some extra difficulty for those that want it and feels super tight at the same time.
B
Hyper Light Drifter
Oh boy. Over the course of 4 nights I started and finished this one and it left me with one question: Why did it take me so long to come to it?
A