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Round 1. Fight!


toxicitizen

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Alright so some specific games have their own threads, but I thought we needed a general fighting games thread as well!

I searched and couldn't find one so I made it and here we are.

 

The purpose of this thread is to discuss any fighting games but also to share tips, strategies, etc.. Anything, really!

I don't know how many hardcore players we have here, but maybe we could organize some tourneys among us at some point? That'd be pretty cool.

 

So, I shall initiate the discussin'.

 

Personally, I'm not that great, but I've been playing a lot of BlazBlue over the past week and I think I'm actually starting to get better and I want that trend to continue.

I only own BlazBlue: Calamity Trigger and SSFIITHDR at the moment, but I'm thinking of getting MvC2 and BB: Continuum Shift soonish.

 

So, other than the obvious "play against better players" and "learn to block", does anyone have advice on how to become better? What are the most important aspects to work on?

 

I used to be pretty bad about blocking, but that's a problem I'm actually starting to overcome. I'm also thinking of starting practicing/memorizing combos soon.

I don't button mash, but I do tend to rely on the same attack patterns and moves more than I should. When playing against someone who's good enough to break my pattern and get a combo in, I get crushed miserably.

 

And then there's the more advanced/technical stuff, which eludes me quite a bit. Attack priorities, frame counting, hit boxes, temporary invulnerability, recovery frames etc... I mean, I understand the ideas behind those concepts, but I can't even begin to imagine how anyone could possibly take all of those things into account in the middle of a fight. I'm usually way too busy trying to not get my ass kicked.

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It depends a bit on the game. In most 2D fighting games, good opportunities for throws are for example when an opponent is landing right next to you (note: *landing* not falling), when he's turtling and when you're waking up (IE, if you're on the floor, the opponent is next to you, you get up, throw right away). Like I said, it depends on the game. Most Japanese 2D fighters work this way.

 

Since you play BlazBlue, another useful thing is throwing mid-combo. The opponent will rarely expect you to do a throw and will often not react on time, which means a purple throw for you (and purple throws do more damage than regular ones). Generally, people will get so much into a match, a throw can become a pace-breaker, meaning it will most likely land. Of course, if you land two throws in a row, they will start to expect them.

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