toxicitizen Posted July 22, 2011 Report Share Posted July 22, 2011 Alright so some specific games have their own threads, but I thought we needed a general fighting games thread as well! I searched and couldn't find one so I made it and here we are. The purpose of this thread is to discuss any fighting games but also to share tips, strategies, etc.. Anything, really! I don't know how many hardcore players we have here, but maybe we could organize some tourneys among us at some point? That'd be pretty cool. So, I shall initiate the discussin'. Personally, I'm not that great, but I've been playing a lot of BlazBlue over the past week and I think I'm actually starting to get better and I want that trend to continue. I only own BlazBlue: Calamity Trigger and SSFIITHDR at the moment, but I'm thinking of getting MvC2 and BB: Continuum Shift soonish. So, other than the obvious "play against better players" and "learn to block", does anyone have advice on how to become better? What are the most important aspects to work on? I used to be pretty bad about blocking, but that's a problem I'm actually starting to overcome. I'm also thinking of starting practicing/memorizing combos soon. I don't button mash, but I do tend to rely on the same attack patterns and moves more than I should. When playing against someone who's good enough to break my pattern and get a combo in, I get crushed miserably. And then there's the more advanced/technical stuff, which eludes me quite a bit. Attack priorities, frame counting, hit boxes, temporary invulnerability, recovery frames etc... I mean, I understand the ideas behind those concepts, but I can't even begin to imagine how anyone could possibly take all of those things into account in the middle of a fight. I'm usually way too busy trying to not get my ass kicked. Link to comment Share on other sites More sharing options...
Cyber Rat Posted July 22, 2011 Report Share Posted July 22, 2011 Learn to throw as well. And playing against the CPU will not teach you how to play. Do it versus real life players if you can. Link to comment Share on other sites More sharing options...
Johnny Posted July 22, 2011 Report Share Posted July 22, 2011 Throwing and blocking are the two single most important things you can ever learn when starting out, and a quite frankly alarming portion of the "casual" fighting game players never really do. Link to comment Share on other sites More sharing options...
toxicitizen Posted July 22, 2011 Author Report Share Posted July 22, 2011 Throwing is that important? I mean, I get a throw in whenever I can, but I never figured it was an important aspect. So, should I learn to find the best opportunities for throws? Or work on creating them? Link to comment Share on other sites More sharing options...
Cyber Rat Posted July 22, 2011 Report Share Posted July 22, 2011 It depends a bit on the game. In most 2D fighting games, good opportunities for throws are for example when an opponent is landing right next to you (note: *landing* not falling), when he's turtling and when you're waking up (IE, if you're on the floor, the opponent is next to you, you get up, throw right away). Like I said, it depends on the game. Most Japanese 2D fighters work this way. Since you play BlazBlue, another useful thing is throwing mid-combo. The opponent will rarely expect you to do a throw and will often not react on time, which means a purple throw for you (and purple throws do more damage than regular ones). Generally, people will get so much into a match, a throw can become a pace-breaker, meaning it will most likely land. Of course, if you land two throws in a row, they will start to expect them. Link to comment Share on other sites More sharing options...
toxicitizen Posted July 22, 2011 Author Report Share Posted July 22, 2011 Alright, thanks. Though before I start doing anything mid-combo, I gotta start to, you know, do combos Link to comment Share on other sites More sharing options...
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