This isn't necessarily a bad thing. Let's be honest here, how many ammo types did you EVER use in Mass Effect? One? Maybe two? You found a favorite and usually stuck with it, selling everything else. Same thing for the weapon modifications (grenades included). The only upgrading that ever actually happened was just buying new armor and weapons, and hell, you usually only did that once or twice and you were set for the rest of the game. The stats page? Good grief, what a nightmare. It felt fairly ridiculous that I could roll Shepard as a Soldier and be all set up as this top marine and everything, and yet I had to dump points into an Assault Rifle skill just so I could actually aim with it.
The ONLY good thing about ME1 were the RPG elements. The rest was improved upon in every way by ME2.
As for DA2, I'm the kind of guy who freaks out over the classes - I watch buffs, nerfs, every single modification. My biggest gripe with DAO, as far as classes were concerned, was how bad melee rogues were. They required an obscene amount of gear (most of it bought with gold) before they ever actually started doing any decent damage, and even then, they HAD to be behind the target. Ranged rogues were almost always better.
Interestingly enough, they used a rogue for the combat trailer, and it actually looks... fun. It's acrobatic. It's brutal. It looks like what rogues SHOULD have been in the first game.
I've got the Signature Edition pre-ordered. I'm excited for it.