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toxicitizen

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Everything posted by toxicitizen

  1. Just one hour into Outlast and I can already tell this game is going to give me a goddamn heart attack. So if I suddenly stop posting over the next few days...

    1. Show previous comments  8 more
    2. Hot Heart

      Hot Heart

      Here lies FLD. He died doing what he loved: shitting himself.

    3. TheMightyEthan

      TheMightyEthan

      He died as he lived: a scared little girl.

    4. toxicitizen

      toxicitizen

      You guys are enjoying this way too much.

  2. Have we not already established how crazy I am about this game? Honestly, I would've been happy with a simple map pack. This will probably get me to sink another 50+ hours into the game.
  3. Reviews have convinced me to get it. A bit bummed out to have missed out on the pre-order discount but I'd only seen one or two reviews at the time so I wasn't fully convinced yet. I was torn between getting this or Metro Last Light (currently on sale for the same price) but I figure Metro will go on sale again before long, probably for even less. I've waited this long, I can wait a bit more. Also, once I found out that Red Barrels is a local (as in Montreal) studio, it kinda made me want to support them by buying day one. As far as I'm aware, there's not too many indies around here. Only one that comes to mind is Polytron and, well, you know...
  4. Scripted gameplay demo, like they did for EU before release. UUUGGHHH, why isn't this coming out sooner?!
  5. I'm pretty sure I've seen it mentioned that they will consider PS4/Xbox One but that for now they are sticking to current-gen platforms because the team has zero experience developing for the next-gen ones. Honestly, if it takes them that long, I would expect them to switch at some point or at least do both gens. Not sure where I read it, though. Might've been Neogaf.
  6. Eh, last time I started a thread for a kickstarter project I found interesting, absolutely no one replied to it. So, yeah, I figured it might not be worth starting one for MN9. I was merely curious if people were interested in the game at all considering most gaming communities are making a pretty big deal out of it yet I hadn't heard a peep from here. I guess my asking instead of making a thread rubbed Dean the wrong way (for some reason that is beyond me) because I sensed some mild annoyance in his reply to my status. Anyway, I'm not a huge Mega Man fan either, I didn't grow up on the series or anything. But what I did play of it I found fairly enjoyable so I'm really interested to see how this turns out.
  7. So, is no one here excited about Mighty No. 9? No thread, no mention, nothing?

    1. Show previous comments  1 more
    2. Mister Jack

      Mister Jack

      Hey, I mentioned it in the Mega Man thread, thank you very much.

    3. toxicitizen

      toxicitizen

      I wasn't aware we even had a Mega Man thread, so yeah, I guess I missed that.

    4. Waldorf and Statler

      Waldorf and Statler

      I only cared for the Legends series of Megaman.

  8. Trials Evolution: Gold Edition. Man, going back to Trials was fucking brutal after having played a lot of Joe Danger recently. You can't rely on checkpoints when going for gold medals because every retry counts as a fault and at first I kept wanting to press A to boost up steep hills. This game is so much damn fun, though. It's hard to get frustrated at it even when faced with repeated failure. So, I beat the Evolution campaign and earned the Trials trophy, which triggered the end credits. I got all the gold medals on the earlier sets of levels but holy shit the last few get crazy difficult. Once you beat it, you unlock the ability to earn platinum medals on all the tracks but man, getting gold was challenging enough. I can't imagine pulling too many of those off. I'm actually kinda shocked that the game awarded me two of them right away. The game also includes all the levels from Trials HD. I completed them up to the extreme ones. Those are just fucking impossible at my current skill level. But yeah, I really loved the game. I'll probably keep playing it on and off until Trials Fusion comes out. Which is probably not going to be anytime soon.
  9. Alright, thanks. That's too bad, it looked like it had a lot of potential. Anyway. Dishonored: The Brigmore Witches. It's really hard to complain about more Dishonored. The story is great and the gameplay is as awesome as ever. But I felt like it was seriously on the short side, more so than Knife of Dunwall. I didn't really mind them re-using a map from the base game for one of the missions, but holy fuck, did it really need to be this short? If I wasn't so anal about doing things perfectly (I play games like this or Deus Ex at a snail pace, carefully exploring every inch and reloading whenever I do something I deem to be a mistake), I probably could've finished that first mission in 15 mins on a first run. The second mission was a lot bigger and more open like the missions from the main campaign but the third one was again kinda short and small. I'm really gonna have to replay the whole thing back-to-back at some point, though. Having something like two months between the two episodes made it kinda hard to really get into the story. Also, I wonder how the ending actually works.
  10. That would be the soundtrack. The game is currently 75% off on Steam and it applied to it as well. edit: Gotta push that new graphics card to its limit somehow!
  11. For someone like me who's not a huge TMNT fan, would you recommend waiting for a sale?
  12. Ah ok. I've never really experienced it with lower frametates, to be honest. If it happened, it probably wasn't as noticeable. For it to bug me, it has to be pretty bad. Like HL2 at 120fps bad, or Mirror's Edge in the elevators bad.
  13. Isn't tearing an issue only when the framerate is ridiculously high? Like, I'll turn it on when playing something like Half-Life 2 because even maxed out I get 100+ fps and that causes a lot of tearing. But usually I find the performance hit to not be worth it unless I'm getting significantly higher than 60fps.
  14. Don't know about that but I just double checked and, unless I missed something, everything is set as high as it'll go. I'm averaging around 40fps. I'll probably tweak it a bit to get something closer to 60. V-sync is off, FOV is 95 and resolution is 1920x1080.
  15. Radeon HD 6970. 100$ used from my cousin. My GTX 295 is now officially retired. It's not exactly recent and I'm usually more of an Nvidia man but I just couldn't pass up such a cheap upgrade. I lose some horsepower going from dual GPUs to single but it's otherwise technically superior in every way. More than double the VRAM and also does DX11. My first thought: "I can finally play Assassin's Creed III!" Once in-game: "Wow, it actually somehow runs fucking worse." I give up. I am never going to be able to play that fucking game. Maybe my CPU is the problem. I still think Ubisoft's engine is an unoptimized piece of crap, though. At least everything else seems to run significantly better. I can actually max out Chivalry now without my framerate tanking. So it no longer looks bland and terrible. Also, lighting effects! I only briefly tried Arkham City but the tesselation looks pretty cool.
  16. As much as I'm interested in it, I really can't justify getting it now either. Especially considering they've said the price will go down once it actually comes out.
  17. Yeah, that bugged the shit out of me. I'm okay with games that want to tell you a story that isn't affected by player agency, but if that's what you're doing then don't fucking give the player choices to be making. If I'm blowing off Katherine in gameplay I want Vincent to do the same in the cutscenes. Otherwise just don't give me the option. Pretty much, yeah. Before playing the game, I was under the impression that
  18. Finally beat Catherine late last night. Man, it's good to have this one scratched off the backlog. I hated having it there. Loved the game but ended up losing interest because of a damn difficulty spike when I first bought it over a year ago. The story is about as good as you would expect from the Persona team. Only issue there is your choices don't always mesh with how Vincent acts in cutscenes. As far as I'm aware, only the ending is affected by those. As for the gameplay, as someone who loves both difficult games and puzzle games, this game fits in a weird niche that's kinda perfect for me. The only problem is that the difficulty curve is kind of all over the place. It starts out easy enough and slowly ramps up as the game introduces new concepts. But suddenly around halfway through it just spikes out of nowhere and one boss level in particular feels like they programmed a variable called "bullshit" and just cranked it WAY up. There is so much shit coming at you from every single direction that you almost need luck to not walk into something that kills you by complete accident. This is around the part where I'd initially stopped. Here's where it gets weird, though. After that boss, it kinda gets easier. I mean, I guess it's possible I just got significantly better at the game without realizing it. But I really doubt it. I feel like the game is at its best when it throws difficult puzzles at you but doesn't rush you through them (i.e. doesn't actively try to fucking murder you so you actually have time to think). And the last few levels are a lot like that, even the bosses aren't trying as hard to climb right up your ass. Not the final boss, though. Holy shit, fuck that asshole. It's like they didn't know what to do so they just went back to that bullshit variable from earlier and fucking broke it on purpose. Here, there were times I literally died because I stepped on the wrong block at the wrong time, without any real way to know what was coming. It was infuriating. I don't think there even exists words of profanity hateful enough to do justice to my hatred for that motherfucker. But yeah, other than those two difficulty walls, I absolutely loved the game. I kinda want to keep playing it. I mean, there's trophies I could hunt or go for some of the other endings. But really, it's just more of the gameplay that I want. That hasn't happened in a while. I think XCOM was the last time.
  19. Really? Like I said, I never got very far into it. But in the early stages I played, sometimes I would have to scan for a bit before any UFO showed up.
  20. Well, in-game days obviously and you can speed them up. When you're in the geoscape, you can have many days go by without anything happening so it's not like you'd necessarily be sitting around unable to do anything because your planes are refueling.
  21. Ha, that's a recent tweet, too. I could've seen them saying it back when it first came out on 360 but now... I wonder if it's just a case of different parts of MS not being on quite the same page (as often seems to be the case). But still, Titanfall is third-party and, more importantly, an EA game. They're not usually in the business of console exclusivity (see Mass Effect). They've made it pretty clear that Dead Rising 3 is a true Xbox One exclusive so I guess I don't see why they would leave room for doubt when it comes to Titanfall. But EA and MS seem to be kinda overly friendly these days so who knows.
  22. Sonic Generations. I'm of two minds on this one. I don't want to be too harsh on it because it's the first Sonic game I've played since I was a kid (before all that 3D nonsense), so it was really nice to revisit the series after such a long time. For the most part, I enjoyed the gameplay. It's really fun when you go fast, that part works. But holy shit the platforming is horrendous when it forces you to slow down or stop. Even as a kid, I always thought the way Sonic controls made any slow platforming kinda shitty and that hasn't changed here. Other than that, the story was kind of cringe-worthy. I guess the cutscenes were written with kids in mind? I didn't realize Sonic was aimed at young kids specifically nowadays. Or maybe Sega just has shit writers. Oh and that final boss fight was terrible. I mean, I get what they were going for but it played the worst of the entire game. It was the only one that just wasn't fun. Seemed kinda weird. Also, looking at the thread I guess I forgot to post about it but I also played through Analogue: A Hate Story a few days ago. It was alright. I mean, it's a visual novel. I don't expect they get much better than this considering the story was interesting enough for me to finish it. I kinda liked the prequel Digital: A Love Story better, though. I really liked how it was set in the late 80s and had you using an old OS in the early days of the internet and message boards. A new sequel called Hate Plus just came out on Steam, I'll probably grab it at some point.
  23. Can't wait to play it. Gonna get started on it as soon as I finish Sonic Generations and Catherine, which I expect will be tomorrow.
  24. Interview on RPS. Sounds like there's still a bunch of stuff they're adding to the strategic aspect (base management) that they're not talking about just yet. Also, it's not the first time they've been asked about base defense since they announced EW and they basically dodge the question instead of flat out saying no. It's possible they simple don't want to create negative buzz by saying they haven't added it but... one can hope.
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