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toxicitizen

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Everything posted by toxicitizen

  1. I guess this is the catch-all RE thread? Capcom had their big showcase stream earlier. New trailer and first gameplay footage. Reeeeaaally digging the RE4 vibes the game is giving off. Creepy Castle, a merchant, inventory tetris. If they also have a lengthier campaign this time (not expecting it to match RE4's ~16 hours but a solid 12+ hours would be nice), then sign me the fuck up. RE7 was way too short. More enemy variety is the other obvious area where they need to improve over RE7 but honestly, I think that gameplay trailer alone might have showed more enemy types than all of RE7 lol.
  2. Hey, he knows what he likes. I wish I had that dedication, tbh. So many times I told myself "gonna play through all games in series xyz!" only to lose interest after a single game and never follow up on it. ? Also since everyone is posting lists. I couldn't be bothered to do my spreadsheet this year so this is mostly going to be from memory. Bloodborne Witcher 3: Wild Hunt Journey Supraland The Room Three Death Stranding Quantum Break Alan Wake Control Witcher 3: Blood & Wine Gears of War 4 That's actually a few more than I would've thought. I figured I had played no more than half a dozen or so. Witcher 3 and Death Stranding alone account for easily 2/3 of my playtime for the entire year lol. Shout out to the new Steam library letting me sort games by "Last played on", giving me a convenient list to scan through to jog my memory! Oh shit wait, I guess I thought that was last year but there was overlap and I finished it in January; Bloodborne goes at the top of the list. Here's to 2021 being the year I finally get to play it on PC!
  3. New year, new username!

     

    Well, technically old username but I think that might predate this forum's existence.

    1. TheMightyEthan

      TheMightyEthan

      I'm glad you didn't change your avatar too or I'd have been super confused. As is I was only moderately confused.

  4. Yeah, I'm gonna be chasing that Witcher 3 high for a while, I think. Cyberpunk is great but it's just not scratching the same itch. Not that I'm complaining, though, it's definitely filling the Deus Ex-shaped void in my heart. Although, Witcher 3 also made me realize that I enjoy my gaming time far more when I go for quality over quantity, so buying a bunch of Bioware games may not have been the best strategy here lol...
  5. Some purchases from the past few weeks, I may have posted some of these already but it's all stuff I was going to get during the holiday sale anyway so here it is again. And that's the last few of the recently released EA titles I was missing. Not sure why they bothered releasing the first Titanfall on Steam since it's MP-only but the bundle with both games was only like 2 bucks more than Titanfall 2 by itself so what the hell. If I fire it up just once to check it out it'll have been worth it, I guess. It's kinda nice to finally fill these holes in my EA library, though. I've been wanting to give Dragon Age II and Dead Space 3 another shot for a while and having to install Origin was just enough of a hassle that I always just ended up saying fuck it. That should be it for me for this sale and, for once, I think it'll actually end up being the truth. Halo MCC alone should keep me busy for months and there's really just nothing else that's tempting me right now. Doom Eternal and RE3 still haven't dropped below 20 bucks so they can wait a little longer. Oh and some highlights from the current Humble Choice. Really glad I never got around to buying the Zwei games because they made this month the best one in quite a while.
  6. You're on PS4, right? How far in are you? Is it possible your previous session was simply in a less taxing area? I know my framerate can vary wildly depending on which zone I'm in, even on PC. The playable state you described earlier seemed at odds with what everyone else claims to be experiencing on base consoles. Like, I'm not saying it's impossible that this latest hotfix has made performance worse on base consoles. But you'd think that's like the one thing they would make sure to avoid at all costs right now lol.
  7. New update just now removed the 8MB limit on save files.
  8. Wanna get really annoyed? I was reading notes from that emergency investor call and one of them was asking about refunds. Just very concerned about refunds and whether or not he'd be keeping his cut if people refunded the game. It just came off like someone that couldn't give a fuck about the industry or consumers and that only invested because he heard this was gonna be the next hot thing. CDPR is catching a lot of flak and a lot of it is deserved but I can't say I feel bad for these ghouls getting misled. ?
  9. It sounds like it's mainly related to inventory. Especially if you craft a bunch of stuff. I sell everything I don't need and mine is around 3,6MBs after a little under 40 hours. I'll keep an eye on it just in case but, from what I read on reddit, it sounds like people affected crafted like thousands of items to sell. It's probably safe to assume you're very unlikely to hit that 8MB through "normal" play but yeah, they really need to patch this ASAP...
  10. I wouldn't say it exceeded my expectations. It's just so far up my alley that I'm willing to look past most of the flaws. It definitely falls short in some areas but it's just not a big deal to me. Like, it sucks that police spawn right on top of you but I didn't come into this expecting a GTA-style cops-and-robbers system. I guess that's one benefit of avoiding a lot of the marketing. I'm typically not a fan of Bethesda's games either, I bounced off of Skyrim and Fallout 4 super hard the last time I tried them. The Outer Worlds too but I wanna give that one another try at some point. I wondered what the difference was but I think it just comes down to Bethesda's games being incredibly shallow, which Cyberpunk isn't. Cyberpunk is pretty much the same as Witcher 3 for me. I can't say there's any specific thing that's my favorite. The quests and writing are great and the world is so fantastically realized that I could lose myself in it for hours at a time. Driving around is the one thing that makes my PC struggle with the framerate a bit (i.e. drop below 30) but I still refuse to use the fast travel system because driving around Night City and taking in the sights is such a treat. And there's usually a thing or two to take care of on the way.
  11. Oh wow, this is honestly much worse than I expected lol. Yeah, last-gen versions should've either been delayed or cancelled.
  12. Any day now... Also, Nayuta no Kiseki remaster for PS4. Didn't think that one would ever get a chance at localization.
  13. See it's hard to respond to this without knowing what you're talking about here. If you mean the old-gen version then sure. I mean, the post you quoted addresses that so I'm not sure what else you want me to say. But since you said you expected a "buggy dumpster fire of an experience" weeks before launch, it sounds like you're doing that thing where people are conflating the busted old-gen version with the bugginess of the game in general and that's simply, you know, accurate or true. The game I'm playing on PC is buggy for sure but it's hardly "a buggy dumpster fire of an experience". I mean, shit, every single Bethesda game I played at launch has been in a worse state than this. Cyberpunk is actually in a pretty damn good state compared to those. It's buggy but it's not broken. Lmao jesus. How bad could it possibly be? I wonder if this is a reaction to the volume of complaints and refund requests they're getting (and to CDPR telling people they could get refunds seemingly without consulting Sony lol) rather than simply as a result of the state of the game. I mean, this seems unprecedented. Plenty of games had super messy launches in recent years. Off the top of my head: Fallout 76, Mass Effect Andromeda, basically every other Assassin's Creed. And none of them were delisted completely.
  14. I never denied that they're liars. ¯\_(ツ)_/¯
  15. Oh absolutely, and hiding the state of that version was super shitty on their part. That's inexcusable. I'm just saying, it's not that surprising to me to hear the old consoles are struggling to run the game properly. According to that emergency board call that got posted online a few days ago, it sounds like it was (at least partially) a result of neglect on their part while they focused most of their attention on the PC version. So, hopefully, that means that it's possible to patch it to a more reasonable state.
  16. Yeah, ok, I wasn't sure about the next-gen consoles. I just knew the last-gen version ran like shit and it's like... yeah, what did people expect? It's pretty obvious at this point that the game evolved and became something more demanding than consoles released in 2013 could handle. Realistically, that version probably should've been canceled altogether. It was either that, the current situation or downgrading the entire game to make it more scalable across the board. And personally, I'm kinda glad they didn't go with that last one... So it sounds like it's mostly just the last-gen console version being busted being conflated with the expected level of bugginess a game like this usually has at launch. That being said, hiding the state of the last-gen version until after launch was super shitty on their part.
  17. I can't comment on the console version as I haven't played it or followed it too closely but that one does sound like it needed more time in the oven and I'd be willing to bet it was the main reason behind the delays. The PC version isn't "a buggy dumpsterfire of a game" by any stretch of the imagination, though. It's honestly in a fairly good state for this kind of open-world RPG. Bethesda games usually launch in a worse state than this. Maybe I've been lucky but I haven't experienced anything game-breaking in my 20+ hours of playtime so far, mostly just funny jank.
  18. So this Cyberpunk game is pretty alright, uh?

    1. Show previous comments  7 more
    2. Mal

      Mal

      Is it at least Cyberpunk enough?

    3. deanb

      deanb

      A delay would imply going past an original project end date. Whereas if your original end date is already beyond that then you're not trying to do 100 tasks in 12 months, rushing to meet that, then trying to wrap up the rest in an additional 2 month delay, but instead 100 tasks in 18 months from the get go.

      Bit like "buffer time" if you've seen Lower Decks. Or proper project management and scope if you've seen that.

    4. toxicitizen

      toxicitizen

      Even if wasn't public, the project will always have had some kind of internal target they were shooting for. How else could they possibly plan and budget? The distinction you're making is purely semantic. An internal delay is still a delay.

       

      Besides, software development is notoriously difficult to plan for. The game was in development for like 7 years, 5 of those being active development with a full team. That seems like plenty of time "from the get go" to me. At some point, you have to announce a release date and try to make it. Estimating that release date is where they fucked up.

  19. For Kiwami 1, it's sort of in the middle? Combat was updated to modern standards and they added stuff like side-quests and the Majima everywhere system but overall it's fairly faithful, I think. The story is unchanged and I vaguely recall some people being disappointed about the cutscenes because, IIRC, they actually re-used animation data from the PS2 version, so they look kinda weird and stiff. I can't say about Kiwami 2 because I never played the original Yakuza 2 but as far as I'm aware that one is more of a proper remake.
  20. I'm with you there but Zero is a special situation. The original Yakuza is kinda barebones compared to later entries and the story by itself is a little rough. I have a theory that the entire reason they made Zero was because they wanted to remake the first two games to appeal to new players and realized how godawful the original was as an entry point. Zero isn't just a fantastic game in its own right, it's a much better introduction to the series and it's not even close. And like I said above, it retroactively makes the story of Kiwami more interesting to the point where Kiwami ends up almost feeling like a story add-on for Zero. Also, since Kiwami is a remake, you don't really need to worry about less refined gameplay.
  21. Damn, half the series is worse than Kiwami 1? That's... disappointing. I was hoping as the series went on the games would keep getting better as they build up to Y0/6. ? No idea who/what that is and I obviously can't comment on specifics until I play the game. All I know is someone on another forum that's a big fan mentioned that halfway through the game didn't have any spoilers but as they got closer to the end I asked again if the game was still spoiler-free for the previous entries and their answer changed to an emphatic no.
  22. Yeah, I checked in with someone that's been playing it and it spoils things for the previous games. Never trust reviewers on shit like that lol. And @Mal you almost make it sound like you wanna rush through Zero to get at the rest and man, just don't! Zero is so good, savor it. If anything, it's Kiwami 1 you should feel that way towards. It's not bad by any means but even remade the original still feels weak compared to the others. And Zero was basically made to enhance it, so it's retroactively made more interesting by playing Zero first. And btw, I have spare keys for Kiwami 1 and 2 from Humble Choice if you want them.
  23. About fucking time. The fact that they're coming out all at once kinda makes me think they were sitting on them until the Xbox versions were ready, which is pretty lame tbh. I'm long past giving a shit about games coming to other platforms but this one makes me a little salty. I could've been playing Yakuza games all year if they had released them individually as they were ready. ?
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