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Pojodin

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Everything posted by Pojodin

  1. By contrast, the new one seems a bit more sinister. This seems to be due to the literal and figurative darkness of it. Her hair is a bit more frayed, especially on the left side of the image (her right). The overall darkness and shadowing of her face enhances the contrast of her eyes and gives her a more menacing look. This seems to be the same case with her lips, turning a casual smile into a smirk with hidden intent. The added shading really helped to enhance the depth and quality of her chest, neck, and nose. Her shirt and arms have more contrast from the added shading, but both drawings seem of equal quality here. It also seems like her hair is a bit shorter in front and her head is a bit more rounded.
  2. I've been following the game for some time now, and am looking forward to it, but I definitely agree about the whole ugly models. I personally prefer HD sprites, but the game sounds like something I would enjoy.
  3. Wow, those are some really high quality portraits. Very nicely done!
  4. Ah, those are two really good points. 1. Characters. They are there, and each of the sages is a character that you meet in the game, but your interactions with each character is so brief and limited (an event or two) that you never really establish the relationships that help you to get to know the characters. This aspect has been a strength for the series in previous titles, but, as Frosted Mini-Wheats has stated, it is lacking in this game due to insufficient interaction with each/any of the characters. 2. Wall Walking. It is the new mechanic they added that carried the game. It fit quite nicely with the Link to the Past world and did add substance to the dungeons. As Frosted Mini-Wheats said, "without wall walking this game falls apart."
  5. Oh no, not at all. The race is for rupees and then a piece of heart. You need to do the quest in town with the thief. It's the same quest you do for the flippers.
  6. That was something I kept trying to do throughout the game. I was so used to rolling around in other games and it was something I did miss. On an unrelated note, it was easier to cancel out of the pegasus boots than in other games.
  7. @TheMightEthan: The game received some rather extreme reviews as being great and subpar. The game really did some cool things, and a number of the risks they took really paid off for opening up the game a bit early on. But they still fell back too heavily on the Link to the Past aspects of the game. I feel like they missed some really good opportunities to take things even a step further than they did and make something really special. It's by no means a bad game, it just gives a vibe of missed potential due to taking the safe route. This wasn't really unforeseeable either due to the game being marketed as a Link to the Past sequel and Nintendo's MO for playing it safe and not fixing something that they don't feel is broken. And to that end, this game as an individual entry in the Legend of Zelda series vs as a sequel to a Link to the Past makes it difficult to grade. It was what I expected and really enjoyable, but it didn't surpass some of my open-ended hopes for the game and left me thinking about what could have been. @Frosted Mini-Wheats: It might have been my completionist approach or history of playing the games, but it didn't feel overwhelmingly difficult. I also found a few bottles early on in the game and loaded them up with fairies. Also, doing the sidequests will turn you into a machine. I would almost suggest holding off on the dungeons and just doing some optional searching to help bolster some of your gear, get some extra heart containers and empty bottles, and definitely get and turn in the Maiamais. If you still have trouble with the boss, then use your initial run to analyze how to beat them and go to town on the second attempt. Or do a different dungeon and come back later (One of the benefits of the game). I finished the game with all stuff maxed, something over 15,000 rupees collected and 0 deaths.
  8. @TheFlyingGerbil: Well, this might get a bit spoilery, but there are plenty of side quests. It's just that it's mostly the usual suspects. 1. There is the 2. There is the 3. There are a few brief events/quests for getting equipment like the pegasus boots, bug net, etc. But they are very quick events that end quickly. 4. There is the usual seeking out heart pieces. 5. The rest are pretty much minigames. Money is definitely not scarce. There are tons of money chests with either 50, 100, or 300 rupees. You can trade in bees for 50 rupees. There are enemies that are guaranteed to drop red rupees, etc. There is no item-trading sequential quest. Considering the length of the dungeons, cost to rent the items, and cash availability, I don't think rental costs were the dissuading factor. It felt like the high availability of cash and the chance to buy the items early on really presented a good opportunity to get creative with a dungeon or a side quest's solution. It by no means makes the game bad, it just felt like a missed opportunity.The rental system was nice for opening up the game early and providing flexibility in the dungeon order, but it came at a cost. Dungeons were no longer split into the pre-item/post-item sections that teased what item you were going to find that would let you advance through the dungeon since you had the items you needed from the get-go. This might be why several of the dungeons felt short and streamlined. I don't think this hurt the dungeon design, but I feel like it presented an opportunity for maybe an optional post-game dungeon that required multiple items used in conjunction and a larger percentage of your inventory being utilized to progress through said dungeon. And considering that all items in your inventory consume a recharable stamina meter instead of specific collectable items, this really felt like something that could have worked.
  9. I just finished doing everything in a Link Between Worlds the other night and I didn't think it was too bad. I think it stayed far too true to what A Link to the Past was, and I felt the game was far too easy (both in combat mechanics and puzzles), but it stuck to its guns as a 2D Zelda and didn't really do anything wrong. The dungeons, while short, felt too streamlined due to a lack of puzzle complexity. I think the shorter dungeons weren't bad, but could have been better had they mixed it up a bit to require more than just a single primary tool per dungeon. The minigames were pretty standard fare for the series. I think the game could have benefited from a bit more optional content that was more complex/challenging/thought-provoking. The music was fine. I wasn't a big fan of the graphical style of the game, but that's more of a preference gripe than an issue with the game. The story was a few plot devices away from being a Link to the Past, but that's what it was advertised/purported to be so I can't really hold that against it. All-in-all, it felt like a condensed version of ALTTP.
  10. Oh man, that sounds like the disc schredder slot on a disc and paper shredder. D:
  11. I know it's not what the topic implied, but I saw this topic and then saw this gif and figured why not.
  12. I'm picturing this as one of those this is your brain on drugs commercials. Like, "This is your screen on crack!"
  13. While I could be wrong, it almost sounds like a case of the PS4 pushing so many more consoles at launch that even x% of faulty consoles means a higher number of faulty consoles overall than previous releases. I could be wrong though.
  14. I'm so glad that LP's PS4 drawing is a thing. Now I can wait for the day I buy a PS4 in peace.
  15. You raise a good point Mr. GOH!
  16. Nintendo seems more like Switzerland.
  17. I was just going to point that out.
  18. That's some pretty legit concept art LP. Nicely done!
  19. Well, it sounds like it would be quite the hit.
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