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MetalCaveman

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Everything posted by MetalCaveman

  1. That's here is the main thing though, all of these games could be fun, the problem (for me at least ) is getting/knowing enough people that play and that can actually get together often enough to make it worth it.
  2. Yeah, that's odd. I wrote about gameplay, but not so much about story, though there were only a couple of story missions, it feels very Big Boss in style.
  3. Left for Dead + Dead by Daylight seems to be what they're going for, if so, that could work way better than their previous attempts. Outbreak was fun, if a bit ahead of its time, but yes, in essence it was a standard RE game, just with co-op.
  4. That might've been me. When I got selected for the beta UPlay asked me to invite three other people from my friends list, yet it only showed a couple of names, so I sent them to those people, I think you were there (are we friends in UPlay?).
  5. Been playing the beta for a bit and boy do I have some thoughts. But first, a couple of trailers: So, first things first, this is quite different to Wildlands, Wildlands was already a severe departure from previous GR games and this one goes further. I've seen it compared to The Division, though I only played the beta of it so I can't go into details, there's another game that it reminds me of, Destiny (kinda). So here's the thing, there's now a ton of RPG-lite mechanics, things like loot, levelling, unlocking skills and even special abilities based on the class you pick. Starting with classes, the big thing is that they don't really matter. Whatever class you pick, it only determines what your special ability is (something I've rarely used so far) and it also gives you a small bonus with different weapons, for example, Assault has a skill that heals you after every kill and makes you harder to kill and gives you a bonus with shotguns and assault rifles. You also get a special grenade but outside of the medic drone, the other two classes aren't that useful. In terms of skills, all classes have access to the same skills, perks, etc. So regardless of which one you pick you'll still get to unlock whatever skills and perks you want. Skills are separated by different categories, unlocking two skills in each category unlocks the next one. There's a weird progression here where getting stealth skills unlocks the assault category. I assume that progression in the full game will be slower, so far, I've been able to unlock a fair amount of skills and have found that some of them either don't work, or don't really work as advertised. I unlocked a skill which gave me a perk that's supposed to mark enemies within range, and either the range is stupid small or it is not working as I've yet to see it in action, even when bumping into enemies. Some skills are related to the ingame store which I'll get to in a bit, the skills themselves are meant to unlock things to buy, like better weapons and vehicles. Next, the other biggest thing: The loot. Here's why I say it reminds me of Destiny, there's your player level and your gear level. Your player level goes up as you complete missions, kill enemies, etc. Your gear level goes up as you get better gear. As usual, you'll find new stuff in chests, from enemies and from completing rewards. You can also get blueprints, which allow you to buy a specific weapon from the store whenever you want, so if you have a favourite, you can sort of just stay with it, except that it seems to stick to normal rarity only, there's a skill that supposedly increases the quality of blueprint weapons, but I reached max level before being able to unlock it. The thing is... Gear level kinda doesn't matter(?), you'll get a warning when fighting enemies with a higher level, but you can still kill them in one shot if you aim for the head. Supposedly, in normal combat gear level means you're harder to kill and enemies are easier to kill, though I've yet to notice any difference. Even the Wolves, the strongest enemies in the game aren't that hard to kill if you aim your shots. Drones are another story entirely as those things are annoying as hell and seem to be geared towards co-op play. It is possible to destroy a Behemoth solo, just probably not worth your time. Customisation was also reduced, you're now much more limited in terms of what accessories you can equip and you can no longer modify things like barrel, trigger and stock. Also, and this was really annoying, when buying an accessory for a weapon, it does not tell you which weapons can equip it, I ended up buying a bunch of grips, only to find none fit in the weapon I had. One thing I do like is that when you obtain information on an enemy base, if you look at it on your map it tells you what gear you'll find there, so if you're looking for something in particular, you don't necessarily need to wander around aimlessly until luck brings it your way. Of the bugs I ran into I won't comment, being a beta/demo/whatever, there's some issues to be expected. Couple of things that may make or break the game depending on how you play: The new objective system. You no longer get a waypoint to your destination, instead, your mission will say something like "North of PLACE, southeast of OTHER PLACE" and then you have to look in the map, find that place and use a beacon, even then, you'll have to navigate there yourself. With how big the map is, how hard it's to drive around and the new injury/fatigue system, it makes it a chore to get to certain places. Speaking of, the second thing is the aforementioned injury/fatigue system. Injuries happen when you take damage beyond a certain point in your health bar, after you get injured, your mobility is reduced and you'll stumble and fall pretty often. Thankfully, outside of battle it's easy to deal with injuries, just use a bandage (of which you have infinite uses), during battle it can be a pain, but there are other, limited use items that can help with that. In general however, it's too simple to be anything more than annoying for most people and not in-depth enough for hardcore survival players. Well, that made sense in my head, hopefully it makes sense here as well. TLDR: Tiered gear feels out of place and doesn't make much difference Classes are mostly pointless All skills are available to all classes Fatigue/injury system is too much for casual players, but probably won't be enough for more hardcore survival fans Customisation is limited and convoluted, specially for your outfits The map is huge and a pain to navigate, also you have to find your objectives yourself, no more waypoints So yeah, I was looking forward to it, but after playing the beta I feel like I got my fill of this game, there's some stuff I like, but enough that I don't like that it makes me feel like I should just skip this one. Or wait for some kind of complete/GOTY/ultimate edition.
  6. I have a code for the Ghost Recon Breakpoint Beta, I believe it should work for all regions(?) Beta begins Sept 5.
  7. Freedom of religion/beliefs/whatever and all, but maybe you should not be allowed to hold any kind of public office if your stance on shit like this is prayers>>>>>>>>>>>>doing literally anything.
  8. Note to self: Next time you try streaming, learn how to stop streaming before going live. :P 

  9. Good question, from what I know, it seems that the game changed name alongside finding a publisher, so it's possible that they just changed the name and the original story had nothing to do with aliens(?)
  10. Based on the name, I was hoping for alien and UFO horror, but it looks more like the usual demonic possession stuff. Anyone remember the Area51 game for PS2, Xbox and... PC(?) that one was fun.
  11. Senran Kagura Peach Ball. BEST GAME EVER. Never been too much of a pinball fan, but this has been the perfect game to play at the end of the day, just relax, unwind and have fun. Halo Master Chief Collection, going through Halo 2 on normal, still haven't finished CE on Heroic, thinking about streaming my attempts to complete Keyes and The Maw, if only just to give me a reason to go back and play those levels.
  12. It was supposed to be a simple exercise on how to draw rooms in one-point perspective, but this is what happens when you listen to Tool while drawing.
  13. Not to happy with the shadows but these are still the best trees I've drawn in my life \m/ \m/
  14. It was more the excessive bloom and motion blur, though it only bothered me on the first couple of missions, afterwards I don't remember any serious issues like that one.
  15. The only time I remember being bothered by any of that stuff was the beginning of Halo Reach, that made my head hurt and my eyes bleed.
  16. Yeah, I don't think I'll be taking it with me when travelling or anything like that, so it sounds like the cheaper version is the best choice. Thanks! \m/ \m/
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