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Everything posted by SomTervo
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You'll love it, Ethan! ... Just play with the internet off. For a few weeks at least. I've been hearing only Nvidia is the sound way forward on PC. I imagine you're in that group, GOH? Edit: PS I tried out a co-op game, and it was fucking great. Really worked well, far better than I thought, and they've utterly nailed the GUI. You even see the other person's throw-arcs for smoke bombs and such. Really nice. Frame rate still a bit choppy and I got kicked out of my first co-op match. I think it'll be worth mainly saving this stuff for a few weeks/months down the line when they've patched Unity up to the nines. Singleplayer will do for me for a while. Also Ubi have pledged to patch all of the issues, from online dodginess to frame rate/stability.
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Whoa nelly, okay, so I turned the internet off- instant solid 30fps, with drops to maybe 25. Like, I was getting around 20fps before I did this. Holy shit. Edit: GAF says this improves PC performance too, so maybe give that a try GOH. PS minor spoilers (the whole story is meaningless Ass Creed bullshit anyway) but the bug in this video is fucking hilarious
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Not a 180, but a slow rotation: at about 90 degrees now. It pisses me off one minute then the next it's like a perfect blend between Thief, Hitman and Splinter Cell. Flashes of a masterpiece behind a flabberghastingly hideous face. I've had the NPCs floating/submerged thing. It's usually fine, except when the game's being really immersive then that happens. One time I was in a catacomb-style mausoleum doing this amazingly atmospheric assassination, sneaking about getting the right position- I nail the guy perfectly, slink away without being seen, it's super slow-paced and dramatic, then suddenly this woman in a huge fluffy dress comes flying out of the wall - underground - doing a sprinting animation, hovers through the staircase I'm creeping up, then vanishes through the other wall, never to be seen again. Weird as fuck. Edit: Frame rate is getting worse and worse the more I play - but my first day on was smoothest, and that was the day I decided to turn the internet off. I had heard this fixed it for some people. It was certainly smooth enough. Maybe I'll do that right now actually.
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I'd love to keep the game but sometimes it's genuinely depressing how fucked up it gets. Naturally the more I play it the more I see issues... Think I'll trade it for GTAV on Saturday. Edit: Gah I'm trying to pick a lock but the framerate keeps jittering making me miss the pin. (The mechanic is a sliding bar which goes up and down and you have to press X/A at the right moment.) On the other side of the door is a room full of people, a gentrified party. FPS dropping as per, so it keeps skipping and I press X and fail- burning one of my limited reserve of lockpicks. Like the terrible optimization genuinely ruins the experience sometimes
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Not a cowboy? He has the whole shebang except a Stetson! He's literally a badly written cookie cut of the Saint of Killers from Preacher. Still, I appreciate what they're trying to do with it. Yeah, Crossed is a phenomenal concept, but with essentially no plot to hang it on. His work is getting worse and worse over the years, kinda like Frank Miller. I finished Preacher last month and by fucking god that thing is a masterpiece. Edit: I heard some good things about Pretty Deadly. Who did it again? Will look it up, thanks for the pointer.
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Oh yeah, good ole Phineas. Know him well. Yeah I totally get you. I guess it's mainly the malnourishment/lack of sanitation/cold of winter which I feel would totally sway the odds. Still. It's still believable. Just sliiightly more tenuous than other aspects of the narrative. Which stands out in such a solid plot overall, I guess.
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Goddamnit the combat in this game is amazing. So, so amazing. Utterly fixed the entire series from that standpoint. It's really close to a Prince of Persia style system - all knife-edge parries and high-pressure situations. Like, in AC1-Rogue, if you got surrounded by 30 enemies, you could literally stand still and kill them all with ease, using two buttons. Just going through the motions. In Unity, more than 3 enemies and you're basically fucked, unless you've honed your reflexes through genuine practice and skill. Or have really expensive equipment. Higher level enemies attack quicker, too, so you get (literally) a split-second to hit O/B and parry them. Blink and you will genuinely miss it and be treated to a brutal animation of Arno's chest cavity being caved in with a blade. Mix in the fact that to buy upgrades (not equipment) you now need 'Creed points', and the system's even better. Like there's genuinely an incentive to play like a badass - quikshot here, a chain of perfect parries there, smoke bomb here, air assassination there, free running combo here... I really want to get this all-black colour scheme, and to unlock it I've got to get 10,000 Creed Points. This requires a good couple of hours' gametime playing as an utter badass. In Unity, (for people who don't have the game) there are three resources: - Money (Livres): buy equipment (clothes, weapons) and consumables. Unlocked through chests and missions. - Sync Points: upgrade Arno's skills (as you become more 'synchronised' with him in the Animus... clever). Unlocked through story missions. - Creed Points: let you upgrade equipment (improving it's % buffs eg quieter footsteps) and buy cosmetic upgrades. Unlocked through pulling off trick moves. Like a boss. So good. Good thinking. Hmm... I don't see this. The turning animation seems fine to me... It actually looks the same as the previous games... what's wrong exactly? I could be making this up. But it's very subtle, and I think legit. Spoiler tagged cos it's nitpicky/boring as fuck.
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Same could be said of anything! Even... Dare I say... Assassin's Creed
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How are they still making these comics. I don't understand how any webcomic goes on for any length of time really. They gain momentum until a certain point whereby they become prescriptive and feel like they constantly tread the same ground. Lack of pirate ships is totally worth it for far better city simulation and improved on-foot gameplay imo. Tbh though the next AC game after Unity has the highest potential. And Rogue looks great. Unity's new systems plus pirate ship/sea adventure antics... Holy fuck
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Yeah I suppose it was just the biggest narrative strain I felt. From my perspective. Like in my brain, if I hold the whole game in my head, that's the bit that seems most tenuous. The next worst was the fact that they survive so many really dangerous encounters. So unrealistic. But then again, infinite lives. I guess it's not so much a durable/fragile argument, but a sheer probability argument. Get impaled on that bit of your body and chances are some really important shit is going to get damaged bad.
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That's tragic. Unity seems like the best one since ACII so far. I skipped out on Revelations when the thing went annual, Black Flag because waiting for PS4, and got AC3 when it cheapened a bit. Really enjoyed AC3 actually. I'd say XBone is a very wise choice. PS4 version still has a couple of minor nice things like map mapped to touchpad- but sounds like they heavily prioritised XBone in optimization. Who knows why.
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I goddamn hate East of West. I just came off a binge of some of the best westerns and sci-fi ever written and it's like the shittiest, wannabe little thing ever. The story itself has some nice ideas, it's just the telling and writing which is poor. That 'death' cowboy. Fuck, he's agonizingly bad. I started reading Crossed. Man that is some hard going. I love reading Ennis' work because it's so refreshing to see someone notgive a fuck about political correctness or reader-friendly violence - but I also stopped after two issues of the online one. Wish You Were Here, is it? Some of the scenes are... Gut-wrenching. Soul-wrenching even. I've never seen a zombie apocalypse done sexually.
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Agreed on all points, except that So yeah. My brain was screaming that Joel should be dead, though my heart was happy he wasn't and it definitely worked out flawlessley anyway.
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3's PvP was absolutely the peak for me. Sharable replays and clips, relatively customisable armour, really amazing network code and friend support, some utterly classic maps... Shit, man, it was great times I liked Reach a lot but it wasn't the same. Felt like it was halfway between Counter Strike and Halo half the time.
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It was at a friend's house while they were busy, so my time was limited anyway. My opinion might have been formed from bad context rather than bad experience. But yeah, nothing about it grabbed me and the combat seemed like more effort than it was worth in fun. I guess I was mainly wondering if gameplay had been improved subsequently (and how) and how good the story is. Enough people like it to suggest the story must be pretty excellent. I probably had to just get through the exposition. I bet it'll be one of those series I finally come to in two years and go 'holy shit what have I been missing'. The Witcher 2 didn't really get me until 5 hours in, but I had a sense the gameplay would get deeper and deeper (which it did). I didn't get that vibe off DA:O. It seemed like they laid all the mechanics out at the very beginning and the mechanics were wanting. Probably all about the story- I should def give it another shot.
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Yeah, so I'm playing Unity right now, and fuck all the haters. There's something slightly off about it, but on the whole it's great fun and an amazing achievement in many ways. The best gameplay I've seen out of an AC game since Brotherhood (Black Flag was better but I barely count that as an AC game). Combat is massively improved Stealth is massively improved Side missions, holy shit, are amazing (the aforementioned Rift time-travelley ones are insane) Climbing is massively improved Graphics are... Jesus christ it's insane, bar consistent minor issues None of it is perfect, but it's getting there. The little something which feels off is - I think - that all those classic AssCreed animations we've been seeing for almost ten years are totally gone. Arno (who is an amazing character btw, way better than Ezio imo) doesn't move like the Assassins have always moved. For the most part it's better movement, eg free running is amazing, but there are some things I just don't understand why they did. He walks more like a hovercraft now. The turning animations have been massively altered, so that the character no longer steps realistically wherever you direct them and turns with realistic momentum, the character now just spins on the spot, no realistic footwork or sense of inertia. Really weird. But holy shit climbing and descending is amazing now. So much more precise. Though it will still often guff up. As many online have noted, they should have dropped at least 2,000 NPCs from the game world to smooth out the FPS and improve their AI/pathfinding. Goddamnit the people of Paris in 1789 are bloody brain damaged drones who break the laws of physics repeatedly (and make time stutter). In one of my first missions of the game a fight broke out and this woman ran off frantically, flailing - ran straight across my path and straight into a wall and through the wall. Like it was the most normal thing in the world. Stuff like that is happening less and less the more I play, but it's still ridiculous, and the whole thing could have been avoided if they just lowered the NPC count. It's so unnecessary. The effect is often amazing - seeing thousands of people filling a square and flooding down alleyways or byways - but this could be achieved with less than 5,000 NPCs. All stupidity. Stupidity stupidity. And probably shareholders. Probably Ubisoft shareholders.
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Haha amazing. Cant believe i made this thread and never got a chance to update. All the pics of me are terrible though. Terrible terrible. On phone, will add pics later
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Deffo. Legendary. I fecking hated the campaign though, christ. Halo 3's and Reach's were huge steps in the right direction. CE still ma fav
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Man, enjoy the Chaster Mief Collection, will be sick No worries- im grabbing Unity and GTAVR in the next week, so anyone wanna play, just holla. The weekend's out but ill probably be on evenings
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So I started using an independent local game store instead of the GAME chain... And the guy just offered me Assassin's Creed Unity 4 days before EU street date. They have it in stock. Open for all. Whoooaaaaa
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Our local games retailer is Grainger Games http://www.gamesindustry.biz/articles/2011-10-27-games-media-awards-soured-by-sponsors
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The nostalgia feels I've got so many reservations and irritations with the Halo series, but that little disk is bringing back memories of such happy times. Everything changed after that game. Am I right in saying that the Halo 2 Friends list/system basically revolutionised online play, and was obviously the model for Steam's Friends system? IIRC Steam's Friends didn't happen until after Halo 2. Halo 2 invented the 'Invite friends', 'Join friends game', 'Send message' etc. I don't recall any of that ever being in any online system ever before. Perhaps Steam's system just predated it though.
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There's definitely a fine line. TLoU had plenty of upbeat and hopeful moments to counteract the difficult tone of the conclusion, eg the giraffes. I think when a story is bittersweet, rather than plain melancholic, is when it is really successful. TLoU is deffo bittersweet. I just noticed IDD, I (and no doubt everyone here) did not meant to put down your opinion. Your opinion is yours and I can totally empathise. A huge part of me wished that Joel died, at a point which will be familiar to anyone who finished it. It felt like it would be much more believable and more dramatic if he had. But that would compromise the character study and also be potentially too similar to The Road in the narrative endpoint. Goddamn I have high hopes for Uncharted 4. If they're going all out like they say they are.
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Similar, but not as extreme. I'm same height as Ethan - about 5/11, but a tiny bit more, so I round up to 6", though I have a hunch I'm trying to address. And nobody else in my family breaks 5/7. Super weird. Put it down to WWII malnutrition I guess, in their generation (though I recently heard tell that people were better nourished during WWII then ever before or since...) I often put my height as 184 or 185cm, which is roughly 5.11.
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My weeks are just too mad busy atm- but who's getting AC Unity? Would be great to 4 player co-op- and we won't need 6 people to even start... Fuck Destiny
